PS5

Those challenges were pretty insane to witness.
Also, a content creator who's paralysed from the neck down finished the game in 4 hours (using his mouth), which is actually nuts.

I doubt the developer’s “creative intent” was to be able to finish the game in 4 hours with an OP “glitch” build however
 
Back on the accessibility topic, it doesn’t need to relate to disability so much as simple skill level.

I can’t tell you how many games could be made kid friendly instantly by simply removing the timers or making them no fail in some other way.

Many games are pretty simple to grasp in gameplay but are made artificially difficult through timers, bad checkpoints or simply rinse and repeat start over game play.

Nothing pushes a kid away from a game they could otherwise happily play than constantly dying and needing to start over.

I take Sonic for instance. My 4 year old absolutely loves Sonic and manages the core gameplay just fine but the limiter of having 3 lives and game over and then starting right from the beginning is just unnecessary…so he ends up playing the first couple of levels over and over again.

A simple menu option to have infinite lives means he could see all of the game without the frustration.

On the flip side my kids adore Spelunky 2 which especially in coop is harder than the Souls games in many ways, but the death loop is never really annoying because of the random level generation so they don’t feel like they are doing the same thing over and over again.
 
I doubt the developer’s “creative intent” was to be able to finish the game in 4 hours with an OP “glitch” build however
Just said it was insane to witness. Whether it was the developer's creative intent or not, I wouldn't know.
 
Someone with only one leg's not going to win a dance competition now are they? So what do you guys want? Should people stop dancing? Should competitions be scrapped? Should competition rules be amended?

Being disabled doesn't make you entitled to everything you want. Very, very far from it in fact.

  • Do we radically change the way all cars work to accommodate limbless individuals driving? Do we make the rules of driving any different for them? No, we modify certain aspects to make a vehicle accessible.
  • Do we radically change the way traffic rules/regulations operate to accommodate those that are legally blind? Perhaps change the speed limit to 20km for them? No. For them (unfortunately) driving is not accessible. This is a simple reality.

I keep seeing this argument, but each time it's talking about a change that negatively affects the majority. Let's all think about this for a second.

Making a change that affects the majority = NOT what people advocating for when they talk about more difficulty options.
Like a mandatory godmode for everyone, that would affect the majority and obviously isn't desirable.

But adding difficulty options, - ADDITIONAL options. Not change the core gameplay. Not make everyone play with double the health one-shotting enemies. The exact same experience right now as the default, but with ADDITIONAL OPTIONAL settings for those who CHOOSE to play it differently.


Like if an Elden Ring patch dropped tomorrow that added an additional preset. Normal as the default (current experience, nothing added or removed), and an easy mode (with acknowledgement popup of no trophies, different health/damage levels easily edited by the devs in the code).

How would that affect everyone? It wouldn't. You and everyone who desired the more challenging experience and all the fun + trophies it comes with, would have the same experience as right now if you never went into the options settings menu to fiddle with things.
But the person who maybe avoided Soulsborne type games, would be very tempted to jump in the next time the game's on special.
 
Like if an Elden Ring patch dropped tomorrow that added an additional preset. Normal as the default (current experience, nothing added or removed), and an easy mode (with acknowledgement popup of no trophies, different health/damage levels easily edited by the devs in the code).

How would that affect everyone? It wouldn't. You and everyone who desired the more challenging experience and all the fun + trophies it comes with, would have the same experience as right now if you never went into the options settings menu to fiddle with things.
But the person who maybe avoided Soulsborne type games, would be very tempted to jump in the next time the game's on special.
It took me more than a year to play Dark Souls 1. Know why? Because everyone on the old Xbox forums were going on and on about how difficult it was and how it was not for everyone and how potential players would have to git gud first.

It skewed my perception of the game.

When I eventually played it I quickly realized that and thought to myself, this is it? I was totally managing. I absolutely regretted not jumping in sooner. I loved everything about it. The unmatched atmosphere. The attention it demanded. The game loop. The feeling of accomplishment. The variety. The rage. I went on to clock over 12xx hours, most of that being MP, back on the shitty old 360, of which I had 3, not by choice... but anyways. I have good memories and had some of the best laughs I will never forget. I literally played Elden Ring with friends I made back in Dark Souls. We jammed all the games throughout the years till now.

So, what I guess I am saying is this...

Git gud bro.
 
What does physical disabilities have to do with games down to their very core designed to be challenging? Accessibility options does not difficulty options make.

People finished it with one hand, blindfolded and on dance mats. Someone with only one leg's not going to win a dance competition now are they? So what do you guys want? Should people stop dancing? Should competitions be scrapped? Should competition rules be amended?

Being disabled doesn't make you entitled to everything you want. Very, very far from it in fact.

As for Elden Ring difficulty settings yeah it does, just like all 3 Souls, Bloodborne and Sekiro before it did. You not knowing it (if you are playing it) means you are on your first playthrough, the easiest difficulty, already.

/That said and as others mentioned let us rather take game specific topics to another thread as this one is PS5 and accompanying hardware related. I don't want to continue steering it off topic. My bad for having done so already.
It took me more than a year to play Dark Souls 1. Know why? Because everyone on the old Xbox forums were going on and on about how difficult it was and how it was not for everyone and how potential players would have to git gud first.

It skewed my perception of the game.

When I eventually played it I quickly realized that and thought to myself, this is it? I was totally managing. I absolutely regretted not jumping in sooner. I loved everything about it. The unmatched atmosphere. The attention it demanded. The game loop. The feeling of accomplishment. The variety. The rage. I went on to clock over 12xx hours, most of that being MP, back on the shitty old 360, of which I had 3, not by choice... but anyways. I have good memories and had some of the best laughs I will never forget. I literally played Elden Ring with friends I made back in Dark Souls. We jammed all the games throughout the years till now.

So, what I guess I am saying is this...

Git gud bro.
So what you're saying is: I enjoyed these games and the challenge they presented, but if you have accessibility needs you can kindly f**k off, be less entitled and go read a book or something.

Being disabled doesn't make you entitled to everything you want. Very, very far from it in fact.

This is a pretty horrifying statement to make. There are very few games that can't be made very accessible with a few minor tweaks hidden away in the settings. This intense lack of empathy you have for people with accessibility needs makes any debate rather pointless.

And you seem to misunderstand the entire point of accessibility. It's not about gamers with disabilities being able to cruise through the Soulsborne games you pride yourself on completing - it's about levelling the playing field so that they can also enjoy the challenge of a Soulsborne game. There are disabled kids at Cheshire Home here in PE who would go wild to simply complete a Soulsborne game under any circumstances. Even with god mode the game would probably take 10x the time to complete or more.
 
So what you're saying is: I enjoyed these games and the challenge they presented, but if you have accessibility needs you can kindly f**k off, be less entitled and go read a book or something.

This is a pretty horrifying statement to make. There are very few games that can't be made very accessible with a few minor tweaks hidden away in the settings. This intense lack of empathy you have for people with accessibility needs makes any debate rather pointless.

And you seem to misunderstand the entire point of accessibility. It's not about gamers with disabilities being able to cruise through the Soulsborne games you pride yourself on completing - it's about levelling the playing field so that they can also enjoy the challenge of a Soulsborne game. There are disabled kids at Cheshire Home here in PE who would go wild to simply complete a Soulsborne game under any circumstances. Even with god mode the game would probably take 10x the time to complete or more.
Uhm, ok... see my post went over your head but as you guys will seemingly never get it I'll play along.

Yeah sure. Everyone crying for easy Souls can go **** off. Or something.

And give the disabled kids COD to pay. They'll be just fine. Souls are mature 17+ rated.

/

 
I keep seeing this argument, but each time it's talking about a change that negatively affects the majority. Let's all think about this for a second.

Making a change that affects the majority = NOT what people advocating for when they talk about more difficulty options.
Like a mandatory godmode for everyone, that would affect the majority and obviously isn't desirable.

But adding difficulty options, - ADDITIONAL options. Not change the core gameplay. Not make everyone play with double the health one-shotting enemies. The exact same experience right now as the default, but with ADDITIONAL OPTIONAL settings for those who CHOOSE to play it differently.


Like if an Elden Ring patch dropped tomorrow that added an additional preset. Normal as the default (current experience, nothing added or removed), and an easy mode (with acknowledgement popup of no trophies, different health/damage levels easily edited by the devs in the code).

How would that affect everyone? It wouldn't. You and everyone who desired the more challenging experience and all the fun + trophies it comes with, would have the same experience as right now if you never went into the options settings menu to fiddle with things.
But the person who maybe avoided Soulsborne type games, would be very tempted to jump in the next time the game's on special.

Who said anything about a mandatory godmode?

It needs simply be an optional menu item under accessibility.

We’ll probably also find the current “majority” of a game might grow so significantly when such options are added that they soon become the minority.

Godmode is the simplest thing to add to just about any game without needing to do any additional work.

Very few people (yes a minority) actually care for difficult games.
 

PS5 System Software Update 6.50 Adds DualSense Edge Support​

As such, if you are going to get a DualSense Edge at launch, you have to update your console to the 6.50 version with the latest patch, otherwise, your new controller might not sync with the console.

Aside from adding DualSense Edge support, the new update also improves the performance of PS5's system software in overall. The patch notes don't share any further details about today's update.

In case you have been waiting for the Discord integration for PlayStation consoles, it will likely arrive with the system software update 7.0 in March 2023, based on the information provided by a data miner on Twitter.

This year is going to be an exciting for PlayStation 5 fans. Aside from the many anticipated exclusive titles, the console will receive its VR counterpart this year as well, with PSVR 2 arriving soon. Also, there is apparently a new bundle for PlayStation 5 including two controllers ready to be shipped to the retailers worldwide.

Rumors around a new version of PlayStation 5 with a better cooling system as well as a lighter weight have also been circulating for a while, but it remains unknown when we can expect Sony to talk about the future of its new console.

 

PS5 System Software Update 6.50 Adds DualSense Edge Support​

As such, if you are going to get a DualSense Edge at launch, you have to update your console to the 6.50 version with the latest patch, otherwise, your new controller might not sync with the console.

Aside from adding DualSense Edge support, the new update also improves the performance of PS5's system software in overall. The patch notes don't share any further details about today's update.

In case you have been waiting for the Discord integration for PlayStation consoles, it will likely arrive with the system software update 7.0 in March 2023, based on the information provided by a data miner on Twitter.

This year is going to be an exciting for PlayStation 5 fans. Aside from the many anticipated exclusive titles, the console will receive its VR counterpart this year as well, with PSVR 2 arriving soon. Also, there is apparently a new bundle for PlayStation 5 including two controllers ready to be shipped to the retailers worldwide.

Rumors around a new version of PlayStation 5 with a better cooling system as well as a lighter weight have also been circulating for a while, but it remains unknown when we can expect Sony to talk about the future of its new console.

Weee neeeeeed theeeeeme suppooooort
 
So what you're saying is: I enjoyed these games and the challenge they presented, but if you have accessibility needs you can kindly f**k off, be less entitled and go read a book or something.



This is a pretty horrifying statement to make. There are very few games that can't be made very accessible with a few minor tweaks hidden away in the settings. This intense lack of empathy you have for people with accessibility needs makes any debate rather pointless.

And you seem to misunderstand the entire point of accessibility. It's not about gamers with disabilities being able to cruise through the Soulsborne games you pride yourself on completing - it's about levelling the playing field so that they can also enjoy the challenge of a Soulsborne game. There are disabled kids at Cheshire Home here in PE who would go wild to simply complete a Soulsborne game under any circumstances. Even with god mode the game would probably take 10x the time to complete or more.
Git Gud
 
Agreed, never gonna touch this lol

When I look at a game like this, which could have been a really good based on the movement and spells etc, I can help wonder where in the development cycle does it go horribly wrong. Is it incorrect feedback from the test department or perhaps still the Covid effect that some games that come out now are battling with. It has to be a money call where even if they feel mid way through development that it isn't very good that they still need to push it out to try and make back what they invested?
 
Forspoken reviews don't look good.

Honestly, this game looks very dry and boring, generic story, annoying protagonist, non-stop talking throughout the game.

Not for me, thanks even if someday they put it on PS+ I don't think I'll waste my time on this crap.
Yup, looked like a hot mess right from the beginning.

Generic in all senses and trying far too hard to appeal to "modern audiences"
 
Forspoken reviews don't look good.

Honestly, this game looks very dry and boring, generic story, annoying protagonist, non-stop talking throughout the game.

Not for me, thanks even if someday they put it on PS+ I don't think I'll waste my time on this crap.

There is an exception to every rule. Can't hit them all out of the park.
 
There is an exception to every rule. Can't hit them all out of the park.

and this is one of them. Aloy from Horizon, as annoying as she is, the story is least ok, and the world environment is beautiful, this just looks so bland.

Everytime you level up, its "Oh wow, I leveled up" :rolleyes:
 
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