I only hope that this game will cover subspace communications, ignoring TeamSpeak here, too communicate between contacts on open or closed channels. Those playing the Alpha, is this currently possible?
No in-game voice comms as yet, just chat.
South Africa’s biggest forum. Discuss, discover, and connect with thousands of members.
I only hope that this game will cover subspace communications, ignoring TeamSpeak here, too communicate between contacts on open or closed channels. Those playing the Alpha, is this currently possible?
I loved Freelancer, played so many mods back in the day. We used to LAN the game with mods, those days are a long time ago. Hmmm, would love to try Discovery Freelancer on a weekend that I have time. I tried Starpoint Gemini 1/2, though it is very close to Freelancer it did not quite made the cut, however I should had spent more time with SG 2 (and its add-ons).
Those which loved the original Wing Commanders may also try the Wing Commander Saga which is based on the Freespace 2 engine. Freespace 1/2, though mission based, is probably the best space combat simulations ever made. The Wing Commander series on the other hand had a superb story.
WC Saga:
http://www.wcsaga.com/index.php
And despite the delays Star Citizen hasn't yet been pushed out the door as a complete, working game.
Lol 2.5 years to complete. Never, the scope sky rocketed after crowed funding, its a very different game compared to the 2 million goal. I think we probably have at least 2 years more to wait.
https://robertsspaceindustries.com/project-status
My estimation is around 2019/2020. FPS (Star Marine) and S42 will systematically roll out, but the PU is going to take some time.
But what will the technology be like then? I am a total ignoramus about shaders and v-synch and such. Does this game not risk losing itself in the backwash of the technology it is being designed for? To state it more clearly - as best I know each generation of GPU's (and maybe CPU's?) offer advanced firmware/software technology.
So while years are spent designing this game to be the best ever on latest tech....when it finally comes out might it not be a wee bit behind the times?
Or will it be forever a catch-up scenario; which seems to be what is being played out here?
But what will the technology be like then? I am a total ignoramus about shaders and v-synch and such. Does this game not risk losing itself in the backwash of the technology it is being designed for? To state it more clearly - as best I know each generation of GPU's (and maybe CPU's?) offer advanced firmware/software technology.
So while years are spent designing this game to be the best ever on latest tech....when it finally comes out might it not be a wee bit behind the times?
Or will it be forever a catch-up scenario; which seems to be what is being played out here?
Just to show you guys a cloud mod for no man's sky, I know you don't like the game, but I think it looks pretty sweet.
I get that you like NMS, but why share this here? There's a whole NMS thread for you to talk about NMS.
1 day left for downloading. Cant wait for my Fiber connection next month, then the 20GB updates will be a breeze.
I'm jealous...![]()
Infinity fiber is quite cheap now, R549 a month for 10mbps uncapped, goes via the telkom lines. Does your area have Fiber?
Well first of all I am not talking about NMS, I am only showing two pictures. Second of all, since NMS was mentioned here I just wanted to show how good it can look graphics wise with a few mods.
1 day left for downloading. Cant wait for my Fiber connection next month, then the 20GB updates will be a breeze.