Will DirectX11 cause a revolution?

I don't think DX will ever gain as much momentum as DX 9 did. Not because of the PC, or OS, or hardware. The consoles are the money makers and the ones that dictate how things are done. The graphics advancements have died since xbox and ps3 have come out because THOSE are the target markets these day. Until PS4 and Xbox 720, don't expect to many advances in graphics.
 
The improvements from DX8 to DX9 were so massive, every gamer in the world were having wet dreams, I mean, hell, DX9 games, today in 2010 STILL look good!

I don't think from what I've seen in DX11, we'll see any changes or revolutions, just a niche market for ATI and Nvidia to line their pockets with
 
I don't think DX will ever gain as much momentum as DX 9 did. Not because of the PC, or OS, or hardware. The consoles are the money makers and the ones that dictate how things are done. The graphics advancements have died since xbox and ps3 have come out because THOSE are the target markets these day. Until PS4 and Xbox 720, don't expect to many advances in graphics.

+1,
It will be more economic/faster for devs to stick to DX9 when porting from the XBox360 but there might be the few throwing in some extras and using DX11. DX11 will thrive on PC only releases and things will really change when the next gen consoles comes, but by then DX12/13 will be in the headlines.
 
I would prefer it if they used an open standard instead so you have cross platform compatibility and easy porting.
 
I would prefer it if they used an open standard instead so you have cross platform compatibility and easy porting.

OpenGL's been around for many years but it hardly gets used on PC.

I don't think we'll see any benefit worth caring about from DX11 until the next set of consoles come out.
 
OpenGL's been around for many years but it hardly gets used on PC.

I don't think we'll see any benefit worth caring about from DX11 until the next set of consoles come out.

With valve opening steam up to macs, I'd actually say that we'd get an increase openGL adoption for games (considering that macs can't use DX). I'd even stretch it and say that there is a good chance that console makers would be seriously considering openGL. The ease of porting games from console to Windows AND OSX AND Linux would be far to tempting.
 
"I expect DX11 will gain widespread adoption..."

I must confess, I haven't read the article (yet), but I don't think people choose the technologies that are thrown at them, especially when it comes to Windows/Mac.
 
With valve opening steam up to macs, I'd actually say that we'd get an increase openGL adoption for games (considering that macs can't use DX). I'd even stretch it and say that there is a good chance that console makers would be seriously considering openGL. The ease of porting games from console to Windows AND OSX AND Linux would be far to tempting.

I'd love that. The only reason I still stick to windows is gaming.
 
With valve opening steam up to macs, I'd actually say that we'd get an increase openGL adoption for games (considering that macs can't use DX). I'd even stretch it and say that there is a good chance that console makers would be seriously considering openGL. The ease of porting games from console to Windows AND OSX AND Linux would be far to tempting.

You have to consider the size of the MAC market aswell, and outside Apple Land (the US), relative to the PC market, MACs have very little share. I see where Steam releases will have dual compatibility, but not all developers are prepared to go that route (besides big ol' Valve ofcourse).
 
With valve opening steam up to macs, I'd actually say that we'd get an increase openGL adoption for games (considering that macs can't use DX). I'd even stretch it and say that there is a good chance that console makers would be seriously considering openGL. The ease of porting games from console to Windows AND OSX AND Linux would be far to tempting.

PS3 runs OpenGL, as well as Android, iPhone, Wii, Gamecube, Symbian, PSP and Nintendo DS. Microsoft provides the exception, not the rule, and with the growing number of non MS devices that will need games written for them, it would be a terrible idea to develop using DirectX. I expect that DirectX use will diminish as current game developers move on from their roles as developers.
 
I just installed a HD5770 in my brother's PC and ran Unigine Heaven Benchmark v2.0 with both DX10 and DX11. It's such a huge difference in detail and the performance decrease is minimal in relation to the detail gained. Looks amazing!
 
DX11 will be the new standard DX version for a few years to come. Just like DX9c was standard long after DX10 was released.

OpenGL would be awesome. They are lagging behind a bit though.
 
PS3 runs OpenGL, as well as Android, iPhone, Wii, Gamecube, Symbian, PSP and Nintendo DS. Microsoft provides the exception, not the rule, and with the growing number of non MS devices that will need games written for them, it would be a terrible idea to develop using DirectX. I expect that DirectX use will diminish as current game developers move on from their roles as developers.

I was under the impression that the wii/ps3 used a self derived branch of openGL, and not the native openGL?
 
You have to consider the size of the MAC market aswell, and outside Apple Land (the US), relative to the PC market, MACs have very little share.

Ummm, sorry to put a dampener on your ignorant Mac bashing, but include the Linux, certain consoles and mobile device market as well as most other OSs to this statement and the market suddenly becomes massive. In fact Direct is only used my M$. Rumours are Steam is porting to Linux and now with OpenGL engine they can easily do the same for these other platforms.
 
Last edited:
I was under the impression that the wii/ps3 used a self derived branch of openGL, and not the native openGL?

They use a subset of OpenGL, called OpenGL ES (OpenGL for Embedded Systems)
 
Ummm, sorry to put a dampener on your ignorant Mac bashing, but include the Linux, certain consoles and mobile device market as well as most other OSs to this statement and the market suddenly becomes massive. In fact Direct is only used my M$. Rumours are Steam is porting to Linux and now with OpenGL engine they can easily do the same for these other platforms.

Just to add OpenGL is also usd by many 3D CAD & visualisation stuff etc and then there is Adobe as another example. It's marketshare is pretty big (and rns on every platform), it's just gaming where it's not as big but I hope that changes soon with valve releasing for OS X and Linux in the near future.
 
Top
Sign up to the MyBroadband newsletter
X