Where Are the Android Killer Apps?

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I try my best to avoid writing sensational headlines for my pieces here.1 I slipped, though, with my piece on the differences between the Android and iOS app markets two weeks ago. “Where Are the Android Killer Apps?” was too broad. It implies there are no third-party “killer apps” for Android, period. That’s not true, and it distracted from the point I was trying to make.

A better headline for that piece would have been, “Where Are the iOS-Style Killer Apps for Android?” That gets to the heart of my argument.

In my piece, I wrote:
At this point, I’m guessing, Android fans are ready to exclaim that the fact that Android supports things like home screen replacements (or other system-level tools, such as touchscreen keyboard replacements) — and that iOS does not — is precisely why they prefer Android, and/or consider iOS to be an unacceptable toy, or what have you. But, again, that’s not the argument I’m making. I’m talking about third-party developer exclusives — and the only ones Android has are ones that Apple doesn’t want.
Many Android supporters took that as an attempt on my part to dismiss Android’s strengths as somehow not counting. But I wasn’t arguing about the merits of iOS vs. Android overall. I was (and am now, again) trying to make a specific point about third-party developer support for these two platforms.
Mark Pilgrim tweeted:
ut OTHER THAN widgets, navigation, voice search, inter-app communication, and tethering, what have the Romans ever done for us?
Most of the apps Android users claim they couldn’t live without (if they were forced to switch to iOS) come from Google. Most of the apps iOS users claim they couldn’t live without (if they were forced to switch to Android) are from the App Store. (Feel free to replace “couldn’t live without” with the un-hyperbolic “would miss the most”.)

One fundamental difference between the two is that Android allows third-party software to change the system itself in certain ways. You can add components that show up in standard menus across the system. There’s a standard “do something with this URL” menu, for example. Third parties can add items to that menu, very much like how you can add system-wide Services in Mac OS X. Third parties can also replace the Android home screen, and replace the touchscreen keyboard. There are lots of Swype fans out there.

So lots of Android fans argue, with merit, that most of their favorite apps/additions/add-ons/whatever for Android would not be allowed or even possible in the iOS App Store. This gets to the point of my article, though. Most apps for the iPhone could be ported to Android. They’d lack a bit of polish, in many cases. It’s highly doubtful something like Rage HD is even possible on any Android device today. Media apps like Netflix and MLB At Bat are problematic for Android because Android devices don’t have a standard DRM system. But most of my personal favorite iOS apps, including games, could, technically, exist today on Android in a more or less equivalent form. But they don’t.

iOS’s best apps could exist for Android but don’t. Android’s best apps couldn’t exist for iPhone.

In theory, then, Android could be beating iOS in both regards. Android could be the platform with exclusive apps like Reeder, Twitterrific, Things, Simplenote, Instagram, Calvetica, PCalc, and Pastebot — in addition to the exclusives it already has like Swype and home screen replacements that the iPhone can’t have. What I find interesting is that Android just doesn’t have apps like this. There is no Iconfactory or Tapbots for Android.

A lot of the Android-vs.-iOS horse race coverage focuses on unit sales and market share, but simply never even mentions this disparity in developer support, except to simply list that the iTunes App Store has X total apps and Android Market has Y total apps.

I’m not saying (here, with this argument, at least) that iOS is better than Android. I’m just saying that the iOS App Store is thriving in a way that the Android Market is not. And, that the Android Market would be thriving in this way if handset market share were all that mattered.

So: Why?
Tim Bray, via Twitter, suggests an optimistic answer:

@gruber Simplest explanation: Android numbers didn’t get interesting to devs till last summer. Re-check in a year.

That could be. The iPhone had developer appeal from day one. In fact, it had developer appeal before it was even released. Android didn’t have that appeal out of the gate. But what Android now has are raw numbers — millions and millions of users. According to Andy Rubin, 300,000 phone activations per day. As the size of the overall Android user base grows, it will inevitably attract more developer attention, so the argument goes.

Third-party developer support for Android is likely to grow — it almost seems like a certainty given the growth in Android handset sales — but I don’t think it’s going to grow in an iOS-like way.

Note, too, that the U.S. market looks different than the worldwide market. Here’s a recent report from Comscore that claims Android is very close to catching the iPhone in total U.S. smartphone users. Note that those numbers are U.S.-only, and only for phones — thus excluding the iPad and iPod Touch. [URL="http://royal.pingdom.com/2010/11/30/mobile-os-usage-splits-the-world-chart/"]Compare that to these worldwide numbers[/URL] for overall web usage by mobile OS, which shows iOS with more than double the share of Android.

But even considering only the U.S. smartphone market, keep in mind that the iPhone is exclusive to a single carrier — the one with the worst network quality and worst customer service. These market share numbers are true today, and we shouldn’t start counting our Verizon iPhone chickens before they’re hatched, but surely, a Verizon iPhone in early 2011 would change these numbers significantly.

Fred Wilson, principal of Union Square Ventures and author of the A VC weblog, wrote a piece last week recommending that mobile developers focus first on Android:
So, when thinking about where to invest your precious mobile development resources, I’d say Android first and iPhone second. And think hard about HTML5. You may want to hedge your bets by having a kick ass HTML5 experience. I learned in the comments to this HTML5 post last week that there is an awesome open source library called Phone Gap that lets you port HTML5 apps to Android, iOS, Blackberry, Palm, and Symbian. Seems like developing in HTML5 and then porting to the mobile OS platforms is an interesting option as well.

One thing I am sure of is that developing solely for iOS, which is a very common thing I see out there, is not the right strategy unless you only want to serve 25% of the market.
He bases this advice on market share trends, citing the same U.S. smartphone market share numbers from Comscore I linked to above:
Apple is stuck at about 25% of the smartphone market. RIM is losing share and Google is gaining share. If we have two more quarters like this past quarter, Google will have 37% market share, RIM will be at 29%, and Apple will be at 26%.

Again, I think it’s unwise to focus solely on U.S. market share, and even more unwise to focus on “smartphone” market share, ignoring non-phones like the iPod Touch and iPad (and, now, Android devices like the Galaxy Tab). But even with just U.S. smartphones, I think he’s underestimating the impact a Verizon iPhone would have. Even if Wilson is right that the iPhone would gain only 10 percent share — from around 25 percent to “the mid 30s” — would not a large chunk of that gain come specifically at Android’s expense? Verizon is the number one carrier for Android phones in the U.S. — and the U.S. is Android’s strongest market.

The bigger flaw in Wilson’s reasoning is that he seems to think that all smartphone users are equivalent. Based on those Comscore numbers, iOS and Android each account for roughly 25 percent of the U.S. smartphone market. But from a developer’s perspective, are those audiences equivalent? Wilson is arguing that they are. I don’t think that’s true at all. If Instagram were an Android exclusive rather than an iOS exclusive, would it have picked up 100,000 users in its first week and a million in its first month? No way, I say....
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PS! This is not a fanboy post, look at the argument in the article
 
Used IOS for the past 2 years, switched to Android yesterday, dont miss IOS for a second
 
And after all that, i still dont know what point you trying to make. You have a bit too much info there.

Maybe a nice conclusion?
 
I've already downloaded the exact same apps I used on my iPhone to my Desire HD. All of them were available for Android, so not missing iOS at all.

Some of the apps are actually better on Android than it was on iOS, but the nicest thing was that all the apps I wanted were free. Feels weird that you're getting all these cool apps for free, but I'm not complaining.

*Sorry, I only read the first sentence. :)
 
maybe an example of what you would want to see would help us understand your point
 
I was looking at Google maps and street view on a friend's iPhone: it's waaay behind android. And now that the new vector 3D maps are coming out soon... they're pretty killer
 
I was looking at Google maps and street view on a friend's iPhone: it's waaay behind android. And now that the new vector 3D maps are coming out soon... they're pretty killer

Google Navigation is already on my Desire HD, but when you open it, it just says that it's not available in South Africa yet.
 
Google Navigation is already on my Desire HD, but when you open it, it just says that it's not available in South Africa yet.

is it rooted? if so look for the brut mod of Google maps
 
is it rooted? if so look for the brut mod of Google maps

No, I'm still too much of a noob with Android & the phone performs superb with Froyo out of the box, so not in a hurry to root it.

HTC offers premium navigation for R277 on the Desire HD +Z, with the maps already loaded on my phone, so not really fussed about Google Navigation.
 
News24

Couldn't really decide what you were trying to get across... Way too much trouble to read through all of that. If been using Android for about 3 months now and still enjoy every minute. It seems as I am not the only one though - according to google they are activating 300 000 android phones a day! Ill keep my Android and you are welcome to your IOS. No need to try and convince us. We know better.
 
Android needs some propper games. iOS is wiping the floor with Android in that department.

Even the legendary John Carmack stated in an interview last week that he does not see Android as a viable gaming platform.

Hopefully the "PlayStation Phone" will fix this.
 
Who games on a phone...? I don't get how one needs anything more than some little time-wasters for the odd 5 minutes in a day that aren't filled with actual important stuff.

That being said, there are some damn impressive games for Android if you look in the right places.
 
i have to say that i don't understand the gaming issue on phones. maybe that's because I'm not much of a gamer on PC or PS3. Have to agree with enigma's sentiment.
 
Who games on a phone...? I don't get how one needs anything more than some little time-wasters for the odd 5 minutes in a day that aren't filled with actual important stuff.

That being said, there are some damn impressive games for Android if you look in the right places.

Yep, it's called iTunes and it has games like FIFA '10 or '11, Madden NFL, Tiger Woods Golf, Need For Speed Undercover, Shift and Hot Pursuit, Resident Evil, GTA, EA's MMA, GT Racing, Real Racing, Modern Combat, Splinter Cell, Rage HD, Rugby10, Mirror's Edge... and on, and on, and on, and on...

Seriously 'tho, I agree that developers really do need to look at Android... 300 000 activations daily are huge numbers and you can't ignore them.
In my opinion it's IOS AND Android for the win... Competition between the two will just keep making phones better and better for us, the end user.
 
Who games on a phone...? I don't get how one needs anything more than some little time-wasters for the odd 5 minutes in a day that aren't filled with actual important stuff.

That being said, there are some damn impressive games for Android if you look in the right places.

+1.
 
Yep, it's called iTunes and it has games like FIFA '10 or '11, Madden NFL, Tiger Woods Golf, Need For Speed Undercover, Shift and Hot Pursuit, Resident Evil, GTA, EA's MMA, GT Racing, Real Racing, Modern Combat, Splinter Cell, Rage HD, Rugby10, Mirror's Edge... and on, and on, and on, and on...

If you are honestly that into gaming on a small device then I would much rather buy a psp or a nintendo DS instead.
 
If you are honestly that into gaming on a small device then I would much rather buy a psp or a nintendo DS instead.

I'm not actually, I kinda agree with News24's conclusion as well as enigma point... Also, I have a PSP... Check, you'll see I edited my post.
I admit, I'm in the IOS camp but some of those games with a retina display have to be seen to be believed...
Thing is, the platforms for developers to create apps that work for IOS and Android are out there... They need to get busy doing it.
Screens will get better out of competitive necessity, as will speed, memory and so on... We all win, don't we?
 
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