Starcraft 2 Local Servers?

I think there is a fundamental misunderstanding of your concept of Adsl.Getting a Fatter line will not improve ping.It all depends on your Latency,and yes unshaped does improve that drastically!
The amount of traffic games use is not enough to be effected by that, a 512 is fine for most games.
Think of it as a water pipe,having a high mbps means its Fatter but the flow of water is still the same.Since you only need a squirt at a time having a fatter pipe is pointless.

Well thanks for explaining it :) I learn new things everyday. Can't believe I've been working in IT for 4 years :P
 
How important is latency in a game like Starcraft? I would have think anything around 500ms latency would be more than acceptable?

I also thought that the connection to the EU servers with Starcraft would have been just to check the validity of the game and start the session, while the actual game play could take place between two local machines having no latency issues?
 
How important is latency in a game like Starcraft? I would have think anything around 500ms latency would be more than acceptable?

I also thought that the connection to the EU servers with Starcraft would have been just to check the validity of the game and start the session, while the actual game play could take place between two local machines having no latency issues?

Lets hope that's the case. After buying the game i've hardly got cash left over to spend on anything else, damn over-priced games these days!
 
How important is latency in a game like Starcraft? I would have think anything around 500ms latency would be more than acceptable?

I also thought that the connection to the EU servers with Starcraft would have been just to check the validity of the game and start the session, while the actual game play could take place between two local machines having no latency issues?

I doubt that the whole point of multiplayer servers is to put all the players together so if two people in South Africa are playing multiplayer they will still have over 500ms latency because all the interactive information is done by the server in EU or US not locally at all. By interactive I mean where your apponent is currently and what he is doing so you can see it on your screen.

Same concept as WOW.

But for a click and wait for it to happen game like starcraft Latency should have no effect on gameplay

Latency affects live games the most like single person shooters not really strategy games like Starcraft.
 
How is a bigger line going to improve your ping?

lol

He's right. Your latency to the servers depends on the speed and capacity of the international links. Your line speed only connects your to our exchanges. Although, you might have a lower latency, but latency has nothing to do with throughput :D. Your line speed will still be the main factor in the data transfered though. (but not so much in this country because our upload speeds given to us by our local loop ISP, Telkom, are ridiculous) So overall, having a better line speed is better but it's going to suck for all of us if it's only internationally based multiplayer :/
 
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Jees I just had to confirm the price R500.00 for a PC game thats crazy

Is there a monthly subscription for multiplayer
 
Jees I just had to confirm the price R500.00 for a PC game thats crazy

Is there a monthly subscription for multiplayer

I doubt that there would be a monthly fee. That would be ridiculous! I'll never buy this game then! It's ALREADY so damn expensive.
 
I beg to differ, my dad has a 4mb line and I have a 384 line. When I play cs at his house I get sub 20ms lag and when I play at my house I get 50+ lag to the same servers. And we both stay in the same street so it is the same exchange.

I assume this is what you guys are talking about right? (just slap me if I'm on a different page :))btw what is the difference between ping and latency, I thought they the same :confused:
 
I beg to differ, my dad has a 4mb line and I have a 384 line. When I play cs at his house I get sub 20ms lag and when I play at my house I get 50+ lag to the same servers. And we both stay in the same street so it is the same exchange.

I assume this is what you guys are talking about right? btw what is the difference between ping and latency, I thought they the same :confused:

A ping is a sending a packet of defined size to a destination and it measures how long it takes to get there (as well as testing general connectivity) so in effect, ping measures latency. Latency is the delay in a packet reaching it destination network.


We all agree that you would get less latency if you have a higher line speed, locally. But internationally, the difference might not be as big as you might think. I played Company of Heroes online long ago with my 384k line and I got pings of 300 - 400. Now with my 4mb line I get roughly the same. It's international by the way :D
 
A ping is a sending a packet of defined size to a destination and it measures how long it takes to get there (as well as testing general connectivity) so in effect, ping measures latency. Latency is the delay in a packet reaching it destination network.


We all agree that you would get less latency if you have a higher line speed, locally. But internationally, the difference might not be as big as you might think. I played Company of Heroes online long ago with my 384k line and I got pings of 300 - 400. Now with my 4mb line I get roughly the same. It's international by the way :D

Eish that sucks. Another interesting thing I found (sorry if derailing this thread a bit btw) is that when I use my prepaid web africa unshaped gig to play locally I actually get a HIGHER ping than using my mweb uncapped shaped account? I mean that's just messed up, I though the unshaped from webafrica would be better, but I guess it's more for playing internationally /shrugs
 
Eish that sucks. Another interesting thing I found (sorry if derailing this thread a bit btw) is that when I use my prepaid web africa unshaped gig to play locally I actually get a HIGHER ping than using my mweb uncapped shaped account? I mean that's just messed up, I though the unshaped from webafrica would be better, but I guess it's more for playing internationally /shrugs

They are probably routing their traffic over Seacom :p

I know most ISPs have backup pipes over SAT 3, but I'm not so sure what they're doing.

Anyway, we don't want to derails this thread now so back to the topic at hand :D



Please SGS, give us some local servers :love:

Does this game have dedicated server support?
 
They are probably routing their traffic over Seacom :p

I know most ISPs have backup pipes over SAT 3, but I'm not so sure what they're doing.

Anyway, we don't want to derails this thread now so back to the topic at hand :D



Please SGS, give us some local servers :love:

Does this game have dedicated server support?

As far as I know webafrica's main line is the SAT3 cable and Seacom is their backup. I know half the staff that work there. They like to party at Gandalf's in Observatory Cape Town :P

Edit - I am exagerating, but I know most of the staff were referred by other staff and a lot were all friends from the same local bar.
 
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Lol Latency is dependant on your connection to the international server, (how quick it can get there). It does not matter how fast your line is as long as the information sent and recieved does not go over the amount of information your line can support. A 384 kb line can at least get 35 k/b's, While playing Starcraft 2 beta i have never seen my 384 line use more than 10 k/b's easily meaning the game is playable on 384.

Another point to make you stop worrying about latency is that starcraft 2 has a built in delay system making the game more fair for every user even if they are with higher ping. Everyone who plays the game has a set starting latency of 250ms afaik (it may be a different no. but same idea) So even if your right next to the blizz server your latency will be of 250ms meaning you just need to get less than 350 ms to play the game competively and you will only have like a 0.2 second disadvantage at the most.

I would suggest playing with a webafrica account for lowest possible latency and a 384 k/b line is fine for playing the game. So if you really want the game and are looking forward to it as much as millions of people including myself are. Get it and enjoy it without worry :)
 
Lol Latency is dependant on your connection to the international server, (how quick it can get there). It does not matter how fast your line is as long as the information sent and recieved does not go over the amount of information your line can support. A 384 kb line can at least get 35 k/b's, While playing Starcraft 2 beta i have never seen my 384 line use more than 10 k/b's easily meaning the game is playable on 384.

Another point to make you stop worrying about latency is that starcraft 2 has a built in delay system making the game more fair for every user even if they are with higher ping. Everyone who plays the game has a set starting latency of 250ms afaik (it may be a different no. but same idea) So even if your right next to the blizz server your latency will be of 250ms meaning you just need to get less than 350 ms to play the game competively and you will only have like a 0.2 second disadvantage at the most.

I would suggest playing with a webafrica account for lowest possible latency and a 384 k/b line is fine for playing the game. So if you really want the game and are looking forward to it as much as millions of people including myself are. Get it and enjoy it without worry :)

Yeah dude, and RTS games are generally not that reliant on low latencies like FPS games etc. But come on, it will be cool to have local servers :D
 
Idd it would but im being realistic about it its not a huge problem and the game is still worth buying. I still hope one day and dream of official blizzard wow servers etc in africa :)
 
Lol Latency is dependant on your connection to the international server, (how quick it can get there). It does not matter how fast your line is as long as the information sent and recieved does not go over the amount of information your line can support. A 384 kb line can at least get 35 k/b's, While playing Starcraft 2 beta i have never seen my 384 line use more than 10 k/b's easily meaning the game is playable on 384.

Another point to make you stop worrying about latency is that starcraft 2 has a built in delay system making the game more fair for every user even if they are with higher ping. Everyone who plays the game has a set starting latency of 250ms afaik (it may be a different no. but same idea) So even if your right next to the blizz server your latency will be of 250ms meaning you just need to get less than 350 ms to play the game competively and you will only have like a 0.2 second disadvantage at the most.

I would suggest playing with a webafrica account for lowest possible latency and a 384 k/b line is fine for playing the game. So if you really want the game and are looking forward to it as much as millions of people including myself are. Get it and enjoy it without worry :)

I think this is the response I was hoping for originally. Thank You :D
 
Idd it would but im being realistic about it its not a huge problem and the game is still worth buying. I still hope one day and dream of official blizzard wow servers etc in africa :)

I'm sure there will be, man. The local twilight for war3 comes to mind :). I just hope it comes quick after the release!
 
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