Ok Horde + AV = a Mess

Pitbull

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lol

Was playing AV last night and will prob be doing so till WoTL :o
/Blame SL

Now I realized how stopid the Horde can be in there. I'm no pro at AV cos I only played it to get my 30 tokens at lvl 60 to get my Mount. Now I realized a few key errors and would love to ask you're guys take on it

1. For the love of the game, why do Horde capture SH ?
It just makes more sense to let the allies run as far as possible to
Drek :rolleyes:

2. Why o why can't a few guys defend the Horde char = to Belinda ?
We nuke down Belinda and bam 2 seconds later the score is lvl again :(

I might be wrong but this is my 2c. Wouldn't it be best to have the allies need to run from about halfway down the map when taking on Drek ?

If So that means we need to keep the southern GY's and also claim the ones at the north. Now even if you can't defend them to long, at least you would buy some time for the Pre-mades to nuke down Van. Or do i have it all wrong ?
 
Av is easy... honor grind... no1 cares about playing anymore

Farm farm farm :(

Reason is, in TBC ppl dont wanna spend more than 20min in an AV
You'd get the odd player who gets wants a challange, gathers his friends and makes a stand at say IB... that then delays the game, and ppl leave
 
Av is easy... honor grind... no1 cares about playing anymore

Farm farm farm :(

Reason is, in TBC ppl dont wanna spend more than 20min in an AV
You'd get the odd player who gets wants a challange, gathers his friends and makes a stand at say IB... that then delays the game, and ppl leave

So true. I don't mind losing 15 - 20 minutes in and get almoist 500 honor :D
 
IMO if horde does not put up some sort of defence at galv we loose.
 
IMO AV is the only BG that Alliance dont screw up so its only fair that win it every now and then :p
 
Always around 10 hordies that AFK during AV .... found a guy the other night who seems to lock his keys so that he kept running in a circle. I taunted some ally and ran right past him ....
 
lol

Was playing AV last night and will prob be doing so till WoTL :o
/Blame SL

Now I realized how stopid the Horde can be in there. I'm no pro at AV cos I only played it to get my 30 tokens at lvl 60 to get my Mount. Now I realized a few key errors and would love to ask you're guys take on it

1. For the love of the game, why do Horde capture SH ?
It just makes more sense to let the allies run as far as possible to
Drek :rolleyes:

2. Why o why can't a few guys defend the Horde char = to Belinda ?
We nuke down Belinda and bam 2 seconds later the score is lvl again :(

I might be wrong but this is my 2c. Wouldn't it be best to have the allies need to run from about halfway down the map when taking on Drek ?

If So that means we need to keep the southern GY's and also claim the ones at the north. Now even if you can't defend them to long, at least you would buy some time for the Pre-mades to nuke down Van. Or do i have it all wrong ?

I heard from my lvl 70 friends horde on TH loses 8/10 AVs lol
At lvl 60 we OWN AV never lost one and i did about 30 already.
Alot of tokens we takeout belinda first. :D

I am farming tokens now cause of what i heard happens to horde on lvl 70
But i have to say theres alot of hordies in lvl 60 AV with full epic sets helps too.

You guys should check out for AFKers.What happens when you report someone for being afk?
I always report these guys advertising gold and epic for spam they are the cause of afkers in bg the main cause.
 
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pitbull said:
1. For the love of the game, why do Horde capture SH ?
It just makes more sense to let the allies run as far as possible to
Drek

2. Why o why can't a few guys defend the Horde char = to Belinda ?
We nuke down Belinda and bam 2 seconds later the score is lvl again


Well on our battlegroup horde loses all the time. I have 100 AV marks and won like 6 times (4 of which was AFTER they buffed Balinda)....scary.

Anyway with all the runs i few things dawned on me:

1. Some people cap SH GY on purpose to force Horde to defend , but mostly i'd say it's just people who haven't been told why NOT to cap it (i'm not even sure that Alliance even know as they even cap it back!!) . Problem is SHGY -is- actually a good GY to have initially if Horde do not get Stormpike quickly. If you run into Frostwolf and see 20+ Horde "defenders" there, then you know why..They skipped SHGY and got stomped at Stormpike...so they all rez back in Frostwolf..and no one ever runs back north as Alliance will be blocking their way out of their own base.... So suddenly the game gets much longer, and Horde never intentionally decided to defend...

Alliance are not very clever either because they never realise if Horde only got 1 GY then everyone is gonna rez there.....so it's often in their best interest to let Stormpike fall (at some stage) to prevent the entire Horde force from rezzing at the boss. Heck we've been in a match where we capped Alliance Aid Station and then the very clever Alliance go and cap ALL the other GYs [stormpike, relief hut etc]...guess what happened? THe entire Horde force rezzed in the middle of Dun Buldar!! ...they then simply killed Vanndar and won before Alliance could figure out where all the Horde went.

1. Horde don't actually win defending Galv unless they use 15+ defenders. 10 is not enough. The idea of defending Galv is primarily to slow Alliance down [not stop them] , but 10 can not slow Alliance as much as the 10 defenders can on the Alliance bridge....

2. Alliance usually keeps 10 guys back in Dun Buldar, these 10 can slow 30-40 Hordes alot more than any 10 Horde defenders can -anywhere-. The combo of DB archers and elite NPCs and proximity of the Aid Station makes it easy for 10 Allies to defend. So it's usually easier for Horde to zerg a full 40 to Dun Buldar asap rather than only have 20-30 and getting blocked on the bridge.

3. and it's the most amusing part. Alliance will always go "but if Horde even defended they'll win"

If Horde DO defend with 15 people then it means they -consciously- decided to play a defensive game. Guess what happens? Go read the US forums regarding the Alliance boycott in AV.

Basically Horde put 15-20 guys on defense at IB GY [nicely in the middle of the map] . This means Alliance [who's ALWAYS rushing] is blocked right there and can't get through. So Horde sit back and just kill 'em till resources run out , they don't go for Dun Buldar at all [only a few rogues to try and ninja ] . In the end Horde simply push Alliance back into their little fortress and wait outside.

End result = a much longer match 40 minutes+ easily and if Alliance go on defense too...even longer.

Horde will win this like 600-60 [because Alliance don't even get a Horde tower] , so guess what is happening? Alliance stops playing AV and queues on the Horde side becomes 3 hours long. How's that for being cry babies? Horde decides to defend -for real- and then Alliance can't handle it....

4. Since they buffed Balinda, i've noticed Alliance making another rather idiotic move [imho] in that they now move 10 defenders to defend Balinda. This essentially means Alliance have no one in Dun Buldar or their little zerg is 10 men short..or both even. Essentially Alliance are slower and Horde becomes faster if they don't zerg Balinda . I've won 4 times since the fix because Horde came near Balinda, saw 10 Allies there and went "screwit, lets hit Dun Buldar quick , we can use 5-10 guys to grab IB and SH bunkers and while they wait for it to burn they can harass balinda and maybe kill her" ....and suddenly the entire Horde force is hitting Stormpike so fast whilst Alliance is still not even at Galv ;).


So on my battlegroup i think there's a general consensus among Hordies that they will loose 80% of time if they rush [Alliance do not have as many obstacles if both teams rush] , but they will get their 200-300 honor in 10-15 minutes . So they simply maximise their Honor per Hour. Yes to Alliance it might look like Hordes are idiots, but rushing is beneficial for both in terms of Honor....and i guess Horde is "mature" enough to take the loss above the faster honor ;).
 
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That boycott made me laugh i almost wet myself :p

"Horde always win, we're not playing"

Yanks... always make me laugh
 
The battlegroup in which I play (US servers), horde does win most AVs... since the buffs to Van and balinda we do seem to lose a couple more than previously though.
 
Indeed who wins and who not depends on what grave yards you take :D

With two 40 man groups the, the teams are essentialy the same.


If you have read diabolus's wall of text, it is quite ovbioust that for the games to progress well you need to pick what graveyards and what to leave. The horde in my battle ground always loved to capture all the GY's and the alliance with their rush will take over the horde Aid station and only keep that. ALL aliance killed not close to the horde aid station then respawn at the starting zone and automaticaly are on defence. This then ends up in the horde loosing.

With the new AV system this dont work anymore, and you need to organise better to capture towers. The mindless rushes are over and we have some real strategic games again :D

Only thing I now hate is AV premandes!
 
Indeed who wins and who not depends on what grave yards you take :D

With two 40 man groups the, the teams are essentialy the same.


If you have read diabolus's wall of text, it is quite ovbioust that for the games to progress well you need to pick what graveyards and what to leave. The horde in my battle ground always loved to capture all the GY's and the alliance with their rush will take over the horde Aid station and only keep that. ALL aliance killed not close to the horde aid station then respawn at the starting zone and automaticaly are on defence. This then ends up in the horde loosing.

With the new AV system this dont work anymore, and you need to organise better to capture towers. The mindless rushes are over and we have some real strategic games again :D

Only thing I now hate is AV premandes!

I saw my first Aerial strike in AV last night :eek:
 
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