I gather from reading all these posts that if I want to make alot of gold, I must go with Herbalism and Alchemy?
Yes, and no.
For massive amounts of gold, I used mining + Herbalism. Alch is a good money maker and best to go with Herbalism. It does sustain your income when your at higer level and your cost for raiding is very cheap
What Staalbal said.
Very good advice was given to me when I started the game in May. While leveling, get 2 gathering skills i.e. skinning/mining/herbs.
This will bankroll your journeys and adventures. Sure it's nice to be able to craft your own stuff - but it's EXPENSIVE and most of it can be bought on the AH or will be replaced soon.
If you really want to experience the thrill of crafting, level to 80 and then drop skinning or whichever one that won't compliment your crafting skill:
Here's the combo's that work well:
Mining + blacksmithing / engineering / Jewelcrafting / enchanting
Skinning + leatherworking / tailoring (to an extent)
Herbalism + alchemy / inscription / enchanting
Now by that list you can see why miners are making a killing. You supply materials to everyone using one of those 4 crafting professions. Since inscription is the new profession, everyone is power leveling it and don't want to waste time farming low end materials - that's why you can make tons of gold from selling stacks of low-end mats. At one stage copper ore (the lowest cost one) was in high demand for jewelcrafters and people power leveling blacksmithing. Sure I could make more money off a stack of mithril, but it wasn't in demand. So I went farming in darkshore on my mount and managed to get about 70g / hour from all the ore I found. That excluded finding silver mines which I'd sell for 1g per ore.
Blacksmithing is obviously better for warriors/paladins because they wear plate. Leatherworking works well for druids, hunters and even shammies. It is said to be good for rogues too, but I would push for alchemy instead. Although imho, rogues are the ultimate gatherers. I've stealthed through countless mobs to steal the mines in their caves etc. Engineering can work nicely for just about anyone, same goes for enchanting / Jewelcrafting / Inscription. Tailoring works nice for the cloth wearing lot.
The nice thing - as I said, with a gathering skill is your character gets an added skill from it. If you're a miner, you get a stamina boost. If you're a skinner, you get a crit strike boost.
The ideal gathering combo would be mining + herbalism, but with addons you can only really track 1 at a time (you normally see the nodes on your mini map since they're quite hidden from plain sight). But as a mate told me - there's FAAAR too many animals walking around that you have to kill and it would be a sin NOT to skin them. Heck, i've scavanged soooo many leather items from corpses left behind by other players. Easy money.
So to sum up this pointless rant:
If you WANT to make a crafting profession, choose one that suits your class - and remember that your RACE has inherent crafting skill bonuses as well (i.e. gnomes = better engineers, draenai = better jewelcrafters). Having said that, there's no cooler feeling in the game than opening your mailbox with buckets of gold for you from all your gathering material sales
have fun!