Things to know about WoW and IBurst

Mananger

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Hello everyone.

I thought it would be good to write this post on this matter, it will make life a little more acceptable for most.

There are a few things i have picked up when playing World of Warcraft using IBurst. The latency is very seldom below 400ms when you are doing Dungeons or Raiding. So just for a start if you want to play the game, it is best to not play a healing or tanking class, Because at lvl Cap you will be expected to do a lot of things that are critical to the raids being a success.
I would suggest either playing a Mage, Warlock, Hunter, elemental shaman, Balance Druid. Basically all ranged DPS classes.

The reason for not being melee DPS is for example: some encounters you need to move away from the Boss fast and with the delay you will hardly ever get it right.

There is a light at the end of the tunnel though i play an Arcane Mage,
I only use a UTU Modem with not extra boosters, or extra antenna's and i manage to have fun and get a DPS of 4k+ landing me in the top 5 of Ulduar 25 dps. Questing is not a problem what so ever. Arena 2v2 is also without any problems (I dont know about 3v3 or 5v5).

Summary

If you play a ranged DPS class, you can enjoy all the aspects of the game, Though you will have to learn to compensate for the slight delay by using another ability before the first one is completed. It is doable!
Don't roll a healer or tanking class it will just cause embarrassment and frustrating once you start raiding.

I do hope this helps newbies to WoW and maybe the older players. It would have helped me when i created my Priest (Mistake) which is now just a farmer for pots :)

Please feel free to add suggestions or Tips and lets keep this topic alive for the WoW'ers out there.

Regards Manager
 
My Best advice for Wow Players on IBurst.

1: PVE is doable and fun. Latency Between 350 - and 900+
2: PVP your gonna get roasted alive commands take too long to get to the server to make it truly viable.
3: Hope that we get a local server sometime in the future.
 
I am no longer an IBurst user, but ADSL users often suffer from 450ms (and higher) latency as well.

If you use an addon called ICEHud, the cast bar on ICE Hud has a red part near the top.

When you are performing an action that takes time, as soon at the action reaches the red part, you will be able to immediately send another command.

i.e. The addon takes your latency into account, and provides you with a visual indication of when you can issue the next command to bypass your latency.

It takes a bit of getting used to, but ... it also puts you on par with those who have 100ms latency.
 
I am no longer an IBurst user, but ADSL users often suffer from 450ms (and higher) latency as well.

If you use an addon called ICEHud, the cast bar on ICE Hud has a red part near the top.

When you are performing an action that takes time, as soon at the action reaches the red part, you will be able to immediately send another command.

i.e. The addon takes your latency into account, and provides you with a visual indication of when you can issue the next command to bypass your latency.

It takes a bit of getting used to, but ... it also puts you on par with those who have 100ms latency.
Quarts casting bars also does that and you can re-size and move the barp
 
I played WoW on 3G for the most part and in the end it's all about CONSISTENT ping. 400-600ms was just fine for me on any class and do high end raiding which included those synchronized clicking moments [Magtheridon "click-the-cube NOW!" ] and even melee-dps style of "Run in! Run out! Run in!' and well the typical "Move out of the fire!!!" .

However if it jumps from 300 to 1500 and back , then you're screwed. So it means nothing if your -average- latency is 400ms, but in reality it jumps between 1000 and 300 all the time. You can't play like that.
 
I play a Afflic Warlock and have no trouble PvE (where I can just spam a whole village at once) or PvP considering I'm using instant casts 90% of the time and I just have to wait for the global cooldown before I try the next spell (which I admit isn't as nice as if I could see the spells happening when I push them but.....it works)

Though I was considering running an Enhancement Shaman until I read your post about Melee Dps being a bad idea, would I really get creamed using one on the rather....erratic iBurst connection?
 
I have played WoW using iBurst for 1 1/2 years, with latency between 350-450ms and its been great :)

I think only since 29/06, have I been having major issues where latency would sit on average at 500-550ms and spike alot over 650-1k ms. Over 650 does it become troublesome and cuase disconnects, which you cant really afford in PvE raiding, especially in WoTLK.
 
Hi guys


Product are working on local WOW servers.

Hope this will improve your battles.
 
Having a better time with 3g. iBurst seems to have random busy times when latency jumps above 1s and stays there. The 3G connection has high pings when I log in and then drops to 500-800ms. I play warrior (arms) which is pretty much reliant on procs and rage, on iBurst lately I get moments when most abilities are greyed out (no rage) then all of a sudden I have more than 60% rage, I sometimes feel like theres an ocean of snot between what I'm trying to do and what my character is doing. 3g has been far more stable.

Sadly both iBurst and Vodacom cant handle wintergrasp with multiple sieges and about 30-40 people going at each other in one area. Hoping to switch to ADSL soon.
 
Local WoW servers?

Unless you contacting Blizzard about this directly and they comming here to South Africa to install them which is highly unlikely, then your are talking about illegal WoW server emulators which are written by someone else and not by Blizzard. I dont want no part in that sorry.

This is not going to be helpful at all for people who are playing on the official legal WoW servers in Europe.

All that need to be done is to address the latency issue plagueing us which only started from 26/06/2009, before then I had no problems.
 
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Shawn this post is not aimed at slating IBurst at all, All considering IBurst is not bad to use when playing WoW. I just want player to see a post that could give tips and just basically outline the fact that some classes are better to play than others when using IBurst.

My objection to Mellee (Tanking mainly) and Healers is that due to the lag if you are raiding a slight delay or spike could cause a wipe, that task is left to the EU users. Dps is more fun anyhow, so instead of going threw the frustration of Wipes due to latency. Create a ranged Dps class.

I personally have nothing bad to say about IBurst i play wow PvP & PvE without much problems using a ranged DPS class.

Thanks davemc for the Addon tip i will definably have a look into it <3

All around <3 for IBurst ;)
 
Hi guys.


Product has informed me that they are on it.

I would post further after the Blizzard communications.
 
Heya Shaun. Thank you some of us have heard the rumours / hints but you know how it is we want it and we want it NOW!!! :) Only jokeing we are patiently awaiting details.

Please keep us posted.
 
Something like this I would spread like wildfire.

Could you just imagine the quality of play having a local server for WOW.
 
We would need to have some significant numbers to make it worth Blizzard's while and African server would be the best kind of Idea or a peering server as mentioned on mygaming website. Sure a lot of people will miss their international guild mates if they transfer or re-roll but to be able to play at latency of less than 150ms will definitely make it worth while for many SA WoW players.

PS People playing on EMU's are sponsoring piracy and decrease our chances of getting local server / server's please cease and desist ASAP.

;)
 
You can play just about any class effectively in PvE on 450ms - 850ms.

As a healer you should be preempting damage anyway as reactive healing will generally result in dead tanks on certain fights, Thorim hard mode for instance, General, Council and KT to name a few. If you really want to heal ask to be assigned to tank healing as generally there will be 1 or 2 other people helping you out. Druids work well in this regard as you're usually there to help prevent spiky damage on a tank and not try fix it when it happens. Disc Priests also have an advantage here as you're usually preventing damage more than healing it.

Melee DPS will also generally be fine, there are no real movement intensive fights at the moment that can hamper you. That said most bosses have a massive hit box anyway and the biggest problem you'll have is the delay between a c/d coming off c/d and you being able to use it. Will result in a slight DPS loss, if this bothers you intensely consider classes like Fury Warriors, Blood DK's and possibly Combat Rogues as large parts of your DPS come VIA white hits and IIRC the swing timer works on Server side not Client side.

Ranged DPS is probably the best choice for newer players but make sure you have a cast bar add-on of some sort (Quartz, Forte) and you should be fine. Of the ranged DPS tho I'd suggest taking a Mage above all others. Destruction Warlocks are heavily based on c/d's currently and it really sucks when backdraft triggers with a bloodlust/heroism up and jumps your spells to 0.6sec casts while rolling with 800ms. Ele's end up getting heavily hasted and once spells reach a certain cast speed you begin losing out due to crappy lag, same scenario with Boomers. Hunters aren't bad but realize all your shots work on c/d's and you'll always be using them 400ms - 850ms later than you should. What all that means is given an equal amount of gear and skill a person in Europe will out DPS you by a tiny margin but if you play effectively you can still easily keep pace.

Tanking also isn't a problem as you generally always getting smacked in the face so you don't have hit-box issue but the c/d problem will plague you once again although not that severely as tanking isn't as competitive as DPS. As long as your DPS isn't jumping all over your threat guilds won't mind.

Arena/PVP is where it kinda goes down hill. Melee DPS have hell in arena as anyone with half a brain keeps moving and you'll have lots of "Target Not in Range" issues. Something that plagues all classes in Arena is getting cc'd while behind a pillar. Above 400ms this happens loads. You get behind a pillar and still get sheeped/feared/hex'd/cycloned because Server Side the spell went off before you LoS'd the mage/warlock/shammy/druid.

Overall PvP is where you'll experience the most problems. PvE is usually fine OR can be made do-able with add-ons and such.
 
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