3D graphics rendered on the cloud

OTOY engineers speaking at the event theorised that once bandwidth reaches a 20Mb/s threshold, their software can deliver 1080p frames to the client, with network lag being the only discernable difference between an equivalent client-side rendering solution.

Just some quick maths:
2.5MB/s
150MB/minute
8.8GB/hour

Lets say you play 2 hours per weekday and 5 hours per weekend

15*4*8.8 = 528GB per month.

Or, to relate, a 1Gig cap is enough to play for 6.8 minutes.

Pathetic how sad our internet really is. Pathetic. :sick:

Oh, same goes for any HD streaming service, movies, games, youtube, pr0n, etc...

SA != HD Ready. :mad:
 
LoL @ Comments!!

Awesome technology. Unfortunately SA Telecoms going to hold us back, as usual. What to do?
 
I don't see this working. Apart from the lag factor of having to wait for the fully rendered frames to transmit across the internet, not to mention the latency issues already present while trying to play locally rendered online games, there is also the question of exactly how many GPUs would be required to run such a service?

Also, screen resolutions are constantly getting higher which of course means a bigger image, which in turn means more bandwidth is required. In theory a nice idea, but I think this technology may be quite a few years from reality.
 
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