Patch Notes

thiartc

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Can someone please paste the patch notes for todays patch here, i cant access it at the office and want to have a look at wat they changed.

thanks
 
Achievements

* Two new achievements have been added for earning exalted reputation with 45 and 50 factions respectively. The title The Exalted is now awarded for earning exalted reputation with 50 factions, up from 40.
* A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
* Achievement Bug Fixes
o Players should correctly receive the achievement Faster Than the Speed of Light (Halls of Origination) if they die prior to the party meeting the criteria.
o The achievement criteria for Prototype Prodigy (Deadmines) correctly resets after a wipe.


Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Mage Bug Fixes

* The Hurricane weapon enchant should no longer proc when Polymorph is cast.


Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Paladin Bug Fixes

* Crusader Strike, Holy Shock, and Hammer of the Righteous no longer incorrectly grant Holy Power from a missed attack.


Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Talent Specializations
Discpline

* Grace is no longer limited to one target at a time.


Dungeons & Raids
The Bastion of Twilight

* Ascendant Council
o The Elementium Monstrosity can be attacked from farther away than was previously the case.
o The damage dealt by Liquid Ice has been increased significantly.
o The damage dealt by Electric Instability on normal difficulty has been reduced slightly.
o Immunity effects will no longer cancel Gravity Crush.
o Gravity Crush no longer hits additional targets on Heroic difficulty.
o Frozen Orbs now despawn at the start of phase 3 on Heroic difficulty.
* Cho'gall
o The recast time on Depravity has been increased in 10-player mode.
* Halfus Wyrmbreaker
o Shadow Nova is now cast less frequently in 10-player modes to account for fewer available interrupts there.
o The captured drakes in this encounter now apply Dragon's Vengeance when they are killed instead of when they are freed. To account for this change, the health and damage of the drakes has been reduced, and the damage bonus gained from Dragon's Vengeance has been increased.
* Valiona and Theralion
o Immunities no longer port players out of the Twilight Realm.
o The damage dealt by Twilight Sentries on Heroic difficulty has been reduced.


Blackwing Descent

* Atramedes will now go berserk after 10 minutes on Heroic difficulty.
* Magmaw
o Blazing Bone Constructs on Heroic difficulty no longer drop fire periodically.
o Blazing Bone Constructs on Heroic difficulty have had their health reduced.
o Magmaw's health on Heroic difficulty has been reduced.
* Maloriak
o Increased the cast time of Release Aberrations.
o Heroic: Decreased the health of the Vile Swill by 15%.
o Heroic: Dark Sludge can now only target players.
* Nefarian
o The Chromatic Prototypes featured in the second phase of this encounter now wait longer before casting their first Blast Nova.
o The Stolen Power enhancement gained in Heroic difficultydifficulties now increases all damage and healing for a set time, but each attack is increased by a smaller amount. This change will not be reflected in the tooltip until a later patch.
o Freeing one's mind from Dominion now grants a movement speed bonus for a short time.
* Omnotron Defense System
o There is now a 10-minute berserk timer on Heroic difficulty.
o Golem health has been reduced on Heroic difficulty.
o The damage dealt by Incineration Security Measure has been reduced.


Throne of the Four Winds

* Al’ Akir
o Al'Akir's Electrocute can no longer be interrupted by Spell Reflection.
* Conclave of Wind
o Heroic: Slicing Gale debuff reduced from 10% per stack to 5%.
o The duration of the Wind Blast pre-effect has been increased to 5 seconds, up from 3.


The Deadmines

* Fixed a bug where players would sometimes have mounting issues after engaging Helix Gearbreaker in any incarnation.


Throne of the Tides

* Poisoned Spear: The impact of this damage has been reduced.


Professions
Inscription

* Ink Traders have been added to Orgrimmar and Stormwind.


Patch 4.0.6 Hotfixes
Additionally, some hotfixes were just applied to Live servers!
Originally Posted by Blizzard Entertainment
General

* Escape Artist again correctly removes movement impairing effects.
* Players who have used the Paid Race Change service to transfer to a goblin or worgen character post-patch 4.0.6 can properly use the Dungeon Finder again.
* Love Is in the Air has been extended by 48 hours. The in-game Calendar should now reflect it runs through February 20.


Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)

* Disentanglement (new passive specialization) is now properly functioning for Restoration druids, allowing them to get out of root effects by using Shapeshift. Logging out or changing zones no longer causes the spell to be unlearned.
* Attempting to use Warstomp while in Tree of Life form returns a "You can't do that yet" error and does not cast the spell.


Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)

* Rank 2 of Fingers of Frost now has the correct proc chance.


Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)

* Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning correctly generate Rolling Thunder charges.
* Stormstrike is now correctly proccing Maelstrom Weapon.


Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)

* Refreshing Immolate with Hand of Gul'dan is now correctly augmented by the Inferno talent, refreshing Immolate to a 21-second duration instead of 15.


Dungeons & Raids

* Blackwing Descent
o Maloriak's Aberrations should correctly spawn even if Vile Swills are still alive from the previous phase.
* Shadowfang Keep
o Lord Walden again correctly uses Ice Shards and Toxic Catalyst.
* Throne of the Four Winds
o Conclave of Wind bosses now correctly regenerate health out of combat.


Items

* The Fire-Etched Dagger swing speed was too slow and has been updated. The tooltip will not reflect the updated time of 1.7 seconds until a client-side patch can be applied.
* Heroic and normal versions of Magma Plated Handguards did not have enough Strength and have been updated.
* Heroic and normal version of Sapphirium Handguards did not have enough Strength and have been updated.
 
Very incomplete... none of the hunter changes are even mentioned there...

Copied from wowhead mini notes for hunter:

Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
Arcane Shot damage has been increased by 15%.
Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
Hunters can now use Auto Shot while moving.
Concussive Shot duration has been increased to 6 seconds, up from 4.
Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
Freezing Trap now has a PvP duration of 8 seconds.
Kill Command's damage has been increased by 20%.
Kill Shot's attack power scaling has been increased by 50%.
Master's Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
Wing Clip now has a PvP duration of 8 seconds.
Talent Specializations
Beast Mastery
Animal Handler now provides a passive 25% bonus to attack power, up from 15%.
Marksmanship
Chimera Shot's overall damage has been increased by roughly 50%.
Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
Survival
Black Arrow damage has been reduced by 15%. (down from 25%)
Explosive Shot damage has been reduced by 15%. (down from 25%)
Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
Pets
Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
Shale Spider now correctly have a special ability (Web Wrap).
Bad Manner (monkey) now properly breaks from damage.
Glyphs
Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
Bug Fixes
Aimed Shot no longer ignores the Fire! buff when cast by macro.
Camouflage is now breaking when the hunter's traps deal damage to a target.
Chimera Shot's particle effect animations should now display correctly.
Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.
The Focus Fire spell effect is now cooler than your best collection of green rectangles.
Wild Quiver's effect per point of mastery value should now be consistent.
Before shooting, male undead hunters will no longer look away from their targets.
Pet Fixes
Pet families added in Cataclysm should not be missing talents.
Pets should fight all underwater creatures, even if the hunter is out of melee range.
Ancient Hysteria should not able to affect low-level characters.
Ancient Hysteria now correctly affects pets.
Embrace of the Shale Spider now provides resistances so that those resistances are not lost if this buff overwrites Blessing of Forgotten Kings.
Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.
Mobility can correctly be learned by land-based hunter pets.
Ravage no longer counts toward stun diminishing returns.
Undead hunters now start with Revive Pet on the action bar.
The pet Spellbook entry for Serpent Swiftness now shows its rank.
Shale Spider are no longer missing a special ability.
The Shell Shield (Terrorpene) visual has been enlarged and should now be seen when cast.
The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
 
Very incomplete... none of the hunter changes are even mentioned there...

I spent the evening on EJ...trying for the 12.9% MM haste cap at the moment

Loving the amount of work those guys have done so far! 1-2k increase on average, 4-5k (if RF is double popped correctly) increase on heric bosses ;) I'd still like to test in a raid environment

Veroland said:
Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.

I still don't understand why Wyvern Sting isn't listed (it's a CC isn't it?)... and WHY Distracting Shot would need to cancel Auto Shot.../sigh it's like Blizzard are putting the first things that go through their heads into patch notes
 
You forgot to add the shafting feral druids got...
 
That's what I got on MMO-Champion, seems they break up their notes for no apparant reason.

The ones you listed were a bunch of hotfixes that was added at the last minute and didn't make it to the patch notes. That's why they weren't included with the rest.
 
Anyone have the complete Shaman changes? Can't access any of those sites at work.
 
Patch 4.0.6 Hotfixes
Additionally, some hotfixes were just applied to Live servers!

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning correctly generate Rolling Thunder charges.
* Stormstrike is now correctly proccing Maelstrom Weapon.

Patch 4.0.6 Patch Notes (Retail)

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Chain Heal’s effectiveness has been increased by approximately 10%.
* Flametongue Weapon procs now deal roughly 20% less damage.
* Healing Rain now has a 40-yard range, up from 30, to be consistent with other shaman heals.
* Hex now has a PvP duration of 8 seconds.
* Purge now dispels a single effect instead of two.
* Spiritwalker’s Grace duration has been increased to 15 seconds, up from 10.
* Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
* The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.

Talent Specializations
Elemental Combat
* Earthquake damage has been increased by approximately 10%.
* Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning can now generate Rolling Thunder charges.
* Lava Burst’s damage has been increased by roughly 10%.

Enhancement
* Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
* Purge no longer has its mana cost reduced by Mental Quickness.


Restoration
* Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
* Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
* Earth Shield can no longer be dispelled.
* Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
* Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.


Glyphs
* Glyph of Hex now reduces the cooldown by 10 seconds, down from 15.

Shaman Bug Fixes
* Ancestral Resolve correctly reduces the damage done by Chaos Bolt.
* Earthquake's mana cost is now correctly reduced by Elemental Focus' clearcasting proc.
* Elemental Oath properly increases the damage of Earthquake.
* Player movement speed cannot be reduced below 100% while in Ghost Wolf if the player is or has been in an indoor environment.
* Healing Rain shouldn't fail to complete casting if a low-level player or NPC is within its targeted location.
* Reincarnation can now correctly be used after Soulstone Resurrection or Rebirth has already been used on the shaman during a boss encounter.

Glyph Fixes
* The tooltip for Elemental Mastery now updates after applying the Glyph of Elemental Mastery.
* The spell buff icon for Ghost Wolf now updates when Glyph of Ghost Wolf is applied.
* The spell tooltip for Grounding Totem now updates when Glyph of Grounding Totem is applied.
* The tooltip for Healing Stream Totem now updates to reflect the additional benefit of 25 spell resistance granted by Glyph of Healing Stream Totem.
* The spell tooltip for Healing Wave now updates when Glyph of Healing Wave is applied.
 
Yay for the WF proc changes, boo to the FT damage reduction, yay for the FT change to being AP based (having about 3.5k more attack power than spell power)
 
Mmm, so no fix on priests mana usage? I have to drink after every trash fight.

No he did not post the full list of changes, priest has boatloads of changes, more specifically DISC tree has vast improvements, so much so that I am now DISC spec for PVE HC's over holy!
 
No he did not post the full list of changes, priest has boatloads of changes, more specifically DISC tree has vast improvements, so much so that I am now DISC spec for PVE HC's over holy!

+1

Loving the 40k DA, 21k Bubbles and 3.5% more mana from every Rapture proc :twisted:
 
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