Star Citizen focuses on Vulkan API

Chevron

Serial breaker of phones
Joined
Oct 2, 2007
Messages
25,893
Reaction score
59
Location
Joburg
Roberts Space Industry (RSI), the developer behind the Star Citizen game, said that it will drop DirectX 11 support and stop all development on a DirectX 12 version, focusing solely on the Vulkan API.

"Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux."

http://fudzilla.com/news/games/43157-star-citizen-focuses-on-vulkan-api

Very good news for those that opted for a RX480 over a 1060.
 
Well, at least they make for entertaining reading when you are bored.
 
This is going to be happening a lot more. Vulkan is clearly a better API than DX12. Maybe then AMD's gflops can start equalling Nvidia's gflops and the gpu market will become less distorted.
 
Though I’m sure that the game will launch some time down the line. Chris Roberts and co. has been, well, like No Man’s Sky Sean Murray on the topic, any topic in regard with the game.

They punted DX12, still being big on DX11, now it is Vulkan... Vulkan which according to Roberts have too many optimisation limitations, stating their modded CryEngine to be streamlined in accordance with DX11/12.

They punted their modded CryEngine, now it is Amazon LumberYard (though still CryEngine, it is not their modded CryEngine). Moving to Amazon LumberYard may have changed the above view they had with Vulkan, but it was not that long ago when they already moved to Amazon LumerYard when they still talked about the Vulkan limitations on CryEngine.

I doubt that they will dump DX12, but that they will also work on Vulkan.
 
This is going to be happening a lot more. Vulkan is clearly a better API than DX12. Maybe then AMD's gflops can start equalling Nvidia's gflops and the gpu market will become less distorted.

Huh? That's already happened ages ago. With Vulkan and DX12 AMD has pulled ahead of nVidia.

The marketshare problems has less to do with quality products and more to do with fanboys.

Just think how many times we've seen this past month of people asking for build advice and saying "I'm more of a intel/nvidia fan". They don't even look at the performance of the competition.

They've already made up their minds before they've even specced the build.
 
Huh? That's already happened ages ago. With Vulkan and DX12 AMD has pulled ahead of nVidia.

In a handful of games and Vulkan optimized scenarios, sure. With real games, not really. If I want a high end GPU that can handle my 4k screen I don't even have an AMD part to consider unless I'm willing to Xfire.
 
Duke Nukem Forever.

Yeah that haha. DNF also went through about 4 engines, each time putting the release date out by a year or 2.

With Star Citizen I feel that if they had only received a modest amount of money that we'd long ago already have had a good game. Now they're trying to live up to having made bajillions pre-launch...and the feature list just keeps growing and growing.
 
In a handful of games and Vulkan optimized scenarios, sure. With real games, not really. If I want a high end GPU that can handle my 4k screen I don't even have an AMD part to consider unless I'm willing to Xfire.

lol. It's pretty much equal in DX11, DX12/Vulcan RX 480 takes the lead. http://www.hardwarecanucks.com/foru...945-gtx-1060-vs-rx-480-updated-review-23.html

We're probably going to have to wait for the next gen cards before places like tomshardware/anandtech update their benchmarks.

Hardwaremag have a relatively new one from beginning of this month: http://www.hardware-mag.de/artikel/grafikkarten/sapphire_nitro_rx_480_8g_d5_oc_im_test/17/
Sorry that it's in German, Table 1: Price, Table 2: Price/Performance, Table 3: Price/Performance at UHD.
Again, look at the games benchmark though, it has games like Tomb Raider which is not well DX12 optimized.
 
Top
Sign up to the MyBroadband newsletter
X