Paladin

I always thought the same as you. Until I got bored and actually leveled one. The class was a lot of fun to level, even when I had to level its gear in heroics it was way too much. They are not really as overpowered as you make them out to be.

I will say this:
A bad paladin is easy to kill.
A good a paladin is tough to kill, but not nearly impossible.

Funny enough, that goes for any class. Even DKs can heal themselves, granted it has cooldowns and other requirements and you need to spec for it, that however is still the player's choice. I will admit though, I specced Prot and Retri with this class, but that is because I like tanking and sometimes you get into a raid or party where the tanking spots have been filled, then I go retri and still bring a lot to the group. Having just no dps would not be fair, be a little sensible.
 
I will say this:
A bad paladin is easy to kill.
A good a paladin is tough to kill, but not nearly impossible.

QFT

Much the same with DPS - yes you can faceroll the keyboard and push 2k, or push 4k with insight into the class mechanics
 
Look, you can't do the same dps as a freakin rogue or mage AND be able to become completely invulnerable AND stun AND cleanse AND heal AND buff AND AND AND. It's stupid. There's a reason it's the most played and popular class right now, and that's because most people are stupid, and will choose the stupidest, easiest and most OP class to play. DK's were that class. They've been nerfed to near obscurity. So Paladins are probably next in line. Enjoy your cheesy, stupid class while you can, I guess.

To the ground baby. Bring it on.
 
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Remember pre wotlk paladin's used to kill things from attrition, and I would say our single target dps is pretty weak compared to our aoe and we are very bursty on damage, a lot coming from autoattacks while we wait for cooldowns

WIOFC is the retri way :P
 
Guess what Skurm?

.
..
...

I am levelling a Pally \o/

Ok, back to being serious. I am super cheesed at how easily they can keep up 2 tanks as Holy. A skill that allows you to heal 2 targets for 100% of heals on one target? Blizz seriously screwed the pooch on that one.
 
Yeah, this is the problem. I'm seriously put off by the EZmode of this class. Sure it has everything I want to do, but theres absolutely no difficulty in doing these things. I mean theres that skill when tanking, consecrate or however its spelt xD, you just push it and auto hit. Along with using the agro buff which causes an additional 100% holy damage with your spells, you just hit consecrate and sit back and relax. With this, paladins top the charts in most cases; regardless of skill. I know its low level and it doesn't mean jack, yet one buff and with just one skill activated its a pure walk in the park. It's an example of how "slam your face into keyboard and roll left and right" this class is.
 
Yeah, this is the problem. I'm seriously put off by the EZmode of this class. Sure it has everything I want to do, but theres absolutely no difficulty in doing these things. I mean theres that skill when tanking, consecrate or however its spelt xD, you just push it and auto hit. Along with using the agro buff which causes an additional 100% holy damage with your spells, you just hit consecrate and sit back and relax. With this, paladins top the charts in most cases; regardless of skill. I know its low level and it doesn't mean jack, yet one buff and with just one skill activated its a pure walk in the park. It's an example of how "slam your face into keyboard and roll left and right" this class is.

Haha. Try that in HoR ect as TAnk, see how far you get :)
 
Yeah consecration has quite possibly the lowest TPS of any of your skills, a dk's period dropped on top of your CS will cause more threat. Also as ezmode as the 969 rotation, it leaves no space for situational reactions...

Just hate tanking Deathbringer and having to watch my HoR use so I don't aggro the fleshbeasts :/
 
Don't you just love it when people QQ about a class (that owned them) that they've never bothered playing? Through all 5 years of playing wow the QQ arguments remain the same and only the class change. Here is a template : 'X class is easy mode, nerf!' Replace x with huntard, sheepshagger, loladin, feardotdot, rogue-with-plate, stunlock-100to0, face melter and i'm sure i'm missing a class. Never mind, it its op-ness was forgotten.
 
Look, you can't do the same dps as a freakin rogue or mage AND be able to become completely invulnerable AND stun AND cleanse AND heal AND buff AND AND AND. It's stupid. There's a reason it's the most played and popular class right now, and that's because most people are stupid, and will choose the stupidest, easiest and most OP class to play. DK's were that class. They've been nerfed to near obscurity. So Paladins are probably next in line. Enjoy your cheesy, stupid class while you can, I guess.

To the ground baby. Bring it on.

My rogue agrees with you.
 
enjoy your nerfs lol

A recent hotfix has reduced the health on tanking paladins. Meanwhile, devastate is being hotfixed as well to do 20% more total damage rather than 20% more weapon damage (from 100% to 120% total weapon damage presently). There are also some scattered reports that DK tanks have gotten buffs to their Frost Presence as well, but no confirmation from Blizzard on that yet. Ghostcrawler posted that the change to Paladin health was intentional and that an announcement will be soon, and in the warrior thread said that they can't confirm when the hotfix for devastate will drop.

The culprit for the paladin health reduction seems to be the paladin talent Sacred Duty, although this has, at this time, not been confirmed by Blizzard so far as I can find. As soon as there's an announcement we at WoW.com will of course bring it to you.
 
Avoidance without EH means nothing. Ask any Death Knight.
 
Sour grapes much?

Seriously Skurm what the hell do those nerfs have to do with "the same dps as a freakin rogue or mage AND be able to become completely invulnerable AND stun AND cleanse AND heal AND buff AND AND AND." Anyways? You just sound like a baby that didn't get his candy.
 
Avoidance without EH means nothing. Ask any Death Knight.

Lol clearly you dont understand tank mechanics then. The point of AVOIDANCE is to AVOID attacks lol.. e.g. when i put my anub 25 heroic gear on, my EH is like 38K if im lucky, but i have 100% passive block. still trying for the 6%
 
Lol clearly you dont understand tank mechanics then
You misconstrue. Avoidance without a health/armour/mit buffer is useless. That's why DK's are seen as crap tanks, because when we DO get hit we take a damage spike and DIE LOL.
If it wasn't the case, rogues would be the best tank out there. Yes there are points where stacking avoidance is good, and other times where EH is better. The point I was making is that you need a fair base amount of both.

Anyway. Blizzard agrees with me, so your point is somewhat moot:

Frost Presence now provides 8% Stamina, up from 6% Stamina.
Icebound Fortitude now provides 30% base damage reduction, up from 20% damage reduction. For a geared tank with high defense, this translates to 50% damage reduction, up from 40%.
It’s important to note that we aren’t trying to single out paladins here. We like the tank balance of warriors and druids at the moment, and we have a larger sample size of warrior tanks that we can compare. Another solution would have been to buff warriors, death knights and druids and then increase boss damage accordingly. Obviously, that would have been a much larger change with greater risks and a longer delay.

Though Ardent Defender is always a possible target for changes, we like that this talent provides such a distinction between warriors and paladins. Rather than have all the tanks have the same health, armor, avoidance and cooldowns, we’d rather have four unique tanking classes rather than just superficial or artistic differences. Yes, that design is harder to balance, but we think class distinction is ultimately more interesting, which is better for the long term health of the game. The goal remains to have all four tanks be viable for any encounter, assuming sufficient gear and skill, and any differences in performance on individual encounters to be minor. “Minor” is obviously a subjective term.

Please note that the death knight change will result in a small survivability increase in PvP, which we think is appropriate. We chose it partially with that in mind.

im sorry but i not seeing any of these effects on me.
I'm not sure the hotfix(es) had been applied to EU realms yet.
 
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Sour grapes much?

Seriously Skurm what the hell do those nerfs have to do with "the same dps as a freakin rogue or mage AND be able to become completely invulnerable AND stun AND cleanse AND heal AND buff AND AND AND." Anyways? You just sound like a baby that didn't get his candy.

I made a paladin cry. Awesome.

Enjoy your nerfs lol.
 
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