The Fallout 3 Thread

Continued.


4. Random encounters

There was a bunch of cool random encounters you could have in Fallout 2. Sometimes you'd come across trading caravans that you could slaughter. Some were more rare, like the Cafe of Broken Dreams. Some were non-combat encounters -- people in the Wastes that you could talk and trade with.

In Fallout 3, enemies are all over the place, according to what zone you are in. There aren't really any random encounters per se -- which is another reason why the Luck stat isn't as much as big deal in Fallout 3 either.

Bethesda, here's a free idea you should use in Fallout 4. I won't charge you for it. Bring the Outdoorsman skill back. Any time you fast travel, to a skill roll on the Outdoorsman skill. If you fail, you run into a random encounter. And 'random encounter' doesn't have to mean 'Random people that want to kill you.' It can be other stuff instead... like roleplaying game type stuff.

5. Difficulty levels

This one will be short. Fallout 2: difficulty levels make combat harder, and all skills rolls harder. The game is much harder.

Fallout 3: higher difficulty levels gives your enemies more health... and that's it. On the harder difficulty levels Fallout 3 is only harder because you run out of ammo more often.

Ho hum.

6. Open world freedom

Fallout 3 has a lot of this. But not as much as Fallout 2.

In Fallout 2 if you knew what you were doing you could go right from your starting point in the game to the final location. Sure, you wouldn't be able to beat the opponents with out some tricks, but you could do it.

In the entire south-eastern quarter of the Fallout 3 map you are in a city that has invisible walls everywhere. There basically only one way you can go. You are on a quest train track that starts at one location, has 13 (or whatever) stages, and ends.

Don't go down that street dude. There is a big pile of rubble blocking the path. Strangely, just like the other 40 streets.

Just follow the path through the open world.

7.Immersion free NPC's

Most of the dialogue in the game is not memorable, consequently, most characters are forgettable. Many times half way through conversations I just clicked right through to the end bit, where they dispense the quest or what-not.

People like the wasteland super-hero Antangonizer just would not exist, even after a nuclear war. Give me a break.

So many characters are just so unbelievable -- even by RPG standards. The NPC's don't exist as non-playing characters. Most exist solely as pieces of game mechanic furniture -- like the Nuka Cola machines everywhere that somehow, amazingly, all still have Nuka in them. They are function. Not personalities.

I don't want to battle through a legion of Super Mutants, climb through a tunnel, then run into this strangely dressed guy deep in the wreckage of the Wasteland that greets me by saying, "What would you like to purchase?"

In the real world, I've never met anyone anywhere who introduced himself, and then thirty seconds later offered me some money to nuke a city. I wish there were more NPC's in the game that didn't give quests or heal you or trade with you -- they are just like, you know, NPC's that are doing there own thing.

8. Ghouls

In Fallout 2, most ghouls were like radiated, semi-mutated ex-human being people. You could talk with them. Have them join you as team members. Ghouls were people too, in Fallout 2.

In Fallout 3, ghouls are zombies. Besides that one dude Gob, in Megatown, ghouls are stupid zombies that immediately attack you on sight.

I realize RPG's need random enemies to kill. Sure. But why did Bethesda have to make them ghouls? Why not anything else? They had the whole wasteland of creativity at their disposal. They could have made you fight anything. Like L. Ron Hubologist cultists. Or mutated raccoons.

Every time I shoot a ghoul I want to cry. I think to myself: "Damn! That ghoul could have been innocent!"

Maybe it was all a misunderstanding.

9. Open ended quests

Not much tops Fallout 2 when it came to open ended quests. Let's take one of the better examples in F2 -- dealing with the Slavers in the city called the Den. The Slavers have a buddy of yours, Vic, that you want to rescue. There were many ways of getting this done.

You could go into the slaver headquarters and shoot them all up. If you were a explosive traps guy, (like my guy was), you could go in the building and plant dynamite, then leave, and blow everyone up. If you had high intelligence and high speech, you could convince the slavers to stop trading slaves, and get them to free Vic. If you were a jerk, you could join the Slavers, get a slaver tattoo on your forehead that would have consequences for the rest of the game, and sell your tribal companion into a life of servitude. If you were a chick with a decent charisma, you can have sex with the head slaver guy for Vic's freedom.

The vast majority of quests in Fallout 3 are like this: go talk to this guy. Kill everybody in your way. The end.

Some of the quests, if you have a high speech skill, you can lie and not have to kill the dudes.

Yay. Woot. Let's RPG it up. Let's go kill all the enemy dudes and get the magical hamster or super Frisbee or W-ever-TF they want me to get. Yay this is fun.

10. Not-so-funny humor

There were parts of Fallout 2 that made me laugh out loud, even before the acroynm LOL was even around.

Opinions are like *******s. Everyone has them and they all stink.

That last paragraph was a pair of lines that I remember from a game that came out more than 10 years ago. Do you remember any lines from any games that you played 10 years ago? Do you remember any lines from a game -- say, Fallout 3 -- that you played last night? All hail Fallout 2.

Some of the characters are often so un-funny in Fallout 3 that I wish the game had a strangle button.

Like when that ditzy chick in the supply store came up to me, asking me to go hunt molerats for her. Her voice is so grating. Her character is annoying.

Where is that strangle button?

"Oh you are such a sweet heart for getting severly wounded for me so I can study wounds for my book. I hope it didn't hurt! Tee-hee-hee-haw-haw."

Strangle. Strangle.
 
God, I hope Bethesda learns this lesson someday.
 
This guy obviously hadn't played the game for very long...

Alot of that going on!

On another note, I tried using the PC cheats (that I posted earlier) and I can confirm they work!

However, if you say, use the Tagskills cheat and u give yourself more than say, 5, and you can't assign them all (1 left or something) then you have to load your save game, you crash the game! hahaha.
 
WOW!

Fallout 3 ships 4.7 million

Just how many copies of Fallout 3 has Bethesda shipped? According to their recent press release, that number is a massive 4.7 million copies, bringing in revenues of $300 million!

November 6, 2008 (ROCKVILLE, MD) – Bethesda Softworks®, a ZeniMax Media company, announced that its hit title, Fallout® 3 has enjoyed record sales at launch, reflecting the huge consumer demand for the game. Approximately 4.7 million units of Fallout 3 were shipped worldwide last week for the Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows® representing retail sales in excess of $300 million.

For comparison, Oblivion shipped 1.7 million copies during the same time period, and Fallout 3 has outsold every single previous Fallout title before it. Congratulations Bethesda! Just remember that your pre-war money will be useless soon enough, so be sure to convert it all to bottlecaps. To see the full press release, hit "Read More" below.

Bethesda Softworks Announces Successful Launch of Fallout 3 $300 Million Worldwide Launch Across Three Platforms November 6, 2008 (ROCKVILLE, MD) – Bethesda Softworks®, a ZeniMax Media company, announced that its hit title, Fallout® 3 has enjoyed record sales at launch, reflecting the huge consumer demand for the game. Approximately 4.7 million units of Fallout 3 were shipped worldwide last week for the Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows® representing retail sales in excess of $300 million. Released on October 28 in North America at midnight store openings in over 2,000 retail outlets nationwide jammed with fans eager to get the game, Fallout 3 quickly became one of the industry’s top sellers around the world. For example, in the United Kingdom where it was not released until Friday, October 31 the rapid sales of Fallout 3 have led the game to be ranked number one among all video games, as well as being the number one game on each of its three platforms. Hailed as one of the most anticipated games of 2008, Fallout 3 received a 10 out of 10 review score from Official Xbox Magazine, a result then repeated around the world with perfect scores by some of the industry’s most influential and respected critics including: Gamespy, GamePro, UGO, the Associated Press, MSN, The Washington Post, Guardian, FHM, Scripps Howard, G4-TV, The Toronto Star, MSN, and Eurogamer. MSNBC’s review offered the observation that it viewed “Fallout as a no-brainer for game of the year.” The Daily Star in the UK echoed that conclusion, saying “You can hold all bets on game of the year – I think we have a winner.” The successful launch of Fallout 3 by Bethesda Softworks follows the success of The Elder Scrolls® IV: Oblivion®, which remains one of the highest scoring games ever published and earned “Game of the Year” honors in 2006. Fallout 3 has been featured on over 100 magazine covers across the globe and is available in eight languages. The initial retail shipments of Fallout 3 included both the Regular version of the game as well as a limited “Collector’s Edition.” A Fallout 3 Official Game Guide in both the regular and collector’s edition versions has also been a strong seller. Fallout 3 is slated for release in Japan on December 4th. Fallout 3 features one of the most realized game worlds ever created. Set more than 200 years following a nuclear war, you can create any kind of character you want and explore the open wastes of Washington, D.C. however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland. Fallout® 3 has been rated Mature by the ESRB. For more information on Fallout 3, visit http://fallout.bethsoft.com and www.prepareforthefuture.com.
 
Fallout 3 Games for Windows Patch

A patch for Fallout 3 for Games for Windows is now available!

http://fallout.bethsoft.com/eng/downloads/patches.html

:D

EDIT: It's 7MB :) Nothing major!

Update information:

Update 1.0.0.15 Notes

Bug Fixes

Fixed occasional crashes when exiting the game or using Alt F4 to exit.

Fixed crashes when using Alt-Tab while binks or credits were playing.

The game now restarts properly after title updates finish installing.
 
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Question;

Anyone know how to skip the cinematic when you say, do a head shot or something?

It's great the first few times, but then it just starts to get very irratating!
 
Question;

Anyone know how to skip the cinematic when you say, do a head shot or something?

It's great the first few times, but then it just starts to get very irratating!

Something I saw made me believe you can't? (Zero Punctuation I think it was.)

Guys who bought the "collector's edition"? I bought the collector's edition of Oblivion and I must say the extras were pretty weak, I got what was promised but mostly I feel that the "documentary" was kark.

It was like one of the team's friends hung around with his camcorder that he got for christmas and they slapped it together and called it the making of documentary. Fine I don't expect it to win a prize for excellence but I pay like an extra R200 bucks for the mediocre movie, a little background story book that could have been longer IMO and a fake coin. Yay.
 
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I never got the Oblivion CE, so I can't compare. I was, however, really impressed with the quality of the Fallout 3 CE - nice art book, entertaining bobblhead PIP boy and a Making Of DVD that was sort of fun to watch.

I've annoyed myself in Fallout though... And I'm debating with myself whether to start over... I "happened" to get the key to the basement at Tenpenny... and I "happened" to take a look even though I wasn't planning on setting loose any ghouls on the people - just wanted to take a look and see what would happen. Long story short, no previous save (I quicksave before doing something and stick to the autosaves if something goes wrong)... and as I left (without setting the ghouls on the people) one of the guards decided to start shooting me -.-' Then they all pitched in.

*siiiiiiiiiiigh*
 
*cough*

I need to rant.

Is it just my imagination or are some of the NPCs in this game bipolar? Or are they just possessive? I'm the Mother Theresa of the Wasteland right now (i.e. I'm a right little angel) and I can walk past NPCs and they'll be all, "Wow! You so awesome!" and, "Wow! Thanks for being you!" and other elitist happy-happy that I thrive off of. But lo and behold, if I so much as LOOK at a "locked" or red object, "I SEE YOU LOOKING AT THAT!" and then their nice replies become, "Hello, stranger. Hope you're keeping out of trouble" and "I'm not supposed to talk to strangers." WHEN I'VE DONE NOTHING WRONG!!!

Aaaaargh!!!!!!!
 
ok those that are having popping sounds when listening to the radio .... at first i though the game was designed that way to simulate an old record but it was annoying as hell and later realised it aint part of the design ... for those with creative cards download alchemy and setup alchemy manually for this game ... and presto no more annoying radio popping sounds ... :) ... make sure to customise buffer sizes etc, else your game will crash when attempting to run it


"I find it funny that people are claiming its supposed to be like that.
Anyway for Creative ALchemy users taken from elsewhere:

Vista 64 bit

HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Fallout3\Installed Path

Vista 32 bit:

HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks\Fallout3\Installed Path

then you should add this entries at Alchemy too:

Buffers=6
Duration=5
MaxVoiceCount=128

DisableDirectMusic= unchecked

then verify if the dsound.ini & dsound.dll are still in the fallout folder

test it on vista 64 bit ultimate with x-fi fatality with the latest driver of alchemy and the soundcard (not the BETA drivers)"

http://www.gamespot.com/pc/rpg/fallout3/show_msgs.php?topic_id=m-1-46236161&pid=918428&page=1
 
So I just got near the ending (i think, you know the BOOM part)*trying not to spoil it :D

... and when I got outside, Both Dogmeat and Charon (my Ghoul :D) where gone, and i cant find them :(

sucks.

By the Way, anyone been to Oasis??! when i saw that tree is was like WHATAFARK!!! Tried to use the ripper on him (like a handheld chainsaw) lol.. didnt work.
 
So I just got near the ending (i think, you know the BOOM part)*trying not to spoil it :D

... and when I got outside, Both Dogmeat and Charon (my Ghoul :D) where gone, and i cant find them :(

sucks.

By the Way, anyone been to Oasis??! when i saw that tree is was like WHATAFARK!!! Tried to use the ripper on him (like a handheld chainsaw) lol.. didnt work.

You can find them at Vault 101 if I'm not wrong :)
 
You can find them at Vault 101 if I'm not wrong :)

I checked :( although i never actually used them. I left them inside my house in Megaton cause my dog kept getting shot and using all my stimpacks lol. :D
 
Awesome game ! whoever says this is oblivion with guns should be hit hard over the head !
 
Hey can u turn down the Blood and gore on this game?
I read somewhere about a perk... and that u should not take it it will tone it down.
 
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