The Starfield thread

You don't need to craft and upgrade. But it's lekker, some of the perks are sweet, like less O2 usage, increased carry weight, dong extension etc.
Careful, as you may find yourself in a analysis-paralysis for a few days with a single ship crunching the numbers for max yield and sexyness :laugh:
 
It's slightly annoying that you aren't pushed to craft more.

I haven't once gone into a mission thinking that it's too difficult, I maybe need to craft some mods for my gear and weapons. Just using what I pick up and managing fine. At some point there needs to be some focus on build crafting...
Yep, I've maxed out ballistics and pistols and run around and one shot most enemies. The pistols I have now are great, maybe a bit OP.

I've been playing on normal difficulty and it has been quite easy for the most part, ship combat is where I died the most because I just was not upgrading anything there.
 
Wait

You can't just keep playing, you have to start a new game+?

In all other Bethesda RPG's you just keep playing when the main story is done
You can continue with your game but then you don't get the extras.
 
I’ve been playing on very hard for most of the game, maybe why I’m appreciating the upgrades and whatnot more than some of you guys.

The mantis set is pretty good but I’m not running it anymore.
 
I’ve been playing on very hard for most of the game, maybe why I’m appreciating the upgrades and whatnot more than some of you guys.

The mantis set is pretty good but I’m not running it anymore.
From my decades of experience with Bethesda, very hard is not the way to go
What level are you now?

You will reach a level where battles will turn into a battle of ammo attrition. Enemies are bullet sponges, you are a bullet sponge, nobody does any real damage and you are never in danger, yet it takes hundreds of rounds to drop a basic enemy

Hard seems to be the sweet spot
 
From my decades of experience with Bethesda, very hard is not the way to go
What level are you now?

You will reach a level where battles will turn into a battle of ammo attrition. Enemies are bullet sponges, you are a bullet sponge, nobody does any real damage and you are never in danger, yet it takes hundreds of rounds to drop a basic enemy

Hard seems to be the sweet spot
Yep, playing on hard for that reason. IIRC there's also diminishing returns on very hard where you get less xp, so combined with your point it eventually becomes an exercise in frustration...
 
I've been on Hard. I only notice it when enemy's are scaled or above my level. Wouldn't change it.
I haven't done the MANTIS quest. I really like my STAR EAGLE, but the ship from Stroud Eckland activity is still my favourite so far.
 
I've been on Hard. I only notice it when enemy's are scaled or above my level. Wouldn't change it.
I haven't done the MANTIS quest. I really like my STAR EAGLE, but the ship from Stroud Eckland is still my favourite so far.
Star Eagle based
But since the Rangers are basically the NCR Rangers from New Vegas I renamed it Forlorn Hope
 
From my decades of experience with Bethesda, very hard is not the way to go
What level are you now?

You will reach a level where battles will turn into a battle of ammo attrition. Enemies are bullet sponges, you are a bullet sponge, nobody does any real damage and you are never in danger, yet it takes hundreds of rounds to drop a basic enemy

Hard seems to be the sweet spot
Ammo hasn't been much of an issue for me, but I loot EVERYTHING when I do a dungeon or whatever so I have thousands of rounds.

I like the challenge of very hard - enemies are harder to kill so when there are a bunch you have to be a bit careful.
Also, the loot is better on harder difficulty, better chances of yellows and whatnot.
 
Ammo hasn't been much of an issue for me, but I loot EVERYTHING when I do a dungeon or whatever so I have thousands of rounds.

I like the challenge of very hard - enemies are harder to kill so when there are a bunch you have to be a bit careful.
Also, the loot is better on harder difficulty, better chances of yellows and whatnot.
I dunno

Mixed reports on that
I got 3 or 4 yellows before reaching level 10 on normal difficulty
 
I dunno

Mixed reports on that
I got 3 or 4 yellows before reaching level 10 on normal difficulty
My evidence is 100% accurate and irrefutable, as well as being anecdotal.

No idea what the game logic is, but in my experience I get better loot at higher levels.
 
My evidence is 100% accurate and irrefutable, as well as being anecdotal.

No idea what the game logic is, but in my experience I get better loot at higher levels.
Some report as little as a 1% increase per difficulty while others claim day and night differences.

Play what feels best for you I guess


But I bet if you play to level 100+ Very hard will become very boring
 
Untrue

Legendary scales as follows

Legendary chance per difficulty

very easy - Very rare

Easy - Rare

Normal - Average

Hard - Often

very hard - Most often
I'm sure I read somewhere soon after launch that there wasn't any difference to loot.

I can't even speak from an anecdotal point of view, I haven't tried the other difficulties yet...
 
I'm sure I read somewhere soon after launch that there wasn't any difference to loot.

I can't even speak from an anecdotal point of view, I haven't tried the other difficulties yet...
Noob confirmed.

Go try very hard later :D
 
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