BitCo Consumer Review

IP Address BF4 Xbox One Server 159.153.85.108:30006

Sorry it took so long, they bury the bloody IP!

I'll hit this one too and post results

Have you tried using a network cable to connect to the console and see if it's better?
 
Did a short test without load on the link and there was not Packet Loss....go figure

Would be great to have an explanation on this, play the game and get up to 15%packet loss, do a ping test without load via cmd prompt and you get 0% packet loss!!!


Reply from 159.153.85.108: bytes=32 time=348ms TTL=119
Reply from 159.153.85.108: bytes=32 time=349ms TTL=119
Reply from 159.153.85.108: bytes=32 time=352ms TTL=119
Reply from 159.153.85.108: bytes=32 time=349ms TTL=119
Reply from 159.153.85.108: bytes=32 time=348ms TTL=119
Reply from 159.153.85.108: bytes=32 time=349ms TTL=119
Reply from 159.153.85.108: bytes=32 time=348ms TTL=119
Reply from 159.153.85.108: bytes=32 time=349ms TTL=119
Reply from 159.153.85.108: bytes=32 time=349ms TTL=119
Reply from 159.153.85.108: bytes=32 time=348ms TTL=119
Reply from 159.153.85.108: bytes=32 time=348ms TTL=119
Reply from 159.153.85.108: bytes=32 time=350ms TTL=119
Reply from 159.153.85.108: bytes=32 time=349ms TTL=119
Reply from 159.153.85.108: bytes=32 time=349ms TTL=119
Reply from 159.153.85.108: bytes=32 time=349ms TTL=119
Reply from 159.153.85.108: bytes=32 time=348ms TTL=119
Reply from 159.153.85.108: bytes=32 time=348ms TTL=119
Reply from 159.153.85.108: bytes=32 time=348ms TTL=119

Ping statistics for 159.153.85.108:
Packets: Sent = 1000, Received = 999, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 348ms, Maximum = 352ms, Average = 348ms
 
I'll hit this one too and post results

Have you tried using a network cable to connect to the console and see if it's better?

The console is connected via a LAN, the NAT, Port Forwarding and IP'S are all optimized
 
Did a short test without load on the link and there was not Packet Loss....go figure

Would be great to have an explanation on this, play the game and get up to 15%packet loss, do a ping test without load via cmd prompt and you get 0% packet loss!!!


My result:

Reply from 159.153.85.108: bytes=32 time=355ms TTL=119
Reply from 159.153.85.108: bytes=32 time=350ms TTL=119
Reply from 159.153.85.108: bytes=32 time=351ms TTL=119
Reply from 159.153.85.108: bytes=32 time=350ms TTL=119
Reply from 159.153.85.108: bytes=32 time=350ms TTL=119

Ping statistics for 159.153.85.108:
Packets: Sent = 1000, Received = 995, Lost = 5 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 349ms, Maximum = 450ms, Average = 351ms

I have no idea why you getting that amount of packet loss
 
My result:



I have no idea why you getting that amount of packet loss

@Mike @Garth @Bitco

Guys need some feed back on this please.

Thanks for all your efforts to date with regards to this BF4 issue, your efforts are appreciated.

Game play seems to be improving, still a load of packet loss followed by lag and rubber banding, still battling with matchmaking and server browser process however not as aggressive.



BF4 Spring Update Patch

View attachment Patchnotes_SpringPatch_(R10 DS).pdf

Thanks again guys!
 
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DNS:

Reply from 154.127.124.77: bytes=32 time=7ms TTL=63

Ping statistics for 154.127.124.77:
Packets: Sent = 1117, Received = 1112, Lost = 5 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 5ms, Maximum = 206ms, Average = 7ms

BF4 Server:

Reply from 152.111.192.241: bytes=32 time=25ms TTL=120

Ping statistics for 152.111.192.241:
Packets: Sent = 1117, Received = 1112, Lost = 5 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 25ms, Maximum = 75ms, Average = 35ms

Torrent Downloading started 22:58
download.PNG

Max Download speed 2mb
 
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DNS:

Reply from 154.127.124.77: bytes=32 time=7ms TTL=63

Ping statistics for 154.127.124.77:
Packets: Sent = 1117, Received = 1112, Lost = 5 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 5ms, Maximum = 206ms, Average = 7ms

BF4 Server:

Reply from 154.127.124.77: bytes=32 time=7ms TTL=63

Ping statistics for 154.127.124.77:
Packets: Sent = 1117, Received = 1112, Lost = 5 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 5ms, Maximum = 206ms, Average = 7ms

Torrent Downloading started 22:58
View attachment 220420

I'm new to this whole network thing, why is the ip address the same for the dns and the BF4 server?
 
Good Day to all.

Today is D-day with regards to the Battlefield 4.


BITCO please provide substantiated feedback. As of last night 10.30pm I was still experiencing inconsistencies within the game.

Kindly advise, as this issue has now reached a 2 month anniversary which is unacceptable and frustrating.

https://youtu.be/_QBseMnLCl0


I have no idea why you getting that amount of packet loss
@Mike @Garth @Bitco

Guys need some feed back on this please.

Thanks for all your efforts to date with regards to this BF4 issue, your efforts are appreciated.

Game play seems to be improving, still a load of packet loss followed by lag and rubber banding, still battling with matchmaking and server browser process however not as aggressive.



BF4 Spring Update Patch

View attachment Patchnotes_SpringPatch_(R10 DS).pdf



Thanks again guys!
 
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still a load of packet loss followed by lag and rubber banding
!

I understand there were/are some serious issues with Bitco and the BF servers that still need to be sorted, but even once that's sorted unless you're one of the very few(I'm looking at you Pitbull:p) that experience 0 interference, you're not going to completely eliminate packet loss on a WISP, this is not Bitco's fault really, when the atmosphere is your means of transporting of data packets, some of them are going to get lost.
 
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I understand there were/is some serious issues with Bitco and the BF servers that still need to be sorted, but even once that's sorted unless you're one of the very few(I'm looking at you Pitbull:p) that experience 0 interference, you're not going to completely eliminate packet loss on a WISP, this is not Bitco's fault really, when the atmosphere is your means of transporting of data packets, some of them are going to get lost.

Hey, I'm not completely free of packet loss. It does happen rarely but it does. Just normal I suppose seeing as it's wireless. But as I said, 1 loss out of a thousand pings is not bad. I can live with that :p
 
Hey, I'm not completely free of packet loss. It does happen rarely but it does. Just normal I suppose seeing as it's wireless. But as I said, 1 loss out of a thousand pings is not bad. I can live with that :p

Yeah I've made peace with that as well, just think they should have I sort of disclaimer next to the part where they advertise there packages for gaming that says... Do note that some packet loss may be experienced due to interference, and this is not ideal when playing shooter types of games:D

Games respond differently to packet loss I've noticed, I played a ton of WoW when the expansion hit, the packet loss was always there in other games, but I hardly ever noticed it in Wow, unless there were like 10 packets lost in a row (that rarely happens) but lose a single packet in CSGO and it rubberbands you back a few frames
 
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Yeah I've made peace with that as well, just think they should have I sort of disclaimer next to the part where they advertise there packages for gaming that says... Do note that some packet loss may be experienced due to interference, and this is not ideal when playing shooter types of games:D

Games respond differently to packet loss I've noticed, I played a ton of WoW when the expansion hit, the packet loss was always there in other games, but I hardly ever noticed it in Wow, unless there were like 10 packets lost in a row (that rarely happens) but lose a single packet in CSGO and it rubberbands you back a few frames

I haven't rubber banded in CS:GO yet /touch wood.

I have that FPS, Loss and what not thingy at the bottom of my screen. I very rarely notice it jump to 1% but doesn't affect the game at all. That being said, I have only ever once played competitive I have no idea how that even works. But I have never experienced rubber banding or dc's. I have had rubber banding in RUST but that is due to server lag and everyone experiences it at the same time (Can be seen watching chat).
 
STILL no news from Bitco.....Battlefield 4 ......remember!!!........big issue of the game not working................. HELLO.....anybody home?
 
Hi Guys,

BF4 - Update

We have made significant progress on BF4 and we have been testing with both the Xbox One & PS4 consoles throughout the week.

We can confirm it is working much better and you should be able to connect to majority of the international servers

We confirm a few servers are still giving errors and we are working hard on a fix.

I will be taking the Xbox One home with me today and playing as much as possible over the weekend on my 10Mbps Home link to ensure everything is working 100%

I will also be engaging with a few users on this forum to ensure our test results are consistent between all the users on the network.

Mike
 
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