Battlefield 2

TheSaint

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Aug 30, 2005
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killadoob said:
i hope so i mean just to get to 39000 has taken me 4 or 5 months i mean by the time i get to 250000 we are talking 2-4 years
I hope i'm not still playing BF2 in 4 years time

after the all nighter i pulled i dont think my body would be up for 4 years of it and then theres always going to be new games ;) .
 

Drusky

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Sep 6, 2005
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for those too lazy to click a link:

Battlefield 2 1.03 Update Enters Final QA Pass

That's right, troops. Barring any last minute issues, the 1.03 Update is only a few days from release now. We thought this occasion warranted a post covering the major features and fixes coming in 1.03, so settle back and enjoy.

Wake Island 2007

That's right, the 1.03 update bundles the first Official map release from EA and DICE. In this case the map is a modern-era update of one of the most popular maps from Battlefield 1942 -- Wake Island. The People's Liberation Army has invaded Wake to threaten American supply lines. In response the US Marine Corps has been dispatched to reclaim the island.

The new Wake Island map comes to you free of charge thanks to Fileplanet’s new Battlefield 2 Channel. Visit it at http://www.fileplanet.com/battlefield2.shtml.

New Features

Stats compare - view the extended stats details for any other player in your BFHQ simply by double-clicking on their name on the leader board or using the new search feature
Server Favorites and History - find your favorite servers that much easier. No more searching for them through the main server list
Nickname Prefix - Add and change your clan tag to your account name at will. No more creating alternate account names to cover the changes in your competitive lifestyle
Supply Drop Icons - Supply drops now appear on the main map and within the 3D Map. Find that elusive supply drop much, much quicker
Points for Destroying Command Objects - players now receive points for destroying the commander's toys. Special Forces players rejoice
Server Reserved Slots - Server Operators can now set aside slots for their admins to join a full server at any time
Vehicle Passengers - the names of players in a vehicle with you are now displayed when you enter or change seats
Countermeasures - a reload bar has been added for vehicle countermeasures. You'll always know now when you can set off that next flare

Tweaks

Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers
Mod Support - Mods now work properly with the Dedicated Server! Additionally, the game will automatically switch mods when joining a server that is running a mod you have installed but do not have activated
Map tweaks - Spawn menu map and Commander maps now scale based on the size of the level being played (16, 32 or 64 players). Mini-map also scales automatically based on the vehicle type you are using (manual changes to zoom levels are remembered as well)
Commander scoring - No more TKs from Artillery
Vehicle tweaks - No more accidental kills from bumping a friend with your tank (try to avoid hitting him at speed though) and no more struggling uphill in an APC. Also no more improper TK allocation from vehicle explosions
Auto Team Balance tweaks - Commanders and Squad Leaders now immune to team switch
Anti-Air Missiles - These are now much more effective against fast-movers
 

useless

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Patch 1.03 TBA tomorrow ( 5th October ) perhaps and weighing at 175MB... i can just see a hotfix as a follow up... lol!
 

thisgeek

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Patch Preview here: http://pc.ign.com/articles/655/655507p1.html

Btw, the "Patch Tomorrow" was posted on the 3rd - So it's due on the 4th, ie, today for us. By the time we get it it will prolly be the 5th tho. :D

I'm pretty sure the mirrors are going to be VERY busy with everybody trying to grab that file.

Hopefully SGS will be on the ball with it.
 

killadoob

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Jan 30, 2004
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ummm i think this patch will be the one because i can tell i doubt they have picked their noses since the last one

ea always manage to fix thier games once millions have bought it lol
 

Albereth

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Drusky said:
Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers

Well that should certainly rain on a bunch of peoples' parade. Can't exactly remember but it seems Rock0 types have absolutley no shame in the raping game.

Mastuur City - around 8.30 last night - I think people started to have enough and the helicopters were toasted time and again. The points system should change to have minuses for losing crew if the chopper goes pop. It'll make you think twice before making the 'let's go chopper hopping' offers.
 

gkm

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Albereth said:
Well that should certainly rain on a bunch of peoples' parade. Can't exactly remember but it seems Rock0 types have absolutley no shame in the raping game.

Mastuur City - around 8.30 last night - I think people started to have enough and the helicopters were toasted time and again. The points system should change to have minuses for losing crew if the chopper goes pop. It'll make you think twice before making the 'let's go chopper hopping' offers.

The better AA system should make chopper hopping less interesting. At the moment it is very hard to shoot down a chopper with AA and nearly impossible to shoot down an airplane. I have only succeeded once in shooting down an airplane at speed and that was with the AA armor gun rather than missiles. Which makes me a bit pissed when the same guy in a plane has killed me about 10 times in a round and I can do nothing to take revenge.

For a chopper, at the moment I feel that even my rifle tend to work better than the AA missiles. :(
 

Albereth

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gkm said:
For a chopper, at the moment I feel that even my rifle tend to work better than the AA missiles. :(

I am telling you, the .50 sniper rifle drops helicopters, door gunners, people hanging out the back, the lot. Get a couple of those on a point raper and he'll think twice about hovering over a flag.

Hopefully the new changes will make it impossible to take a flag unless the chopper is on the ground - or better still - you can't be in a chopper to take the flag down. And, the choppers and planes should have to land to resupply and repair.
 

killadoob

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they dont need to change anything about the black hawks

just need to have it landing to repair everything will be sorted

the aa needs to lock on and hit the target like it does in real life which will render chopper s useless because flares in real dont stop AA missiles
 

thisgeek

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As far as I understand it, you will be able to hover still, but only the pilot will actually count as being in the zone. If the other guys want to contribute to capturing the flag, they will have to hop out.

Same thing if you're in an APC.
 

useless

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should make the game more fun as the chopper occupants are vulnerable on the ground... bring it on!
 

gkm

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Yes, that would certainly increase the value of the Assault rifle grenades.
 

Drusky

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thisgeek said:
As far as I understand it, you will be able to hover still, but only the pilot will actually count as being in the zone. If the other guys want to contribute to capturing the flag, they will have to hop out.

Same thing if you're in an APC.

This should make life interesting. I am usually spec ops. So I like to pop out from round a corner or under a rock and sticky a can of peeps at a flag. Boom.
defended flag
defended flag
defended flag
defended flag
defended flag

Now there will be multiple targets all with a good open view. Can only hope they bunch nicely.
 

stoke

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Aug 7, 2003
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@drusky - hmmmmm - will be grabbing fast vehicle and providing drusky a removal service at flags from now on.
Thanks for the tip - LOL. :p
 
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