Stop Destroying Videogames

I once had a tangle online with a dev and a certain gaming marketplace. I am not going into the arguments, but I got carpet bombed. Since them, my hot take has won multiple times, and it is happening again.


UPDATE: Unfortunately I confirmed that The Outer Worlds: Spacer’s Choice Edition will also be delisted at that date

Hey folks, I need to bring some unfortunate news:

Both The Outer Worlds (https://www.gog.com/game/the_outer_worlds) and Ancestors: The Humankind Odyssey (https://www.gog.com/game/ancestors_the_humankind_odyssey) will be removed from the store on December 15th (I don't have an exact hour yet). We've secured a discount for Ancestors, but couldn't do so for The Outer Worlds. This also includes all editions & add-ons for both games.

As always, we'll try to bring them back.

Now sure, it is only being delisted, and... GOG haven't said anything about its availability. Steam is the only store, historically, to have kept a listing repository alive. They do so because they have strong distribution policies.

I do like GOG, but they shouldn't intoxicate their policies with good guy marketing. The delisting date is currently unknown, as is whether the game will stay in a user's library. In the interim, you bought the game, do download the game's GOG installer (and updates) and store it somewhere.

All in all, this is another bad event come to game preservation. Why it is being delisted on GOG, only the parties will know. Us plebs don't get to read their agreements.
 

ESA bafflingly declares private Minecraft servers 'illegal' in Stop Killing Games hearing: 'We consider it piracy, we have lawsuits'​


Catch me on the corner selling server.jar out of a long trenchcoat.

In a remarkably strange statement at a recent California State Senate hearing over the Protect Our Games Act (AB 1921, California's Stop Killing Games-endorsed bill to compel publishers to provide ways to keep playing discontinued games), a representative of the Entertainment Software Association declared private servers for the likes of Minecraft and Call of Duty "illegal," adding that, so far as the ESA is concerned, "we consider it piracy."

The representative in question was Jennifer Gibbons, the ESA's vice president for state government affairs, and just to clear this up right away: what she said was nonsense. You can, literally right now, head over to the official Minecraft website and download a .jar file to let you run your own private server.

Gibbons was responding to a comment made by California state assemblymember Chris Ward—who introduced the bill—regarding the possibility of keeping games alive with private servers. "Minecraft is currently hosted by community servers, Call of Duty [has] community servers, so it's an option that is out there, in existence here today."

Gibbons cut in: "They're illegal. They are not in any way affiliated with Microsoft. Microsoft, for Minecraft, has gotten a lot of criticism because of those community servers not employing the same safety standards that Microsoft does on their Minecraft servers."

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The gaming industry has lost their marbles. I am speaking specifically of the bad players, who are now acting in bad faith to protect their bottom line. This kind of lobbying is unheard of. For the ESA to have gone on record with that statement is a mockery of what videogames are. I don't even want to know what fuelled that...

I get it that the industry wants to be protective of their IP, but them pushing back against the longevity, usuability and accessibility of games is madness. They are actively attempting to sabotage community efforts to ensure perpetuity.

Not a single consumer of gaming media (and content) should accept this, ever.
 
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