Game Journalists?
er... kinda like tech "journalists".
If you don't endorse the big releases, you don't get invited to the reveals and other functions.
If you don't endorse indie games... you're a corporate a'hole.
I honestly feel there is too much money in gaming publicity and not enough true independence.
For example, Top Gear, is the one car show that can do what the hell it wants and say what the hell it wants because it doesn't rely on advertising to buy it's groceries.
The views are biased, for sure... but.. not because Mercedes sends them a care package or offers to pay for their holiday in Dubai. They're biased because they're people, and people are biased. But at least the show is entertaining.
Tech journalism is a different animal.
Imagine if "Stuff Magazine" had to rubbish the latest Samsung curved UHD shiny penis and call it an over priced status symbol... right next to a full page advertisement for Samsung's new Galaxy note whateva...
Samsung would be like... broe... you mad? I'm taking my monies and going down the road. Oh... and no more paid flights and accommodation to our launch in Vegas. Kthxbaai.
Gaming journalism is the same.
There's too much happening behind the scenes that doesn't make it to the metascore.
As for anti-establishment and anti-corporate hate from the 4chan crowd... WOW!!! NOW THERE'S A FRIGGEN SURPRISE!!!
Imagine that!!!
You can't pander to everyone... but if you look carefully under the hate... it all stems from the same feeling we all have:
"How can a game which releases it's first major update in the same week it's released because it had so many bugs have a metascore of 98%? Who you trying to fool chaps?"
"Why are big developer companies buying smaller competing studios and canning their projects?"
"Howcome EA?"
"Minecraft FTW!"
"Pool has AIDS LOL!"
Sexism... ooooooo boy!
I'm not going near that minefield... but... I will say... that if one had to imagine the average game developer, draw assumptions about their gender, age, relationship status and prowess with members of the opposite sex, I'm pretty sure we all will have the same image in our minds.
Add that stereotype to the stereotype line manager... who just doesn't want to rock the boat.
Add that stereotype to the stereotypical executive who deals with numbers and sales figures...
What do you get???
Now... what do you get when you have a crazy rogue developer with more insanity than sense... spends his money on yellow Testarossas and coffee... does what the eff he likes instead of pandering to some marketing exec in a grey suit?
BOOM! History gets made.
Then... the business gets too big, the creatives lose the permission to be creative...
And you suddenly are marketing the 4th sequel in the "franchise" because it's easier to milk the awesome work done by the amazing original instead of working on the next ORIGINAL!
If you can't change that cycle... how you gonna change the sexism in game titles... when the money perpetuates the formula because it makes them MORE MONEY!!!
All those cosplay babes at ComicCon aren't doing the cause any favours either... but they're sure as F#@K not gamers with big boobies who have come to join in the fun at a geekfest... they're paid promo hookers who bring in the $$$ with their T&A.
I happen to know many "proper" (personal and inside joke - i mean hard news) journalists who work at varying news agencies. There are a cr@p load of ethical standards by which they are held... some by their professional standards boards or the news agencies themselves.
for example: A journalist working at agency "A" can't pay sources for inside info as an internal ethics policy. That agency happens to maintain it's credibility with it's consumers as well as it's detractors.
Whereas, tabloid "B" pays $$$ for scoops... yet they have never been regarded as a credible news source. Even by it's own readers.
What the gaming journalism fraternity needs is a well set out ethical framework. With recourse should there be legitimate transgressions. One can't go to the BSA for example and complain about factual inconsistencies in gaming reviews. It would be nice to know there is an independent watchdog body watching over these guys making sure they have to declare all interests every quarter so that if too many readers complain about a biased piece, one can point out conflicts of interest.
Exhibit A:
Search for South African reviews on "Next Gen Consoles". Read them... and ask yourself: "Is this journalist being fair, unbiased and balanced? Is this reviewer really taking the average gamer into account when writing this review? Or... Is this reviewer paying lip service to the needs and wants of the SA gamer, and writing a review to justify the donation of a $400 - $600 worth of gaming console together with as many titles as they desire? Is the person who is going to spend that type of money on a console, here in SA, really interested in certain online features or lack thereof (specifically with our current broadband infrastructure)?
Exhibit B:
Steam
Exhibit C:
Ask yourself how much you look forward to buying a game is based on hype/marketing?
Exhibit D: Why is "Sierra" coming back?