I wish you guys would just admit and properly look into the fact that Diablo 3 traffic is being shaped by p2p instead of shoving your heads in the sand and thinking everything is perfect, because honestly, this is complete s%#t....
My shaping is back down to - Shaping Policy: 25% Download/ 12.5% P2P
Once again im sitting at a 2000-3000ms latency in Diablo 3, my account is a 1mb account. 12.5% of 1mbit IS NOT ENOUGH FOR AN ONLINE GAME THAT IS 75% SERVER-SIDE!
So now that you cannot say "capacity issues" I guess I'll get the usual "throughput won't affect latency" crap... Diablo 3 has a major reliance on server-side processing and generating of game environments/monsters etc. When i play the game on any other account that is NOT my uncapped account, the game has a constant stream of 25kB/s DL... So throughput limitations (10kB/s) will clearly affect the games ability to function.
The funny part is, if I use another account and limit the games traffic (using netlimiter) to 10kB/s... i get the exact same results.
Currently, Afrihost is going down as my worst ever internet experience.