Pitbull
Verboten
IP Address BF4 Xbox One Server 159.153.85.108:30006
Sorry it took so long, they bury the bloody IP!
I'll hit this one too and post results
Have you tried using a network cable to connect to the console and see if it's better?
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IP Address BF4 Xbox One Server 159.153.85.108:30006
Sorry it took so long, they bury the bloody IP!
I'll hit this one too and post results
Have you tried using a network cable to connect to the console and see if it's better?
Did a short test without load on the link and there was not Packet Loss....go figure
Would be great to have an explanation on this, play the game and get up to 15%packet loss, do a ping test without load via cmd prompt and you get 0% packet loss!!!
Reply from 159.153.85.108: bytes=32 time=355ms TTL=119
Reply from 159.153.85.108: bytes=32 time=350ms TTL=119
Reply from 159.153.85.108: bytes=32 time=351ms TTL=119
Reply from 159.153.85.108: bytes=32 time=350ms TTL=119
Reply from 159.153.85.108: bytes=32 time=350ms TTL=119
Ping statistics for 159.153.85.108:
Packets: Sent = 1000, Received = 995, Lost = 5 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 349ms, Maximum = 450ms, Average = 351ms
My result:
I have no idea why you getting that amount of packet loss
DNS:
Reply from 154.127.124.77: bytes=32 time=7ms TTL=63
Ping statistics for 154.127.124.77:
Packets: Sent = 1117, Received = 1112, Lost = 5 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 5ms, Maximum = 206ms, Average = 7ms
BF4 Server:
Reply from 154.127.124.77: bytes=32 time=7ms TTL=63
Ping statistics for 154.127.124.77:
Packets: Sent = 1117, Received = 1112, Lost = 5 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 5ms, Maximum = 206ms, Average = 7ms
Torrent Downloading started 22:58
View attachment 220420
I'm new to this whole network thing, why is the ip address the same for the dns and the BF4 server?
still a load of packet loss followed by lag and rubber banding
!
I understand there were/is some serious issues with Bitco and the BF servers that still need to be sorted, but even once that's sorted unless you're one of the very few(I'm looking at you Pitbull) that experience 0 interference, you're not going to completely eliminate packet loss on a WISP, this is not Bitco's fault really, when the atmosphere is your means of transporting of data packets, some of them are going to get lost.
Hey, I'm not completely free of packet loss. It does happen rarely but it does. Just normal I suppose seeing as it's wireless. But as I said, 1 loss out of a thousand pings is not bad. I can live with that![]()
Yeah I've made peace with that as well, just think they should have I sort of disclaimer next to the part where they advertise there packages for gaming that says... Do note that some packet loss may be experienced due to interference, and this is not ideal when playing shooter types of games
Games respond differently to packet loss I've noticed, I played a ton of WoW when the expansion hit, the packet loss was always there in other games, but I hardly ever noticed it in Wow, unless there were like 10 packets lost in a row (that rarely happens) but lose a single packet in CSGO and it rubberbands you back a few frames