Pictures -3dsmax

ill take a screenie of progress so far,,, on just a face, that i was editing on mudbox,,,

EDIT: everytime i push print screen it says i shell32.dll cant be found, or something,,, ill get 1 asap
 
well, im actually still using blender right now,,, but im getting my new version of 3ds max on monday, hopefully, no reason to use the old one,,, i like the feel of 3ds max, just knowing that all the big game makers use it, tells me that it can do things blender can't.... o well, we'll C
 
well, im actually still using blender right now,,, but im getting my new version of 3ds max on monday, hopefully, no reason to use the old one,,, i like the feel of 3ds max, just knowing that all the big game makers use it, tells me that it can do things blender can't.... o well, we'll C

Doesn't all the big companies use Maya?
 
After blender you may find 3dsMax very wierd to model in, the user interfaces are radically different.

A lot of ppl have said once they get the feel of blender they find it more intuative.

For poly modeling, you cant really get better than 3ds max. (especially if you got polyboost plug in.)
 
well EA and blizzard are quite big,,, and i think those people who made sacred,,, and them peeps who made prince of persia,
they all use 3ds max

apparently
 
well EA and blizzard are quite big,,, and i think those people who made sacred,,, and them peeps who made prince of persia,
they all use 3ds max

apparently

yes, blizzard use 3dsMax, for diablo, warcraft, wow and starcraft cinematics.
 
Doesn't all the big companies use Maya?

most movie companies use maya for animation & movies, and most game companies use 3dsmax for the poly moddeling.

but you can use maya for games, and you can use max for movies...

3dsMax is VERY, VERY powerful if you have the right plug-ins.

FumeFx, Shag:Hair and Stitch are good ones.
 
i gave up on that last one,, i made too many mistakes with the plan on 3ds max, like above the eyes, below the mouth, so putting hair and clothes etc on it would seem like time wasted,,,

planning to do some more soon, after exams are done :(
 
Quick question:
why is this thread in the "World of Warcraft & Warhammer" thread?

so - do we get to see some screenshots?
plz? lol...
 
Quick question:
why is this thread in the "World of Warcraft & Warhammer" thread?

so - do we get to see some screenshots?
plz? lol...

couldnt think of anywhere else to put it, and besides, WoW & War have been made with the program i wanted,,, so yeah,,,, kinda fits
 
hmm.. for some reason, my models always come out "inside-out" they looks fine on the frost and side view,,, but they are inside out on the perspective or user view,,, gonna try C why, it seems unlikely as the front and side views match up,,, *sits and wonders*
 
hmm.. for some reason, my models always come out "inside-out" they looks fine on the frost and side view,,, but they are inside out on the perspective or user view,,, gonna try C why, it seems unlikely as the front and side views match up,,, *sits and wonders*

Select all the pollys and find the "Flip Normals" button. Or add a modifier.. i think its called normals, where you can flip them as well
 
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