Boomkin spec druid

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To all those non-feral druids out there:

Wondering how spec a druid to be a boomkin. My druid is currently feral but I am wanting to try something different. What are advantages/disadvantages? Any other recommended specs?
 
To all those non-feral druids out there:

Wondering how spec a druid to be a boomkin. My druid is currently feral but I am wanting to try something different. What are advantages/disadvantages? Any other recommended specs?

boomkin is my pvp spec it owns in pvp but i hate drinking while lvling that why i am feral i speced ballance very 9 lvls for fun in bg.

Try it out dude its fun its a major change.
I spec spirit and intel.Most fun is when you go from cat form and throw you enemy with force of nature and spam moonfire and starfire and hes got no idea were its from lol.

Youll see why ballance is druids real dps spec you have alot less health more mana and you kill fast got same armour as bear like armoured mage just better.
 
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boomkin is my pvp spec it owns in pvp but i hate drinking while lvling that why i am feral i speced ballance very 9 lvls for fun in bg.

Try it out dude its fun its a major change.
I spec spirit and intel.Most fun is when you go from cat form and throw you enemy with force of nature and spam moonfire and starfire and hes got no idea were its from lol.

Hehehe, sounds good.

Found a 50/0/11 spec (I'm half way thru the 60s, so not quite this spec). Think that'll go down well?
 
Hehehe, sounds good.

Found a 50/0/11 spec (I'm half way thru the 60s, so not quite this spec). Think that'll go down well?

I won a duels vs people 10 lvls above me more than once without taking dmg youll be amazed at how many people fall for it.

Owned a braging hunter that owned everyone in thrallmar that why he was not braging afterwards.
 
I just rolled a druid last night :D This topic just wants me to go home and lvl him as quick as possible :D

hehe
 
i might roll a druid, since my friend is rolling an alt priest, he wants me 2 tank (prefer hybrid to warrior tbh)
 
To all those non-feral druids out there:

Wondering how spec a druid to be a boomkin. My druid is currently feral but I am wanting to try something different. What are advantages/disadvantages? Any other recommended specs?

If you want some perspective from someone not splashing around in the kiddie pool... I have[had] a 70 feral druid that raided all the way through to SSC/TK, before i moved to EU due to latency issues. Maintanked KZ, Gruul and offtanked/dps'ed Lurker, Hydross, Morogrim, Loot Reaver and some other stuff (world bosses/dragons).

I was also the druid class lead for the guild I was on, and had to deal with a couple balance druids.

These are my personal observations.

(1)Balance dps is subpar. Even relatively well geared balance druids raiding with us simply could not match the other caster dps.
(2)Balance dps has massive aggro issues. They can't push dps without pulling aggro, even with Subtelty maxed.
(3)However, they offer some nice buffs. If specced right, improved feral faerie fire can help melee dps tons, and helps with tank threat too. The moonkin aura is a great buff for casters.
(4)A well played moonkin is an asset despite slightly subpar dps because they bring some great utility to the raid in the forms of innervates and battlerezes and tranquility, which are easier for them to pull of in combat as caster dps as opposed to being a healer or tank.
(5)They make certain specific encounters much easier, for eg tanking Kiggler the Crazed in Gruul's Lair (theyre immune to his polymorph) or tanking/kiting adds on certain other boss fights.
(6)if their individual skill and situational awareness is superlative, Cyclone can be a great PVE tool ideal for saving a clothy that's been aggroed by a loose mob. On it's own it's not an effective form of cc, however, but it can buy just enough time for a heal on the clothy and for an offtank to peel the mob off.
(7)Unlike other caster dps, they can switch to a pretty respectable raidhealing role if another healer becomes necessary.
(8)FoN is bad. It breaks sheeps. Can be useful on boss fights but good timing is necessary. Most often they just get onehit by an aoe.
(9)They excel as cc outdoors when root can be used. They were great, for eg, in AQ20. Also their Hibernate can be extremely useful sometimes, such as the dragonhawks in TK. Make sure you set up a focus cc macro for such situations, and people will soon come to love you.
(10)Overall it is useful to bring one along on a 10man or 25man raid to buff the caster pack, but there is really little to no point on bringing more than one.

In short, it's a great raid spec but hard to justify spots over locks and mages, and even elemental shamans.

For PVP, Balance is more suited to BG's. In arenas their lack of burst potential and interrupts holds them back as a pvp caster. They dont have a very good representation in any of the 3 brackets, at least at high-rating play.

Any other recommended specs?
Resto really is flavour of the month. Specced appropriately you can enjoy being a strong raidhealer and also do exceedingly well in the 2v2 and 3v3 arenas. It's a great spec for someone who wants to support his guild when they need a healer, and who also enjoys competitive pvp. Being resto and hitting the arenas means you'll be able to gear up on season3 epics relatively quickly, which means when your guild needs a healer to fill a spot, you can slide in without a respec or feeling too gimped gearwise.
 
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If you want som perspective from someone not splashing around in the kiddie pool... I have[had] a 70 feral druid that raided all the way through to SSC/TK. Maintanked KZ, Gruul and offtanked/dps'ed Lurker, Hydross, Morogrim, Loot Reaver and some other stuff (world bosses/dragons).

I was also the druid class lead for the guild I was on, and ahd to deal with a couple balance druids.

These are my personal observations.

(1)Balance dps is subpar. Even relatively well geared balance druids raiding with us simply could not match the other caster dps.
(2)Balance dps has massive aggro issues. They can't push dps without pulling aggro, even with Subtelty maxed.
(3)However, they offer some nice buffs. If specced right, improved feral faerie fire can help melee dps tons, and helps with tank threat too. The moonkin aura is a great buff for casters.
(4)A well played moonkin is an asset despuite slightly subpar dps because they bring some great utility to the raid in the forms of innervates and battlerezes and tranquility, which are easier for them to pull of in combat as caster dps as opposed to being a healer or tank
(5)they make certain specific encounters much easier, for eg tanking Kiggler the Crazed in Gruul's Lair (theyre immune to his polymorph) or tanking/kiting adds on certain other bossfights.
(6)if their individual skill and situational awareness is superlative, Cyclone can be a great PVE tool ideal for saving a clothy that's been aggroed by a loose mob.
(7)unlike other caster dps, they can switch to a pretty respectable raidhealing role if another healer becomes necessary.
(8)FoN is bad. It breaks sheeps. Can be useful on boss fights but good timing is necessary. Most often they just get onehit by an aoe.
(9)they excel as cc outdoors when root can be used. they were great, for eg, in AQ20. Also their Hibernate can be extremely useful sometimes, such as the dragonhawks in TK. Make sure you set up a focus cc macro for such situations, and people will soon come to love you.
(10)overall it is useful to bring one along on a 10man or 25man raid to buff the caster pack, but there is really little to no point on bringing more than one.

In short, it's a great raid spec but hard to justify spots over locks and mages.

For PVP, Balance is more suited to BG's. In arenas their lack of burst potential holds them back. They dont have a very good representation in any of the 3 brackets, at least at high-rating play.

Thanks! That helps a lot. If the above is indeed the case and there isn't much room for a balance druid, what spec would you recommend?
 
If you want som perspective from someone not splashing around in the kiddie pool... I have[had] a 70 feral druid that raided all the way through to SSC/TK. Maintanked KZ, Gruul and offtanked/dps'ed Lurker, Hydross, Morogrim, Loot Reaver and some other stuff (world bosses/dragons).

I was also the druid class lead for the guild I was on, and ahd to deal with a couple balance druids.

These are my personal observations.

(1)Balance dps is subpar. Even relatively well geared balance druids raiding with us simply could not match the other caster dps.
(2)Balance dps has massive aggro issues. They can't push dps without pulling aggro, even with Subtelty maxed.
(3)However, they offer some nice buffs. If specced right, improved feral faerie fire can help melee dps tons, and helps with tank threat too. The moonkin aura is a great buff for casters.
(4)A well played moonkin is an asset despuite slightly subpar dps because they bring some great utility to the raid in the forms of innervates and battlerezes and tranquility, which are easier for them to pull of in combat as caster dps as opposed to being a healer or tank
(5)they make certain specific encounters much easier, for eg tanking Kiggler the Crazed in Gruul's Lair (theyre immune to his polymorph) or tanking/kiting adds on certain other bossfights.
(6)if their individual skill and situational awareness is superlative, Cyclone can be a great PVE tool ideal for saving a clothy that's been aggroed by a loose mob.
(7)unlike other caster dps, they can switch to a pretty respectable raidhealing role if another healer becomes necessary.
(8)FoN is bad. It breaks sheeps. Can be useful on boss fights but good timing is necessary. Most often they just get onehit by an aoe.
(9)they excel as cc outdoors when root can be used. they were great, for eg, in AQ20. Also their Hibernate can be extremely useful sometimes, such as the dragonhawks in TK. Make sure you set up a focus cc macro for such situations, and people will soon come to love you.
(10)overall it is useful to bring one along on a 10man or 25man raid to buff the caster pack, but there is really little to no point on bringing more than one.

In short, it's a great raid spec but hard to justify spots over locks and mages.

For PVP, Balance is more suited to BG's. In arenas their lack of burst potential holds them back. They dont have a very good representation in any of the 3 brackets, at least at high-rating play.

Dude dont let this dude bring you down we can be top dpsers if in the rigth hands.I toped dps more than once but instance is not just about dps.

If for nothing els try ballance even if its just for fun believe me it can be fun in bg as ballance.
:)
 
Topping the DPS in 5 and 10 man content is easy sauce.

The real test of a class in PvE is 25 man content.
 
Shogun = qft. Balance can pewpew fine in 5 and 10's, but they simply sink to the bottom of the rankings in 25man. I've seen it time and again. The reason is, gear scalability and bad itemization. Theres some good normal/heroic drops for balance, and badge gear, but the 25man stuff just doesnt drop anything for you. Speccing balance and raiding tier5+ means you're going to be sitting and watching all those clothies gear up while you farm badges ad infinitum for badge loot to try and remain competitive. Basically, you're perpetually going to be doing three times the effort to be 70% as good.
Also, the nature and arcane damage that balance does, does not stack with the debuffs that locks and mages do - ie they get extra fire damage from curse of elements and the like, and warlocks and shadow priests work very well together and complement each other greatly. Even elemental shamans can benefit with flameshock and CoE... but balance is left completely out of the loop.
 
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Dude dont let this dude bring you down we can be top dpsers if in the rigth hands.I toped dps more than once but instance is not just about dps.

If for nothing els try ballance even if its just for fun believe me it can be fun in bg as ballance.
:)

Khayne was talking about raiding from experience.
 
I recommend all you droods read this guide:



http://druid.wikispaces.com/Sahrokh's+Multirole+Guide

We are but at the beginning of this long and laboring return to "our origins" and the purpose of this guide is to help the druid that wants to play like a multi-role class to optimise his / her performance in 20-40 men raid instances.

This guide, on the contrary, is not about being a viable tank, DPS or healer, these are "single role" ways of playing that are covered already by other stickied guides; please check them out in case of need.


It is outdated yes, but you should read into the "philosophy" behind this. If you want to spell-DPS and only dps [i.e. being a boomkin only] then you might as well consider a "real" DPS class like a warlock or mage. The real power of a druid is to change at any given moment from dps to tank to healer .
 
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Druid: Jack of all trades, master of none

Pure classes do a better than hybrids.
 
Hmm. I'm not so sure, hey. I very much doubt the concept of hybrid actually exists. As soon as you spec far down one tree you gimp yourself totally for the other role. the term hybrid suggests being equally good at more than one role, ie being able to dps AND heal. But the fact is, once pallies, shammies and droods spec for something, that's al lthat they can, realistically do. Maybe a feral druid can 'sort of' heal, but he'll be very, very bad at it. Maybe a resto shaman can 'sort of dps', but it'll probably be worse than the tanks' dps.

I think feral druids may be the only true hybrids in the game, able to switch from tank to dps without a respec. But a resto shaman or holy paladin certainly is not a jack of all trades, master of none. In fact, they are masters of healing, and crap at everything else. Same goes for prot paladins, or elemental shamans, or whatever. They sacrifice everything to be good at one thing and that in my mind makes them specialists, not hybrids.
 
Hmm. I'm not so sure, hey. I very much doubt the concept of hybrid actually exists. As soon as you spec far down one tree you gimp yourself totally for the other role. the term hybrid suggests being equally good at more than one role, ie being able to dps AND heal. But the fact is, once pallies, shammies and droods spec for something, that's al lthat they can, realistically do. Maybe a feral druid can 'sort of' heal, but he'll be very, very bad at it. Maybe a resto shaman can 'sort of dps', but it'll probably be worse than the tanks' dps.

I think feral druids may be the only true hybrids in the game, able to switch from tank to dps without a respec. But a resto shaman or holy paladin certainly is not a jack of all trades, master of none. In fact, they are masters of healing, and crap at everything else. Same goes for prot paladins, or elemental shamans, or whatever. They sacrifice everything to be good at one thing and that in my mind makes them specialists, not hybrids.
ballance druid with few points in resto heals very well and dps good=hybrid dude.
Feral can dps in cat and tank in bear but need two sets of gear for it.
Or one really ballanced set for tanking and dps.

At least you dont have too lvl from lvl 1-70 just to experience healing a druid can heal dps or tank good by just respecing not rerolling thats a major+point for me.
 
ballance druid with few points in resto heals very well
Up to a certain point only. Look, there is no room for hybridisation once you hit a certain point in the game. Any class that has a heal spell can heal runs all the way up to 70, but this changes once you graduate to the harder stuff.
Level 1-70, contrary to seemingly popular belief, is not what this game is about.
 
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