S.T.A.L.K.E.R.: Clear Sky

medicnick83

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Okay guys, who is looking forward to this game?

ETA is 29th August 2008.

I never finished the first one, It didn't do it for me, I'm wondering if this one will be any good.
 
Apart from the bug issues (which the patch fixed anyway), I really enjoyed the first one, so am actually looking forward to Clear Sky.
 
oh hell yes can't wait!

Shadow Of Chernobyl was imo the best game out last year, probably my favourite game ever, but yes it did have its fair share of bugs and issues due to the scale of the project and the developers running out of time. Clear Sky should be better in every way.
 
I dont know if I can play those types of games.. with Shadow of Chernobyl I found myself doing nothing other than smoking mofo's collecting their guns and travelling to and from the store selling the guns to amass an great fortune... it was all about the money for me...that and hording weapons, etc
 
Update:

S.T.A.L.K.E.R.: Clear Sky Publisher Release Date

Deep Silver today announced that it will be publishing the North American edition of S.T.A.L.K.E.R.: Clear Sky. The follow up to last year's hit S.T.A.L.K.E.R.: Shadow of Chernobyl will be hitting store shelves all over the damn place on August 29th.

S.T.A.L.K.E.R.: Clear Sky is a survival FPS game for PC based on a 'what-if' scenario of the second Chernobyl Nuclear Power Plant accident. The game is created as a warning to mankind against mindless play with technologies. S.T.A.L.K.E.R.: Clear Sky is the official prequel to the renowned S.T.A.L.K.E.R. game by the Ukraine-based GSC Game World studio. The game is set in 2011and brings forth the events to have preceded the third campaign of Strelok to the Zone center. S.T.A.L.K.E.R.: Clear Sky introduces an alternative look onto the events of the original game and offers the player to try himself out as a mercenary s.t.a.l.k.e.r. in search of his own path in the world of S.T.A.L.K.E.R.
 
yeah this is surley gonna be a gr8 game, i finished da first one! WAS AWESOME< Funy enough, i neva had any bugs? bt was goooooood!:D:D:D:D:cool:
 
anyone downloaded the leaked e3 and tested it ?
 
I never finished the first one, It didn't do it for me, I'm wondering if this one will be any good.

First one didn't do it for me either so not really looking forward to it

anyone downloaded the leaked e3 and tested it ?

Yeah...looks mostly the same as SoC. One new thing is for instance, when you reload your gun and thus focus on the gun, the surroundings go out of focus. quite cool :) But other than that, looks very much the same. Didn't finish it though, maybe I missed something good? :p
 
The new Day-Night video looks way better than the E3 leak, jsbtw. I can upload it (the video) somewhere locally if somebody's interested? It's HD and 42MB.
 
shadow of chernobyl was awesome. installed a patch from the nag dvd which upped the frame rate a little but had no issues throughout the game. need to play it again and choose diff outcome. :)

can't wait for Clear Sky
 
Clear Sky must just come already! :D

How many ENDINGS to STALKER did you guys see?
You do know it had like 5 endings ;)
 
played through all the endings .......... more game time with only the one option wasn't it?
 
Just quoting random extracts from the article .... exciting stuff :D

Overall it seems Clear Sky will be more of the game GSC envisioned with Shadow of Chernobyl, with more emphasis on interactions with squads of NPCs, more developed role-playing and customization aspects, and, ideally, less bugs.

By visiting a mechanic you can repair your weapons and access what appears to be a much more in-depth weapon customization system than was in the first, allowing you to mix and match many numerous components instead of just a handful. Many times you'll have to do quests for the mechanic, finding information or other things necessary to perform specific upgrades. The same goes for armor, as you'll be able to attach boosts for resistances against the Zone's many dangerous elements like explosions, radiation, and chemicals.
.... sweet :D

In Clear Sky you'll be able to actually join up with factions, rise in the ranks, and receive rewards and ultimately help them win the war that's raging across the Zone. There's actually an in-game menu that tracks how successful the factions in the game have been at taking over portions of the Zone, a process which continues even when you're not around.

"We modified a lot in terms of graphics, starting from textures which have been thoroughly redrawn to models. We worked a lot on materials, normal mapping, bump mapping, all the lighting is calculated in real-time." Clear Sky will ship with DirectX 10 support that will allow for better lighting, surface moisture effects, and volumetric smoke that's affected by things moving in the environment like fans or character moving through.

In case you're curious, there will still be a multiplayer component with Clear Sky for up to 32 players over LAN or online. Multiplayer will still function as a totally separate component. Also included in the single-player portion are mini-games like shooting down birds and another type of combat arena will divert the player's attention from side-quests and the primary quests. In terms of overall length, GSC is saying the game is around 20 hours long if you're concentrating mostly on primary missions.
 
More info about the effects ingame :D

Visually, the game is a huge leap from its predecessor, and includes a whole bunch of special effects for those of you who’ve coughed up for a DirectX 10 graphics card, including volumetric fog and some really impressive real-time rain effects.
It’s often easy to think you’ve seen everything when it comes to visual effects in games, but when you’ve seen the rain begin to fall as you pass under a bridge, and see the game’s engine figure out in real-time where the rain would land and which areas would stay dry, it’s pretty damned impressive.
Despite all this, though, we’re assured that the game will also run happily on machines still using DirectX 8 and 9, albeit without the more fancy effects, so those of us using less impressive rigs will still be able to join in on the fun – and from what we’ve seen, the DirectX 9 version is still pretty stunning to look at.

Getting more yummy sounding by the day ..... /me cannot wait until August :D
 
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