Samsung VR / Oculus thing.

Thor

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Holy smokes, I just received mine and wow.

This is the future.

I want to know if this is possible and what is needed to make this happen.

I want to use my the VR as the display of my pc I want to use the VR to generate virtual screens.

Thus I can code on my pc using the VR as my display and use virtual screens one for code, one for rendering one for this one for that etc.

I think that is the future, I had no idea that thing is so powerful.

My idea was to right software that installs on both the VR and the pc thus the pc can transmit to the VR and the VR can the render the virtual screens etc.

(when I say VR I mean the Samsung phone of course)
 

Thor

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You'll get over it... It's like a crush.

No.

This is the future.

The VR is k@k now the graphics sucks.

But I immediately see how powerful this is.

I want to develop for the VR.

Want to use the next generation VRs as the display to my computer images php storm in there and chrome tabs etc

I can run max four 27" screens on my pc with this thing I can run as much as my heart desire.
 

SYNERGY

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Let me know if you suffer from any eye strain after an hour or 2...
 

HideInLight

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Let me know if you suffer from any eye strain after an hour or 2...

You get eyestrain if you set the IPD wrong, the distance between both your eyes.
Luckily cheap google cardboard like headsets comes with adjusters, if you feel any strain, adjust until you feel comfortable.

After that it's about the tech and the actual design of the game/experience.
The lab, waltz of the wizards, space pirates trainer. They are simply brilliant.

PS. If anyone looking for a cheap Google cardboard that's of decent quality.
http://www.gearbest.com/virtual-reality/pp_275153.html

Free shipping, although can take up to 30 days, but you pay R/$ only, under R500.
So you can ship it in for R200, like I did.

But the google cardsboards don't even remotely compare to Rifts and Vive.
In the end it's all about Positional tracking and roomscale.

I'm stuck with that google headset, a DK1, leap and Hydra controllers though.
It is possible to play games like the lab on a google cardboard, via riftcat/vridge, although you quickly start to realize how limiting phones are, because they lack HDMI input, and as such lead to delay/latency which is the nr1 problem of VR, but you can still get a good idea of what it's like.

PS. There's still hydras in South Africa for R1200, they kinda over R3000 overseas if you lucky.
 
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Thor

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Let me know if you suffer from any eye strain after an hour or 2...

None I'm four hours Straight just got back from the charger.

I want to do this I want to work inside the VR it's amazing
 

MidnightZA

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There are apps that allow you to use a phone screen as a secondary PC screen . I had one many years ago but I forget what its called. I will search for it now and try find it. It was a free app for the phone and PC
 

HavocXphere

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VR is a bit of a dud until the resolve the vergence-accommodation conflict. It fks with the brain which is why people get VR sickness. This:

f2.jpg
 

HideInLight

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VR is a bit of a dud until the resolve the vergence-accommodation conflict. It fks with the brain which is why people get VR sickness. This:

View attachment 375817

Your really far behind in the current developments.
The vive completely changed everything, you can still adapt and actually get use to certain VR when you know the limitations, but a well designed game plus a Vive quality headset doesn't cause VR sickness.

There's a crap load of factors to take into account though, that's why most people are using teleporting + roomscale atm. They are the saver options atm.

And the current generation of phones simply isn't adequate atm, apart from viewing photos and videos in a theatre environment.
For instance I use my G3 which has 4k LCD screen, amazing quality (no screendoor), but you get blur, because the pixels can't go black fast enough. That's why they started using low persistence OLED's which has a visible screen door, because OLED's can go black in an instant when you turn your head.

Btw if you want to program in VR, you can actually do that right now if you get BigScreen beta from Steam, allows you to see your desktop. That in combination with VRidge which allows you to run STeamVr on your phone. Although won't beat the HTC vive or Oculus CV1 unfortunately.

For some reason they skipped SA, so next best bet is the OSVR HDK2 aka Hacker development kit from razer who hinted at a worldwide release.

Google daydream could also have a massive impact if this succeeds, https://web.facebook.com/Dacuda/posts/10153609276382043?_rdr
 
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HavocXphere

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Your really far behind in the current developments.
The vive completely changed everything...
Don't think you're understanding the issue being presented in that pic. All the sets have that issue - including the million rand headsets the US military uses. Hugely superior to anything you can buy commercially (incl Vive)...but a small number of pilots still get VR sickness because their brain rejects the conflicting info.
 

Thor

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Very insightful post. Man why on earth do I want a TV just watched a movie in what felt like a 200" screen
 

HideInLight

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Don't think you're understanding the issue being presented in that pic. All the sets have that issue - including the million rand headsets the US military uses. Hugely superior to anything you can buy commercially (incl Vive)...but a small number of pilots still get VR sickness because their brain rejects the conflicting info.

That problem is basically a non issue anymore, your underestimating how the adaptability of humans or more importantly how easy it is to trick the brain. It's still important to get the IPD wrong though and have a comfortable fit, for example having to much pressure on the nose, while breathing through your mouth will make you feel nauseous.

Been playing with Vr for a while now, and it was not until I got the leap that I realized when I realized how important some things are to make Vr work.

https://www.youtube.com/watch?v=nhBaY1UMOJs

First time I played that, I realized I had my DK1 on for 25 minutes, the longest I ever went with my DK1, and I still felt perfectly fine afterwards. That's kinda how I got my Vr legs, by simply having my hands present, my brain adapted to Vr in a few minutes. With motion controls, suddenly this foreign world, became accepted.

Before that I had tried playing games with the gamepad, which I now realize is mostly a bad idea if it's not a cockpit game. If you want to get sick real fast, look at the ground in VR and turn with the analog stick.

Once you can move in the world, see your hands or 'hands', and start with a comfortable experience the list of people who get VR sick drops significantly.
It does get better over time too, but you'll need good exposure to 'good vr'.

PS. So far it's estimated that only 20% of the population will be able to handle analogue movement for moving your character without vomiting, even fewer can do it for an extended time.

With the vive, roomscale, teleporting, around 90% can handle it.
 

HavocXphere

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you'll need good exposure to 'good vr'.
There are multiple causes of VR sickness...high latency & low refresh being a big one. Eliminating those doesn't fix the issue above though.

PS. So far it's estimated that only 20% of the population will be able to handle analogue movement for moving your character without vomiting, even fewer can do it for an extended time.

With the vive, roomscale, teleporting, around 90% can handle it.
That is exactly my point. The issue is real enough to make 10% sick & affects the other 90% too - just not to the point of sickness.

I'm pretty wary of this...consider this case: A single exposure 3D changed a guys vision permanently:
http://www.bbc.com/future/story/20120719-awoken-from-a-2d-world

Obviously an extreme case but the combination of feeding the brain conflicting info & knowing that this can have long lasting effects is concern to say the least.

I'm sure they'll sort it out...until they do I'll rather steer clear.
 
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animal531

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There are a lot of issues that can cause perception problems and motion sickness, it also differs from individual to individual.

As you say, it's happening from convergence distance, latency and refresh, as well as (by far) when the virtual camera performs actions which the player isn't, for example a dive roll when you're remaining upright, or even simple side to side bobbing motions when walking (there are also other issues such as focal distance, natural blur, lens distortion etc that cause problems)

However for 99.99999% of the population the brain is highly adaptable; for example the case of us humans seeing images upside down and the brain reversing it so that the world seems right side up.
You can create glasses with lenses that reverses the image of the world upside down, and after a while the brain will re-interpret them so that it un-reverses the upside down image created by the glasses.

The only reason I wouldn't bother with VR currently is basically one of cost. The tech (if its accepted into mainstream usage) will keep on getting better.
 

Thor

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I wish I was smart enough already.

Seems this is what I would need in order to create an app that would enable me to use the GearVR as my desktop thus I can code and preview my code and open other windows to my hearts desire using virtual screens inside the VR

http://www.gearvrf.org/
 
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