Yeah, it would be unfair to simply imply that Android is poor quality, I don't think that's the case at all. It serves a different purpose and is an open platform that runs on a variety of hardware configurations whereas Apple is a closed platform that runs on a small subset of hardware configurations. Of course they would lose a certain level of performance the moment they support nearly everything while Apple get to focus on optimizing for their own hardware. So in the end both have their pro's and con's.
Also, Apple's product gives me as a developer a superior product to work with, because I have far less variance to worry about while on Android nearly every device I want to target I have to check that it works. In many ways, it's the old Symbian problem with J2ME all over again, though not quite as bad. I dread working on Android, it's that much of an annoyance to me. Granted, I worked for Vodacom years ago and spent a lot of time cross porting J2ME stuff between the multitude of handsets, a task I hated so much I don't even put it on my CV in fear I'd have to do it again so maybe I get annoyed a little too soon on Android. It doesn't change the facts though.
So I know it's not a popular opinion, but it's the truth at least in my experience and in that of those peers I have who also make games.