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Unfortunately the new generation of gamers have no knowledge of what old RPGs used to be about.
I wanna play the game where I use speech alot and charm to get what I want instead of killing people all the time..
Fallout 3 PC Cheats
To bring up the cheats console during gameplay, hit the tilde (~) key. Then, insert the cheat listed below on the left for the corresponding result on the right.
• addspecialpoints X - Add indicated amount of Special Points (X = amount)
• addtagskills X - Adds indicated amount of Tag Skill Points (X = amount)
• advlevel - Level up your character one level
• GetQuestCompleted - Complete current quest
• getXPfornextlevel - Gain one level
• help - List all console commands
• modpca Y X - Add indicated amount of points to your S.P.E.C.I.A.L. stats (Y = stat type, X = amount)
• modpcs Y X - Add indicated amount of points to your skills (Y = stat type, X = amount)
• player.setlevel X - Set player level (X = level)
• player.additem 000000F X - Get indicated amount of caps (X = amount)
• removefromallfactions - Remove player from all factions
• rewardKarma X - Add indicated amount of Karma Points (X = amount)
• setpccanusepowerarmor X - Toggle Power Armor use (X = 0 or 1)
• setspecialpoints X - Set Special Points (X = amount)
• settagskills X - Sets Tag Skill Points (X = amount)
• tcl - No clipping mode
• tmm1 - All mapmarkers
• tdt - Toggle debug display
• tlv - Toggle leaves
• tgm - God mode
Has anyone found Dogmeat, and where the hell did you get him? Don't give me the link to the video cause it didn't help. I know it's supposed to be north of Megaton, but i can't find the friggin scrapyard.
Easiest way is to go into the Springvale School, one of the Raiders will have a dog with him, kill the dog, loot it's body, and there you go. Dogmeat![]()
11. Complete abandoning of any sort of realism
Bethesda, listen up.
Years after a global nuclear holocaust you will not find unopened boxes of macaroni all over the place. You will not be going through a sewer and trip over a box full of 5.56 mm ammunition.
People will not be launching mini-nukes at super-mutants. Not even every once in a while.
Drinking water mixed with radioactive waste will not fix you up after being shot five times in the face with a shotgun.
People will not be all friendly and nice to me in the barren wasteland. Some people will be jerks. Many won't even have quests for me. Some won't even care about me at all.
Forlorn offices in abandoned dilapidated factories will not have working computer terminals that control robotic guards.
Every-day dudes will not have robotic butlers, after a global thermonuclear war.
In the end...
In the end, Fallout 3 is a lot of fun, is one of the better games I played this year. But it isn't three-quarters of the RPG that Fallout 2 was. I'm sorry -- it's just not. Maybe with mods. But not at the moment.
Next time you see someone saying that in some ways Fallout 2 was better than Fallout 3, please, be easy on him. Cut him slack. He at least has an argument worth listening to.
And if you never played Fallout 2, then please, please, I beg of you, don't trash the game. That's just not right. You just don't know what you are talking about.
If 30 megaton bombs were falling from the sky and I could only install two games on my Pipboy 3000, I'd pass on the F3, and double-install Fallout 2.
Commentary: 11 ways Fallout 2 was better than Fallout 3
Kevin Spiess - Tuesday, November 4th, 2008 | 12:30PM (PT)
Was Bethesda able to live up to my impossibly high standards?
Commentary: 11 ways Fallout 2 was better than Fallout 3 Image 1
I have a feeling this little article might ruffle a couple of feathers, in the gaming flocks. After all, game reviewers are going bat-balls crazy for the game. Some reviewers think the game is better than water; others believe it better than Gears of War crossed with Final Fantasy 7, etcetra. Some reviewers think Bethesda does better work than Dostoevsky.
Don't get me wrong. Fallout 3 isn't good -- it's great. One of the best games of the year, easily...but even still: could it have been better? Are mods going to bring Fallout 3 to incredibly new heights, like mods made a gem out of the rough diamond of Bethesda's Oblivion?
Fallout 2 is probably my favorite RPG of all time. So, understandably (I hope), any game I'm going to compare to Fallout 2 is going to come up short. Well Fallout 3 is the sequel to Fallout 2, right? Well I'm going to compare them. And guess what -- Fallout 3 is going to come up short.
Here's my brief list of 11 ways Fallout 3 fell short of Fallout 2. In no particular order.
1. Tag skills
Bethesda completely missed the boat on the whole notion of 'Tag Skills' from the original games. In the originals, you picked three tag skills at the beginning of the game. They were your character's specialties. You want a medic with a good throwing arm that can pick locks? Pick Medicine, Throwing, Lock Picking. For the rest of the game, every time you level, and skill point put into a tag skill will be doubled. So, like, it's easier to become proficient at your character's specialties.
This isn't how it works in Fallout 3.
In Fallout 3, you pick three tag skills at the beginning. These tag picks give you a +10 bonus to the skill and... that's it.
How dumb is that? Not sure why the crippled the Tag skills. Why not just give the player an extra 30 skill points to allocate when he makes his character? It would have the same in-game outcome.
Another criticism of the skills: In Fallout 3, like Oblivion, many characters are going to be masters of everything in the game. This wasn't really possible in Fallout 2 -- well not to the same extent. Stuff like tag skills and actually having to specialize gave your character more... character.
Oh yeah: Fallout 2: 18 skills. Fallout 3: 13 skills. Enough said.
2. Items that magically boost stats
Only a small handful of items in Fallout 2 modified your skills or attributes. Not so in Fallout 3. This time around, we have leather jackets that magically give you bonuses to melee combat. What's up with that? Having a dictionary in my pocket may prevent me from making less errors when writing something like this out -- sure. But what if I'm wearing a shirt with a dictionary on it? Should that cut down on my grammatical errors? No, I don't thinke so.
And bobbleheads. There are 20 or so bobbleheads in the game. The all magically give you stats. I don't want to feel like my character is gimped if I don't track down some damn bobblehead hiding on some ledge some place that I'm never going to find without a in-depth walkthrough. Screw the bobbleheads.
3. Dumb weapons
The Fallout games never strived for realism, sure. But at no point in Fallout 2 did I build a weapon that shoots rail road spikes.
And the Fat Man launcher? Oh man. Don't get me started. I'm just going to pass on that one.
In Fallout 2 you could make molotov cocktails with gasoline and a bottle. Fallout 3, you can make a Rock-It Launcher that'll launch tin cans and plungers at people.
I'll stick with the molotov cocktails.