30fps is cinematic!

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Well, it is kinda sad when you've stopped laughing at this and looked at today's time stamp. In 2022 people will still tell you that 30fps gaming (or their cutscenes) are cinematic. It isn't and for most of the time it was a lie to hide behind your bad performance or the inability of a platform. Fine, if we move over to actual movies then some people just don't like buttery smooth scenes, but I can assure you 60fps+ animations just are better. For real life renditions it is debatable up to the point of preference and I personally prefer more over less in most cases.

Back to gaming... Checks 144hz screen. Checks "30fs is cinematic". Whishes for 200fps+ gaming...

Note: I guess most you or at least some of you would not remember that there were not such as set in stone 60fps max gaming on LCDs before we finally returned to more as it was the case with CRTs.
 
24fps is crap.

It's unfathomable to me how people can prefer low fps to higher fps in any format. "Hurr durr soap opera effect".
Reminds me of the old days when console fans said 30fps is all you need.
 
In games 60fps and up.

In VR 90fps and up

In film. 30fps works because a shutter stays open for the majority of the frame time inducing real motion blur. This smearing of the image is what tricks the brain into processing it as butter smooth. Motion blur in games are either too much or resource intensive and is normally not related to shutter time but rather a lazy post processing effect.
 
24fps is crap.

It's unfathomable to me how people can prefer low fps to higher fps in any format. "Hurr durr soap opera effect".
Reminds me of the old days when console fans said 30fps is all you need.
No console fan ever said 30fps is all you need, it's what sadly could be done by the consoles to get the graphics up. The 6th generation had quite a lot of 60fps games, by the seventh generation when res went up to 720p the fps dropped.
But a lot of PC games in the 90s you'd be lucky if you got 30fps, a lot of the times you'd may just get there. But it was a different time and we accepted it, one of the reasons the PS1 got so popular was that it had a lot of games running at 60fps. But a CRT could handle the VRR for gaming so dipping below a certain frame rate wasn't so bad as the screen wouldn't tear.
 
Sometimes when playing with a controller I feel like I have more control playing at 30FPS.

Edit: I think the game I was thinking of where this was the case is Gears Of War.
 
Sometimes when playing with a controller I feel like I have more control playing at 30FPS.

Edit: I think the game I was thinking of where this was the case is Gears Of War.
Too slow gramps? Gears and Deadspace are excellent titles to get you started on how to use a controller not forgetting things like SEUM and Ghostrunner.

Side note: Wish one could delete your own thread...
 
24fps is crap.

It's unfathomable to me how people can prefer low fps to higher fps in any format. "Hurr durr soap opera effect".
Reminds me of the old days when console fans said 30fps is all you need.

Something that I dont quite understand is that YouTube and game (cinematics) are perfectly fine on 60FPS but the second I try watch a movie on a TV with the high refresh rate processing feels super weird.
 
It might be the automatic smoothing technology that the TV uses.

A correctly set up SVP or similar (or obviously a 60fps shot movie) looks much better to me than the tearing/jittering of low fps movies/series - especially evident when the camera pans and you see the low fps.
 
Most cinema movies are actually screened at 24fps.

Yes, but also at a shutter speed of 1/48 if the framerate is 24fps. That gives it the nice blur that is just blurry enough to look cinematic at 24fps.

Games don't have that realistic motion blur, so 30fps is just bad.
 
It might be the automatic smoothing technology that the TV uses.

A correctly set up SVP or similar (or obviously a 60fps shot movie) looks much better to me than the tearing/jittering of low fps movies/series - especially evident when the camera pans and you see the low fps.

If it was shot well, with a 1/48ms shutter speed, it shouldn't look jittery.
 
IIRC 24fps comes from being the minimum viable framerate for human vision to interpret as motion in a near completely dark room emitting from a projection screen at about 50 lux. Hence all early film equipment was built as such to keep costs down

24 FPS with modern screens and recording equipment is an aesthetic. With HDR, low frames hurt more than it sets the mood imo.

Just watch - first TV shows will start showing up in 60 or 120 Hz, and films (especially fiction and science fiction) will follow. It makes HDR muuuuch more impressive
 
IIRC 24fps comes from being the minimum viable framerate for human vision to interpret as motion in a near completely dark room emitting from a projection screen at about 50 lux. Hence all early film equipment was built as such to keep costs down

24 FPS with modern screens and recording equipment is an aesthetic. With HDR, low frames hurt more than it sets the mood imo.

Just watch - first TV shows will start showing up in 60 or 120 Hz, and films (especially fiction and science fiction) will follow. It makes HDR muuuuch more impressive
Had nothing to do with the human eye, it actually was a hack to sync sound to the film back when movies first became talkies.
Before that it could be 21 fps or 23fps no real standard.
Edit: Anything around 12fps or higher would be seen as moving that's why when you flip those cartoons drawn in the corners of books can be moving, but ideally the higher the frame rate the less fatigue to the eye.
 
IIRC 24fps comes from being the minimum viable framerate for human vision to interpret as motion in a near completely dark room emitting from a projection screen at about 50 lux. Hence all early film equipment was built as such to keep costs down

24 FPS with modern screens and recording equipment is an aesthetic. With HDR, low frames hurt more than it sets the mood imo.

Just watch - first TV shows will start showing up in 60 or 120 Hz, and films (especially fiction and science fiction) will follow. It makes HDR muuuuch more impressive
Gosh I really hope not.

High frame rate gaming is fantastic, the more the merrier, but I didn't feel so good after the first 30mins of 59.98fps Gemini Man (not to mention, it actually made the film look cheap this way, like a soap opera, disregarding any advantage HDR would bring in this case). I could probably take a few high action scenes done this way, similar to scenes switching to IMAX ratios where needed, but not an entire movie / series.
 
IIRC 24fps comes from being the minimum viable framerate for human vision to interpret as motion in a near completely dark room emitting from a projection screen at about 50 lux. Hence all early film equipment was built as such to keep costs down

24 FPS with modern screens and recording equipment is an aesthetic. With HDR, low frames hurt more than it sets the mood imo.

Just watch - first TV shows will start showing up in 60 or 120 Hz, and films (especially fiction and science fiction) will follow. It makes HDR muuuuch more impressive

24fps will always be the standard for cinema and film.

 
24fps is crap.

It's unfathomable to me how people can prefer low fps to higher fps in any format. "Hurr durr soap opera effect".
Reminds me of the old days when console fans said 30fps is all you need.
I've been watching a lot of 60 FPS content on YouTube lately and the soap opera effect is certainly noticeable, but not as much of an issue for me as for some others who complain of motion sickness/nausea.
 
24fps is crap.

It's unfathomable to me how people can prefer low fps to higher fps in any format. "Hurr durr soap opera effect".
Reminds me of the old days when console fans said 30fps is all you need.

For cinematics it’s perfectly fine.

Soap opera effect is only a problem when the frames are fakes above 24fps.

It’s not an issue when the frame rate is real.

It’s a product of interpolation.
 
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