Wow Patch 3.3

I'm liking the insta-teleport to/from instances and back to your original location.

This will totally kick mages in the panty by making them a lot less useful

especially gnome mages ...

I hate how much of a quick-fix the game has become. Everything is generalising and being made available to everyone so much. After Cataclysm they might as well release a single player version of WoW. You won't need the community of players anymore for anything.
 
Okay, lets assume a warlock has 3000 spellpower.

Immolate is a 1.5sec cast. The direct damage portion is 450 + 0.2 * 3000 = 1050.

If you consider 1050 damage as bursty then yes it's very bursty. In reality tho it's not.

Also you should do some research as to how OP conflagrate used to be, it used to be the full 15sec of immolate DoT instantly. Hence we had warlocks critting for 22k instantly on a 10sec c/d. This was nerfed due to PvP QQ. It now, in my gear raid buffed with trinkets and all gets to about 4.2k spellpower, hits for around 22k - 23k given optimal conditions in raids. Yes that's a lot of damage but it's on a 10sec c/d.

Lets do some very basic napkin maths here to prove why it's a nerf. The biggest reason it's a nerf currently is that the DoT portion does not benefit from Fire and Brimestone at all thus effectively loses 25% crit.

Previous Conflag. 12sec worth of immolate damage instantly.
New Conflag. 9sec worth of immolate damage instantly + 1 tick of immolate.

We'll use a base crit of 10% here and add the extra 25% to the initial conflag due to Fire and Brimestone.

Old Conlfag:

Note: the 4 is there to simulate 4 ticks as each tick happens once every 3 seconds thus 12 seconds of immolate equates to 4 ticks.

(4 * (750 + (0.2 * 3000))) = 5400 with a 35% chance to crit.

New Conflag:

Note: the 3 is there to simulate 3 ticks as each tick happens once every 3 seconds thus 9 seconds of immolate equates to 3 ticks.

(3 * (750 + (0.2 * 3000))) = 4050 with a 35% chance to crit
(1 * (750 + (0.2 * 3000))) = 1350 with 10% chance to crit.

While the tick is suppose to make up the DPS loss and nerf the burst, by it not benefiting from the massive crit % bonus Fire and Brimestone gives it is effectively a DPS loss.

Hope this clears it up.

EDIT

messed up co-efficient, altered to reflect the correct co-efficient.

Source: http://www.wowwiki.com/Spell_power_coefficient

www.elitistjerks.com

96 pages on this patch for warlocks alone. You might find that reading interresting :)

edit: Forgot to add....

Overall DPS increase in patch 3.3 = 400 DPS
 
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@WiT8litZ, I agree m8, I realy miss CC in instances and not just running and killing from one instance to a next one.....I miss TBC Hc ^_^

Mages never sheep....the only place they do is in PvP lol
 
www.elitistjerks.com

96 pages on this patch for warlocks alone. You might find that reading interresting :)

edit: Forgot to add....

Overall DPS increase in patch 3.3 = 400 DPS

Don't know where yo get 400 DPS.

3.3 Numbers

3.2 Numbers

To sum up, destruction, the spec that uses conflag and has it buffed the heaviest...

3.3

03_13_55 - 10 272 DPS
00_13_58 - 10 236 DPS

3.2

03_13_55 - 10 156 DPS
00_13_58 - 10 121 DPS

03_13_55 - Net DPS gain 116 DPS.
00_13_58 - Net DPS gain 115 DPS.

@WiT8litZ, I agree m8, I realy miss CC in instances and not just running and killing from one instance to a next one.....I miss TBC Hc ^_^

Mages never sheep....the only place they do is in PvP lol

I remember the sunwell packs at the start of the instance, sheep 3 adds, sap 1, nuke 1 tank 3. Fun times.
 
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Frankly, I welcome a conflag nerf. Got crit for 12k in a BG the other day, effectively 2shot. That's on my mage with 18k hp and 500 resi - not great but not exactly a noob 80 in greens either.
Back in the day, this kind of ridiculous crap would have caused mass rioting.
While they're at it, they should nerf Lava Burst/Flame Shock. The burst damage that some class specs can do is ruining pvp in this game. Also, healers that never go oom. Srsly. Resto droods. Can they even be killed by anything less than 3 dps?
 
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Naaah AQ40 was my favourite !
40 man battles > 25 man ones.

SWP was semi hard, with muru being the exception... wiped 3 months solid there before we got muru pre-nerf down.

KJ was a epic battle yea, but damn, if you ever done Cthun at level 60, you would understand just how bad it sounds when you face the big eye-ball and you hear the voices "You are now facing a God"
 
Frankly, I welcome a conflag nerf. Got crit for 12k in a BG the other day, effectively 2shot. That's on my mage with 18k hp and 500 resi - not great but not exactly a noob 80 in greens either.
Back in the day, this kind of ridiculous crap would have caused mass rioting.
While they're at it, they should nerf Lava Burst/Flame Shock. The burst damage that some class specs can do is ruining pvp in this game. Also, healers that never go oom. Srsly. Resto droods. Can they even be killed by anything less than 3 dps?

I'm not arguing that the _burst_ portion needed a nerf, no one is. I'm arguing that considering how it hinges destro DPS they should buff something else to compensate. Warlocks aren't leading the pack so nerfing the only viable PvE spec is a kick in the pants that we don't need.

BTW, you want true horror go watch a wizard cleave comp, Holy Paladin, Destro Lock, Ele Shaman. Aura Mastery + Concentration Aura, hello 2 un-interrupt able burst machines, inc lava burst, conflag, chaosbolt.

Burst has been a problem this whole bloody expansion, Shadow Frost DK's and Arcane mages blew people up in 2 GCD's in S5. In S6 warrior's killed people in blade storms. Hamstring, Hamstring, it procs, start Bldestorm, person trinkets your druid roots, GG game over.

Bring back 45 minute arena games I say!
 
Don't know where yo get 400 DPS.

3.3 Numbers

3.2 Numbers

To sum up, destruction, the spec that uses conflag and has it buffed the heaviest...

3.3

03_13_55 - 10 272 DPS
00_13_58 - 10 236 DPS

3.2

03_13_55 - 10 156 DPS
00_13_58 - 10 121 DPS

03_13_55 - Net DPS gain 116 DPS.
00_13_58 - Net DPS gain 115 DPS.



I remember the sunwell packs at the start of the instance, sheep 3 adds, sap 1, nuke 1 tank 3. Fun times.

you missed the very first post in the warlock section or EJ?

These are results of 10k iterations with a fight time of 5 minutes using a Simulationcraft updated for 3.3.0 and assuming best-in-slot Coliseum gear (no T10 bonuses).



Sorry I was looking at my build :o


Maybe time to QQ less and respec to Affliction:

10443 - Warlock_t9_55_00_16

9399 - Warlock_t9_55_00_16

That is a 1.1k Increase in DPS

But lets get back to your QQ'ng about your nerf where you efectively get MORE DPS than 3.2 :confused:

Massive nerf.....
 
The DPS gain for destruction comes from Ruin now affecting the Imp's firebolts, not from the Conflag change. Previously the Imp's firebolts used to do 100% crit damage and they'll now do 200% crit damage. That's where the DPS gain came from, not from Conflag. Conflag change actually hurt the spec.

Affliction is so meh tbh and it hinges heavily on some assumed workings of the Quick Decay glyph. If it doesn't work as initially thought Affliction could well go falling back down.

That and we have a talent that makes Haunt refresh Corruption, with sufficient haste Corruption falls off before Haunt comes off cool down. Pointless talent don't you think?
 
Also, healers that never go oom. Srsly. Resto droods. Can they even be killed by anything less than 3 dps?

If i see a resto druid on my lock i /wave. I will NEVER kill him 1v1. Its completely pointless, i dont even attempt it anymore. Only way to stop it is to keep the bastard tree completely silenced, or mana burn for a few hours.
 
If i see a resto druid on my lock i /wave. I will NEVER kill him 1v1. Its completely pointless, i dont even attempt it anymore. Only way to stop it is to keep the bastard tree completely silenced, or mana burn for a few hours.

I just banish them so they can't heal anyone :D
 
Then you can't damage them either :)

No way I can kill them so I take away their healing on the other targets I can kill :p

Trying to kill a tree is like running at a wall full speed thinking you will run through it :D Just aint going to happen. Banish him and kill the guys he is/was healing.
 
If he stays in tree form when he sees you he deserves to get banished.
 
I don't think there are many healers that can be taken down 1v1 unless your class possesses an MS type effect.
 
I think they should fix res gear in PvP as a fully geared PvE Warlock/Pally DPS really high and crits are insane....where as if you gear for PvP you can not compete against them.

I'm sitting with 900 Res on my Disc Priest and some PvE geared Rogues can kill me without getting 1 Penance of due to a HUGE a count of damage where a equaled PvP geared Rogue, I will at least have a chance.

If you do PvP as a DPS you should have a mix of PvE and PvP gear...I do'nt agree with that but that's how Blizz made it.
 
Game isn't balanced around 1v1 nor 2v2 for that matter.
 
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