Wow Patch 3.3

I can not accept it from work, could you post them here if possible please?
 
User Interface

Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
Quest Tracking Feature
This system is currently under development and is not fully functional.
Dungeon System
This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
Players can join as individuals, as a full group, or a partial group to look for additional party members.
Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
Players can choose the Random Dungeon option.
The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
Players can be placed in a group for a random dungeon no more than once every 15 minutes.
Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System.
Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
Pick-Up Groups
Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
A Player will not be placed in a group with people on his or her Ignore list.
Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Players will be able to roll on items with a required minimum level higher than a player's current level.
Looking For Raid
There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR."
Players will be able to browse the system manually for any other players looking for a raid dungeon group.
While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface.
Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore List.
Buffs and Debuffs: This is a new section added to Interface Options.
New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.
Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
Dungeon & Raid Difficult Display: A group's dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.
 
I'm liking the insta-teleport to/from instances and back to your original location.

This will totally kick mages in the panty by making them a lot less useful

especially gnome mages ...
 
Lots of instance and LFG changes....hows the class change look like?
 
very interesting for other classes I am a fury warrior as usual nothing for us lol did post link up top
 
I can not access the link at work ^_^. Can only read posts
 
The Dungeon System sounds pretty cool.

I think the "A Vote Kick" feature will be used a lot :D
 
I like sound of the new dungeon system, specially for an alt whore like me :) Reason why i dont normally join groups is because people always pawn it, then you left in the middle of nowhere. Atleast now when its over you returned to your original place. Win!
 
I see "Sunwell Radiance II" has just been blue posted, 20% nerf to dodge for all tanks - Chill of Icecrown or something like that, yet again Blizz acknowledge avoidance is out of control.
 
Druids

Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
Talents
Balance
Force of Nature: Health on the treants has been increased.
Feral Combat
Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
Restoration
Gift of the Earthmother: Redesigned. This talent now increases spell haste and reduces the base global cooldown by 2/4/6/8/10% instead of its previous effect.
Pets
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunters

Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
Talents
Beast Mastery
Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
Pets
Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
Venom Web Spray: Range increased from 20 yards to 30 yards.
Web: Range increased from 20 yards to 30 yards.
Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite
 
Priests

Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
Talents
Shadow
Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
Vampiric Embrace: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
Pet
Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players
 
The Ice Crown Radiance thing pisses me off.

"Hai guys we screwed up avoidance scaling, again, after we said we wouldn't."
 
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