Unreal Engine Development Thread

Graphics coding would be awesome, but I know nothing about that, so it's extremely daunting looking from the outside in.
But for now it's coding / game-logic

I’ve always had great respect for the abilities of graphics coders. It’s a lot of fun too - I did some in the past, but haven’t touched it for years.
 
[video=youtube_share;J3ue35ago3Y]https://youtu.be/J3ue35ago3Y[/video]

I don't think its currently viable for current hardware. I remember them saying that they used a monster of a GPU for rendering and that most of the objects were not being ray-traced in real time.
 
I don't think its currently viable for current hardware. I remember them saying that they used a monster of a GPU for rendering and that most of the objects were not being ray-traced in real time.

You would need Volta’s for the demo above, which isn’t consumer grade currently. It (or Turing generation) certainly should be sufficient for raytracing a reasonable scene in the next version (or two) of GeForce though. There is already a limited form of raytracing frequently used for height mapped textures. I expect it will continue to expand to some general scene geometry and then perhaps everything eventually.
 
Dude , that is quality - seriously!Well Done!

Thank you! :) But it's not really finished and there's a lot of it that makes texturing way too complicated. To the point that I'll probably have to remake it to finish it.

I’ve always had great respect for the abilities of graphics coders. It’s a lot of fun too - I did some in the past, but haven’t touched it for years.

Oh me too! Ever since I started in 3D with 3D Max 4 (Back when making fire was actually hard) and I was in awe of the guys who wrote the big plugins that companies like Blizzard used.

But I've never really had the courage to just jump in and start anything related to graphic coding
 
That's far more than I've ever done! Haha. I've made so many incomplete models.. and then just never really do much with it.
Perhaps I should make gun packs for Unreal? Have you tried posting some of your work to the various 3D Markets?

Unfinished Gun...
....


Oooh, you should see the new stuff. Unreal is leaning heavily into ArchViz. But I'd love having a fellow Arch Viz buddy. :) Have you started with Unreal yet?

Nice one. Make some online accounts on e.g. Sketchfab etc, then you can display some of your models.
Making props, guns and environment things should sell pretty well on both the Unreal/Unity stores.

The trick for buyers is usually to find a collection that looks the same, those should sell better than individual pieces.
One can also focus on either low poly or on extreme detail (albeit with some lod levels thrown in).


Graphics coding takes some time to learn as its a pretty broad field...but if you're interested just start making a little prototype game/viz thing. The challenges will come naturally and you can learn as you go.
 
That first video looks pretty real.

Is this similar to Unity?
 
That first video looks pretty real.

Is this similar to Unity?

Unity uses Radeon Rays (which is platform agnostic, whereas RTX will only run on Nvidia GPUs) for its GPU Lightmapper. Did hear one of the staff members mention that support will be coming for RTX, but not too sure when.
 
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