True, but a lot of the times, you can't use it in time. For example a warior wil run in on his mount use a dismount/charge macro before you can even get your blind of you are stunned (I use a blind macro so that I do not need to change target, helps sometimes) and next thing you get a series out of control actions on your character and its lost. I sometimes find it easier to vanish sap incoming target (imp sap ftw) and then continiou on my current target with a second cheapshot then blind the target before sap runs out. This is the optimal situation but 50% of the time not the case. Remember even on 200ms latency you have your bad luck.
Thanks tinuva. what is the name of the disarm ability? can you also give me some rotations? with what to start with etc. you dont happen to be a mutilate rogue by any chance?
Yeah I am.
The disarm ability changed, used to be a talent but is now a core ability called dismantle:
http://thottbot.com/s51722
I am dual spec, combat for pve (meh, char was this spec when I bought it so its not 100% tweaked yet to what I would like) and mutilate for PvP. I had to redo this, as I used a template from some forums, but found it was not perfect for my playing style.
The char had PvE epic daggers and pve epic items and 0 pvp items. So I started from scratch with that, but the epic pve gear did give me a huge boost to start off with. Most classes if you get the jump on them are easy with the damage I could do, So CS->mutilate->KS->mutilate->evis usually kill most of my targets, if not and I need a little bit more time,
caster/healer: CS->mutilate->KS->mutilate->silence->mutilate->evis
melee: CS->mutilate->KS->mutilate->dismantle->mutilate->evis
In a few cases you will walk into a top ranked arena player and the above won;t work, ie. they will break this with their trinket (or a mage blink/ib, hunters go pet zerk mode) and you will have to make something up on the spot. I never really follow a rule at this point, I just re-act in the best way possible, sometimes you can still win, sometimes not. For locks/priests/druids ect you pop clos almost immediately after they trinket, because they will follow up with fear/deathcoil/typhoon or whathaveyou and you can prevent their next ultra cool move. With warriors you dismantle asap. If a rogue gets the jump on you, GG you probably already lost if you dont have trinket ready for after kidney shot. Most of it come down to experience though, and a lot of it I dont even remember to mention here. Most of these things you learn by losing a lot, trying new things, figure out what the guy did when you lost the game and prevent it in the future.
Ie. In tbc I had al frost mages figured out, could beat every single one of them. Then came along a fire mage and I lost badly purely, because this guy had the talent that had a chance to stun you on every melee hit you have against the mage. It was impossible to win this mage outside of lolcloak.
Great against warriors without dismantle, suck a lot vs most other classes. But they have 1 thing that 5v5 arena teams would love...
Imp ***.
Its the spec that will feel the closest to that of a warrior in pvp, when you really dont need stealth, you use raw power and defense to keep the upperhand. Ie. lots of dodge/parry/fear resist(used to be, now it shortens it?), 4% less damage ect ect.
I still prefer mutilate, because I can have 2 non slowing poisons on, and the spec still applies cripling poison. Win for me, its as good as having 3 poisons on + mutilate you dont have to stand behind the target anymore, what a win!