Really focused hunter whine.

Boomrooker

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First of all, this is >>>>not my doing<<<<
Is taken from US WoW forums by Kaloh (http://forums.worldofwarcraft.com/thread.html?topicId=5784382387&sid=1)
I usually don't participate in subjects about class balances, but I though this post was well done and it provides good points to be discussed about everyone regardless of class.
I didn't post this at suggestion forums since that has been already done by the owner of the post itself, let this be just as a good discussion counterpad for the US thread.
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Problem

Hunters' problems in Arena can be traced to the original legacy design. At first, Blizzard did not expect PvP to be a significant portion of the game. There were no plans for PvP ruleset servers - PvE and RP only. However, during original WoW Beta it quickly became obvious PvP was important to many players - so we had PvP servers upon release, later Battlegrounds, and Arenas in TBC.

Still the original design for all classes was done from a PvE standpoint - PvP came into picture too late. The kinds of spells each class has, talents, abilities and duration of thereof was all done from a PvE perspective. The transition from PvE to PvP was not a problem for most classes. Why? Because there was no difference at the most fundamental level. In PvE most classes operate on the following formula: [CLASS] attacks [TARGET]; [TARGET] attacks [CLASS]. When it comes to PvP formula remains the same, it's still [CLASS] attacks [PLAYER]; [PLAYER] attacks [CLASS]. Not all classes were effective in PvP at first - it has been an ongoing balancing process. But not an overly complicated one at that - precisely because for most classes fundamental operating formula is the same in PvE and PvP - so it's a matter of adjustement as many formerly weak classes saw significant improvements over time.

Hunters, however, are an exception. Why? Because our fundamental operating formula gets completely broken going from PvE to PvP. In PvE hunters operate under the following: [HUNTER] attacks [TARGET]; [TARGET] attacks [PET], while in PvP it's [HUNTER] attacks [PLAYER]; [PLAYER] attacks [HUNTER]. Our class, like every other, has been designed from a PvE standpoint. But, unlike every other class, we go through a complete breakdown of our fundamental operating formula when it comes to PvP. Even though we engage in PvP, the very concept of Hunter: talents, spells, abilities, durations, etc., etc. remain PvE oriented. That is the root of our greatest weakness, the very essence of the problem with Hunters - something that has never been addressed by Blizzard or players themselves.

It is not that Hunters suck at PvP or can't l2play. The problem is that all our spells, talents and abilities have been designed with a pet in mind, using the [HUNTER] attacks [TARGET]; [TARGET] attacks [PET] formula. We are meant to do our damage standing still - because the underlying assumption is that we have a pet to keep our target at range. The few defensive, snare and escape abilities have not been designed or evaluated for PvP. Instead they were intended to allow our pet to regain aggro or else to allow us to take the last few points of target's life, after we have finally pulled aggro from our pet after a long fight and the the target is almost dead anyway. Our abilities have never truly been vetted from a PvP standpoint - by and large they remain PvE focused after all this time.

This is not meant to imply that hunters are not effective in in any form of PvP at all. But our effectiveness has always depended on a single factor - when PvP conditions are such that they emulate PvE - Hunters are effective. If they are not, and Hunters are forced to PvP using PvP formula like every other class - we become ineffective. In other words, if we have "virtual pets" in PvP who can "tank" allowing us to play essentially as if in PvE or if lack of pet is somehow masked - we do well. In Arenas, all such all pretentions are gone. It's highly organized and competative form of PvP, which forces Hunters to play using PvP formula exposing the fundamental flaw in Hunter design.


Suggestion

It is my suggestion that Blizzard take a fresh look at hunters in PvP and do so using the PvP operating formula: [HUNTER] attacks [PLAYER]; [PLAYER] attacks [HUNTER]. Nothing else will adequatly address the fundamental flaw with Hunter design when it comes to PvP. We need to break free of the original PvE-oriented legacy design when it comes to PvP. There had been adjustements to hunter class; sometimes buffs and sometimes nerfs - but unlike other classes who retain the same fundamental operating formula going from PvE to PvP - our problem is not that of an adjustement, not a matter of degree or strength. No amount of adjustements can make up for the fundamental design difference between Hunters' PvE and PvP operating formulas. We need a brand new, completely unfettered look at the fundamental design of our class when it comes to PvP, our abilities, talents, our whole concept of the class needs to be vetted using [HUNTER] attacks [PLAYER]; [PLAYER] attacks [HUNTER] PvP formula to truly address Hunter problems in Arena.

You might notice I'm not offering specific suggestions or solutions at this point - this is not because I don't have any ideas. Rather it's the opposite: I shall offer specific solutions further below. But I'm not sure if they are the correct ones, or the most effective. At this point, I just wanted to get my main point across. I'm fully confident in Blizzard ability to address Hunter community concerns, and if they can come up with better solutions then mine - all the better.
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Dammit, is a cow that shots a gun, commands the beasts and have a 1st grade engineer master!
 
ROFLMAO

He went and ding'd past lvl 29. Now his not IMBA no more...

Less QQ more Pew Pew
 
They are PvP gwds on lvl 29. Past that ..... they suck at PvP to be honest :D

Ill agree with that cause i beated a full vengefull geared hunter by spaming moonfire and stayed in his mellee range.
 
I actually owned a lvl 35 waroir with a lvl 28 hunter.
In ashenvale first thing i did on my new server lol.
They are op low lvl.
 
Hunters are OP later on as well... Just because 70% of people playing hunters really suck at it does not meen that hunters are weak.
Almost every tallent in the Survival tree is focussed on PVP, MM hunters have possibly two of the best pvp abilities, scatter shot and silence shot. BM hunters have beastial wrath, making them immune to fear or any snaring.
Mortal shot, Arcane/Dispell shot, wing clip, Viper sting, etc, the list of Hunter pvp abilities is good eneugh for some hunters to have over 2k arena ratings...

My feeling is that the guy you have quoted in your post Boomrooker is just one of the many hunters out there that cant get into a decent arena team because there is only so many spots that can be filled in a community with more hunters than any other class.
 
ok i agree with the post. When i pvp in bgs and my pet dies i dnt revive him again as its a waste of mana and time ... the only way for hunters to be good in bgs is to stay at range and crit crit crit before the target gets to close as thats when all hell breaks loose and another hunter FALLS :(
 
Hunters are OP later on as well... Just because 70% of people playing hunters really suck at it does not meen that hunters are weak.
Almost every tallent in the Survival tree is focussed on PVP, MM hunters have possibly two of the best pvp abilities, scatter shot and silence shot. BM hunters have beastial wrath, making them immune to fear or any snaring.
Mortal shot, Arcane/Dispell shot, wing clip, Viper sting, etc, the list of Hunter pvp abilities is good eneugh for some hunters to have over 2k arena ratings...

My feeling is that the guy you have quoted in your post Boomrooker is just one of the many hunters out there that cant get into a decent arena team because there is only so many spots that can be filled in a community with more hunters than any other class.

I agree fully. It takes awhile to master a hunter in pvp but if u have the right talent build and good enough gear hunters are awesome in pvp but again range is major thing :(
 
ok i agree with the post. When i pvp in bgs and my pet dies i dnt revive him again as its a waste of mana and time ... the only way for hunters to be good in bgs is to stay at range and crit crit crit before the target gets to close as thats when all hell breaks loose and another hunter FALLS :(

As a hunter you have always a frost trap at your feet, always! When those warriors or rogues charge/sprint in to kill you you wingclip/raptor/mongoose spam the hell out of them, and simply kite them at the edge of your frost trap border. You have little to no deadzone, keep them at arms length and you will win.
Warriors and rogues is the only two classes that I sometimes have problems with, the speed at wich some of these guys move is scary at times. But with the right strategy against them you CAN win.
Anything ranged is easy as long as my cooldowns are not burned already.
 
Ok I have to add that I have 380 resiliance on my hunter, and things like dots or crits are not really a factor anymore.
 
As a hunter you have always a frost trap at your feet, always! When those warriors or rogues charge/sprint in to kill you you wingclip/raptor/mongoose spam the hell out of them, and simply kite them at the edge of your frost trap border. You have little to no deadzone, keep them at arms length and you will win.
Warriors and rogues is the only two classes that I sometimes have problems with, the speed at wich some of these guys move is scary at times. But with the right strategy against them you CAN win.
Anything ranged is easy as long as my cooldowns are not burned already.

I had problems with hunters till i got improved Sprint. (When actived has a 100% chance to remove movement impairing effects.) Since then Unless the Hunter has a shyt load of Resilliance he dies while in stun lock still. Or if in the slight chance of me missing something and he has me on Kite, Sprint and bam he's dead. Cripling poison is a Rogues little Kite weapon :D

The only time a hunter can really OWN hard is if he has he's target on Kite.

My Rogue can't be kite anymore unless I get caught with all my CD's blown
 
Ok I have to add that I have 380 resiliance on my hunter, and things like dots or crits are not really a factor anymore.

ok u right hunters can pvp and yes frost trap is a hunters life saver. Ok my hunters has bad gear as i stopped playin him coz i liked my warrior more and ppl neeeded warriors on my server but before TBC my hunter wasnt bad.. if i came across a rogue or warrior and the player didnt really know how to play their class it was a easy match...

I duel a lvl 70 druid with very good gear .. feral spec. i was lvl 65 and i got to say.. it was a very very close fight. The druid was a friend of mine and he knows how to play the class..

But then u come across a player who knows how to play their class right i got to admitt 7\10 times i loose rogues are the worst
 
Well that is just it, well played chars and geared chars always seems OP to the rest. Untill you are at the same skill and gear level they seem to be just hard fights but worth it! I like to pick out the second guy on the BG's kill list if it is horde and kill him as often as possible, the fights are so much more fun that way. Topping charts as hunter have never been a problem since level 29.

Arena games, good teams will 80% of the time focus fire on the hunter, since leaving a hunter to run around shooting arrows is a bad mistake.
 
Hunters are OP later on as well... Just because 70% of people playing hunters really suck at it does not meen that hunters are weak.
Almost every tallent in the Survival tree is focussed on PVP, MM hunters have possibly two of the best pvp abilities, scatter shot and silence shot. BM hunters have beastial wrath, making them immune to fear or any snaring.
Mortal shot, Arcane/Dispell shot, wing clip, Viper sting, etc, the list of Hunter pvp abilities is good eneugh for some hunters to have over 2k arena ratings...

My feeling is that the guy you have quoted in your post Boomrooker is just one of the many hunters out there that cant get into a decent arena team because there is only so many spots that can be filled in a community with more hunters than any other class.

I actualy think you dont know what you talking about.

I have been playing hunter for 2 years and its the only char i play, its all i know and i think alot of what he says makes sense.
 
I actualy think you dont know what you talking about.

I have been playing hunter for 2 years and its the only char i play, its all i know and i think alot of what he says makes sense.

So your one of the many whiners then?
I think what he says is a lot off bull, and just complaining for the sake of complaining.
Hunters having to rely only on pets for fighting? If this guy was a warrior he would complain that taunt dont work as well...
 
Did you see me whining?, i just think you commenting on hunter talents in a way that shows you have little experience playing one.
 
Been a hunter since US beta, and though I have only a 1600 arena rating, I think I have been around long eneugh to know that my short falls in playing a hunter is my own skills and not the class.
 
I managed 1600 rating with 150resilience but i dont bother with arena anymore, not because i think we suck but because im tired of players abusing LOS and **** like that to win, what he says about BG's being PVE is true, its easy to top dmg when u stand at the back and fire, its easy to kill an enemy when u have all the space to kite him. I think the point hes trying to make is that yes we got imba talents but when of them is resisted or wares off we become sitting ducks.
 
I managed 1600 rating with 150resilience but i dont bother with arena anymore, not because i think we suck but because im tired of players abusing LOS and **** like that to win, what he says about BG's being PVE is true, its easy to top dmg when u stand at the back and fire, its easy to kill an enemy when u have all the space to kite him. I think the point hes trying to make is that yes we got imba talents but when of them is resisted or wares off we become sitting ducks.

My question is, how is that different than any other class?
Resisting stunns from a rogue?
Warlock fear resisted?
Warrior hamstring not working?
Mage nova resisted and iceblock dispelled?

Point I am making is that each class have some short falls, but learning to live with it is part of the game. So in close combat I can't win 50% of the time, and I need to resurect after each 3 or so kills, it does not make my class flawed in any way?

When last have you seen a hunter bottom of any BG log with more deaths than kills, unless it is an utter noob.
 
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