Patch 1.2, Witch Hunters Rejoice!

Joy-Energiser

Senior Member
Joined
Oct 5, 2006
Messages
708
Here are the rest of the Patch update notes http://www.warhammeralliance.com/forums/showthread.php?t=256554


Witch Hunter

Balance Changes

* The rate that Witch Hunters gain Willpower, Toughness and Ballistic Skill has been updated. Because of other changes noted below, Witch Hunters will no longer gain a large bonus to Ballistic Skill. Instead, they will get slightly more Toughness and Willpower, and much less Ballistic Skill than they currently receive. Because of this change, it was necessary to refund all Mastery and Renown points for Witch Hunters. Please make sure to visit your trainer as soon as possible after logging in to retrain your Mastery and renown points.
* Absolution: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Trial By Pain: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Dragon Gun: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Exit Wound: This ability will now gain bonus damage from Strength instead of Ballistic Skill.

* Blessed Bullets of Purity: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Blessed Bullets of Confession: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Blessed Bullets of Cleansing: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Burn Armor: The damage of this ability has been increased slightly, and has been set to Spirit. The damage from this will no longer gain benefit from stats, and will not be able to critical hit.
* Sudden Accusation: The damage of this ability has been increased slightly, and has been set to Spirit. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Fanatical Zeal: The damage of this ability has been increased slightly and has been set to Spirit. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Encourage Confession: The extra damage given to Blessed Bullets of Confession by this tactic has been increased and will now do Spirit damage.

Among some other nice changes...

For all you Witch Huntesr out there, we can finally focus on Str as our Single stat! Not having ballistics effect the executions! Soon we will be on par with Witch Elfs.
 

Skurm

Senior Member
Joined
Jul 28, 2008
Messages
944
It doesn't make any sense how Strength would increase the amount of damage your GUN does. :/ Bah, retconning lore for the sake of balance is blehtastic. But I suppose necessary. Sigh.
 

Joy-Energiser

Senior Member
Joined
Oct 5, 2006
Messages
708
Well it can't be true to lore all the time, other wise logic like Orcs are bigger therefore they should hit harder would wreck the whole balance system. I think Balance > Lore ;)
 

d3th_n1gG4

Expert Member
Joined
Feb 4, 2007
Messages
1,097
actually that is more in line with warhammer tabletop

roll to hit ballistic skill against a flat table with modifiers
roll to damage is weapon strenght vs targets toughness
after you have wounded armour/invuln saves are applied/rolled for as required
 

diabolus

Executive Member
Joined
Feb 4, 2005
Messages
6,312
Well considering that a WH's main attacks are melee [STR] and their finishers have range [BAL] , it means you'd be quite gimped if you want to actually do both melee+finisher if you had to stack STR -and- BAL .

Shadow Warriors had the same problem, with getting a whole melee mastery path but then being totally gimp at anything else. This made the class extremely inflexible. So they changed it that BAL would convert into STR in the melee stance.

So i would not expect any less with a WH. The real issue is, a WE does not have to spread around their stats, which in turn results in uber damage builds. This is probably why WH never gained full potential because they would always be gimped either with STR or BAL .
 
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