You cannot loose what you neither had or ever will have had..... you cannot loose projected profit.
I have never paid full price for a game, never will. No game is worth R1k or more to me, and most of the R400 one's are worthless to me. If I get to a point where it's worth what I am willing to pay, I pay. Just because I waited for the R1k game to go down to R300.... does that mean the publisher lost R700?
Either way I pirate the game.... I have never, except once out of curiosity, played a game through it's launcher. I always play pirated and firewalled versions. Here too I am not following the lisence rules but the publisher still gets what the market decides the product is worth.
There is a difference between some kind of immeasurable (objectively) desire and ability to pay or even belief of what something is worth.
It's not a victimless crime if it's not a crime to begin with.
What illogical magic tomfoolerly is this. Clearly you have ZERO idea how economics work in game development.
A game needs to move a certain amount of copies to break even before it actually becomes profitable. You still get studio's that develop the games and a publisher, however often these days the studio can publish their own game without the middle man.
But often the publisher will be the owner of the studio or have part ownership, general agreements with regards to developing a game it is fronted all or some development costs of the project. With the studio taking all the risk, so generally the publisher will sell at full market related pricing until development costs goals have been reached and profit goals have been met it is only after the publisher has made their profit that a studio will start earning royalties. Royalties work on a inclining block. 5% for the first 20000 units 10% for 100000 units ect.
It is only after the game has made back it's development costs and profit goals have been reached that games are reduced in price not because of the goodness of their heart but because profit and development costs have been reached and sales eventually tapper off.
That is why you get specials on games, the studio and publisher aren't loosing money when they do this, they have already made their profit and development costs back. That said it may take weeks or months before a game have reached profitable goals and targets.
So no your argument is stupid, a publisher doesn't just randomly place a game on special without certain criteria not having been met. Whether down from 700 to 400 rand it is pure profit by the time it goes on special, neither the studio or publisher loses any money. Buying at a cheaper price is common sense if you are willing to wait not sticking it to the man, which you are implying.
There is a difference between some kind of immeasurable (objectively) desire and ability to pay or even belief of what something is worth.
It isn't your ability to pay it is what the market will bare. Common law disagrees with you, as it states the seller can put any value on what it wants to sell as long as it has tangible value, the only provision is that what is being sold has to be some thing that exist or will exist. You can't conclude a sales transaction by selling nothing and giving nothing.There has to be physical exchange of some thing.
In other words it isn't up to the buyer to decide the value and while the seller/ buyer can negotiate on the price it is still the seller right to have a reserve price, with the buyer either accepting the value or rejecting it.By rejecting it gives you no right to whatever was sold.
The common law is pretty clear on this matter. Argue all you want.
In fact here is the common law of sales
en.wikipedia.org
In other words it is illegal to take some thing that is not yours whether by stealing it or by means of piracy. There is no grey area.
You seem to use piracy laws and the associated fair use laws as the right to infringe on copyrights, but you need to read up on fair use laws as you don't fall into that category. While it was true piracy under South African law especially with regards to illegally downloading content being a civil matter and requiring the copyright holder to sue you for damages not exceeding the value of the copyright, downloading/uploading and sharing of a copyright with others is a criminal offense.
It is the intention of law makers is to criminalize the downloading and infringing of copyright as well and rightfully so.
First copyright laws date back to 1790 and the first known copyright dates back to 1710, while copyrights applied only to copying of books initially it was expanded over the years. Copyrights is well established and not some thing new and will continually evolve it is just how a modern society works.Laws can't stagnate as they eventually become out of date and do more harm then good. Should they criminalize and protect copyright infringements yes.
Being poor or disadvantage is no excuse, there is literally 100's of digital copyrights that offer versions of extended trials or for educational purposes there is no excuse to piracy.