Star Citizen

And despite the delays Star Citizen hasn't yet been pushed out the door as a complete, working game.

We should get the first taste of a proper working game when Alpha 3.0 drops, targeted for end of this year. It's still not complete by a long shot, but part of the fun is seeing how the alpha grows over time.
 
We should get the first taste of a proper working game when Alpha 3.0 drops, targeted for end of this year. It's still not complete by a long shot, but part of the fun is seeing how the alpha grows over time.

The first complaint in SC will be that the ground of x planet does not look alien enough. :p
 
We should get the first taste of a proper working game when Alpha 3.0 drops, targeted for end of this year. It's still not complete by a long shot, but part of the fun is seeing how the alpha grows over time.

Have been holding off on a graphics upgrade for a while, I think the release of Star Citizen will definitely force the issue - it looks stunning already.
 
NMS is a failure to some, and to some not. A definition of a failure is something that can be proven as a 100% failure, since myself and thousands of other people enjoys NMS it is a failure to the select few that thinks so, not everybody. With the added mods and HG that are going to add more features it will only get better.

NMS is a shadow of the game that was promised. That's another definition of a failure. It's not a terrible game though, just nowhere near as ambitious as people had been led to believe by Sean Murray
 
The first complaint in SC will be that the ground of x planet does not look alien enough. :p

Would be pretty silly if someone complains about that. How do you define "alien"? Anything different from Earth is pretty much alien to us.
 
Would be pretty silly if someone complains about that. How do you define "alien"? Anything different from Earth is pretty much alien to us.

I was mostly taking a shot at youtube comments I encountered regarding NMS, they complained that the ground and grass looks similar on every planet, I was just like, erm, how else must it look? lol. But getting back to SC, you have any idea when the next patch is due and if they changed the way the game updates? Must we still download 20GB plus or has/will this change? That is honestly my only complaint with SC, when you update it is a lot of GB coming down.
 
I was mostly taking a shot at youtube comments I encountered regarding NMS, they complained that the ground and grass looks similar on every planet, I was just like, erm, how else must it look? lol. But getting back to SC, you have any idea when the next patch is due and if they changed the way the game updates? Must we still download 20GB plus or has/will this change? That is honestly my only complaint with SC, when you update it is a lot of GB coming down.

Ah I understand. :D

2.5 is in testing and should drop any day now. it adds grim hex, the outlaw base, and few other improvements. Patch sizes have not yet been fixed, unfortunately. I will be sure to tell you as soon as they have that sorted.
 
Ah I understand. :D

2.5 is in testing and should drop any day now. it adds grim hex, the outlaw base, and few other improvements. Patch sizes have not yet been fixed, unfortunately. I will be sure to tell you as soon as they have that sorted.

Thanks. :)
 
The better question is, how many things will you be able to do in SC that you can not do in NMS. :D Play with friends, have FPS gun battles, interact with fully functional NPC's, fly ships or drive vehicles where every subsystem and component is fully modeled, apply actual skill to activities such as mining rather than just do button-mashing...

In very broad terms, they are similar in that they both fall in the space sim category. The similarity ends there though, at least for me.

I have to agree 100% with Herr_Koos. It is also much more, like a proper physics engine which is dynamically and uniquely applied. A story mode, including a persistent universe. SC is at heart a simulation, where NMS is arcade’ish. It has a live economy and political state, or will have one, where day-to-day interaction by everyone in the instance will impact the trading system and trigger possible events etc. It also sets realistic goals as opposed to the traditional survival games.

Think 4X strategic,

- Explore
- Expand
- Exploit
- Exterminate

NMS only has exploration.

To think that combat/negotiations/espionage, general politics, alliances (incl. other relationship, short term or long term), resources and management, science and production, economic clockwork, crime, etc. plays a huge role in 4X, so much more to elaborate on…

Then there are player roles, or play styles,

Organisation types include:

- Organisation
- Corporaton
- PMC (Army/Navy)
- Faith <- the interesting bunch
- Syndicate

Coupled to activities:

- Bounty Hunting
- Engineering
- Exploring
- Freelancing
- Infiltration
- Piracy
- Resources
- Scouting
- Security
- Smuggling
- Social
- Trading
- Transport
 
I have to agree 100% with Herr_Koos. It is also much more, like a proper physics engine which is dynamically and uniquely applied. A story mode, including a persistent universe. SC is at heart a simulation, where NMS is arcade’ish. It has a live economy and political state, or will have one, where day-to-day interaction by everyone in the instance will impact the trading system and trigger possible events etc. It also sets realistic goals as opposed to the traditional survival games.

Think 4X strategic,

- Explore
- Expand
- Exploit
- Exterminate

NMS only has exploration.

To think that combat/negotiations/espionage, general politics, alliances (incl. other relationship, short term or long term), resources and management, science and production, economic clockwork, crime, etc. plays a huge role in 4X, so much more to elaborate on…

Then there are player roles, or play styles,

Organisation types include:

- Organisation
- Corporaton
- PMC (Army/Navy)
- Faith <- the interesting bunch
- Syndicate

Coupled to activities:

- Bounty Hunting
- Engineering
- Exploring
- Freelancing
- Infiltration
- Piracy
- Resources
- Scouting
- Security
- Smuggling
- Social
- Trading
- Transport

But that sounds like to much work, where is the fun? :p Hehe I knew this buying SC though and looking forward to it, I hope they cater for my sort who does not want to get so deeply involved in all those points, but just want to have a NMS moment in the game. :)
 
I must admit, when they showed the planetary entry during the Gamescom demo I shed a little tear.

I just really, really hope this game delivers. If it turns out be another disappointment I might just quit gaming entirely. :(
 
Just to show you guys a cloud mod for no man's sky, I know you don't like the game, but I think it looks pretty sweet.

20160824192458_1.jpg


20160824192649_1.jpg


I obviously have a ton of other mods on the game also. The dark images you see takes away some of the unnatural lighting and makes it more realistic.
 
But that sounds like to much work, where is the fun? :p Hehe I knew this buying SC though and looking forward to it, I hope they cater for my sort who does not want to get so deeply involved in all those points, but just want to have a NMS moment in the game. :)

Yes, the game in essence is a single player experience in a multi-user instance. DIY, much like the Privateer games. Just remember that other players will stimulate your user experience, there will be negatives and positives. Many people will group up with organisations which will set their own goals and missions. There will be people teaming up, having their own renegade crew, on their multi-crew Serenity, you see. I am the pirate-smuggler type, lonely travellers beware.

Since I mentioned Privateer, here is an old-school remake,

http://privateer.sourceforge.net/

I absolutely loved the original. I know that you will play that more than NMS :whistle: :p ;)
 
I only hope that this game will cover subspace communications, ignoring TeamSpeak here, too communicate between contacts on open or closed channels. Those playing the Alpha, is this currently possible?
 
Yes, the game in essence is a single player experience in a multi-user instance. DIY, much like the Privateer games. Just remember that other players will stimulate your user experience, there will be negatives and positives. Many people will group up with organisations which will set their own goals and missions. There will be people teaming up, having their own renegade crew, on their multi-crew Serenity, you see. I am the pirate-smuggler type, lonely travellers beware.

Since I mentioned Privateer, here is an old-school remake,

http://privateer.sourceforge.net/

I absolutely loved the original. I know that you will play that more than NMS :whistle: :p ;)

I still want to try this. Looks like loads of fun.
 
I still want to try this. Looks like loads of fun.

I loved Freelancer, played so many mods back in the day. We used to LAN the game with mods, those days are a long time ago. Hmmm, would love to try Discovery Freelancer on a weekend that I have time. I tried Starpoint Gemini 1/2, though it is very close to Freelancer it did not quite made the cut, however I should had spent more time with SG 2 (and its add-ons).

Those which loved the original Wing Commanders may also try the Wing Commander Saga which is based on the Freespace 2 engine. Freespace 1/2, though mission based, is probably the best space combat simulations ever made. The Wing Commander series on the other hand had a superb story.

WC Saga:

http://www.wcsaga.com/index.php
 
Yes, the game in essence is a single player experience in a multi-user instance. DIY, much like the Privateer games. Just remember that other players will stimulate your user experience, there will be negatives and positives. Many people will group up with organisations which will set their own goals and missions. There will be people teaming up, having their own renegade crew, on their multi-crew Serenity, you see. I am the pirate-smuggler type, lonely travellers beware.

Since I mentioned Privateer, here is an old-school remake,

http://privateer.sourceforge.net/

I absolutely loved the original. I know that you will play that more than NMS :whistle: :p ;)

Brilliant remake. I played the crap out of it.
 
I loved Freelancer, played so many mods back in the day. We used to LAN the game with mods, those days are a long time ago. Hmmm, would love to try Discovery Freelancer on a weekend that I have time. I tried Starpoint Gemini 1/2, though it is very close to Freelancer it did not quite made the cut, however I should had spent more time with SG 2 (and its add-ons).

Those which loved the original Wing Commanders may also try the Wing Commander Saga which is based on the Freespace 2 engine. Freespace 1/2, though mission based, is probably the best space combat simulations ever made. The Wing Commander series on the other hand had a superb story.

WC Saga:

http://www.wcsaga.com/index.php

You can count on Chris Roberts to make awesome games. He got my respect from the very first wing commander.
 
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