Boomkin spec druid

Up to a certain point only. Look, there is no room for hybridisation once you hit a certain point in the game. Any class that has a heal spell can heal runs all the way up to 70, but this changes once you graduate to the harder stuff.
Level 1-70, contrary to seemingly popular belief, is not what this game is about.

Agreed, I respecc'd to full resto for end game raiding as a partial spec just didn't have the healing output that full resto give me.

What I found is that at 935 mana for a 3k heal (without gear) and the casting time, HT just isn't efficient when running long fights. If you sit with average gear you have around 8k mana so that translates into 8 HT's. Plus the additional aggro generated = squished in 2 secs flat.

I did read an article on wowwikki regarding a full resto (ToL) druid versus a balance / resto druid and the author did mention that ToL is a great raid healer whilst a balance / resto healer can more effectively heal a MT in raids.

Anyone confirm / deny this? I haven't tried balance / resto in a raid (I chose the ToL for because they do the twist when /dance!)
 
I did read an article on wowwikki regarding a full resto (ToL) druid versus a balance / resto druid and the author did mention that ToL is a great raid healer whilst a balance / resto healer can more effectively heal a MT in raids.

Well obviously being able to move fast + casting cyclone/roots is required in pvp. Being a tree, you can't do any of that. I'd probably wager in alot of the raid encounters you can't go tree either, especially those with clouds of lightning bolts floating around or those "lets suck everyone to the middle and give them 5 seconds to run away or get aoe'ed for 10k damage"-fun events.

However as pointed in articles i've also read, look at the talents, there's a talent on the balance tree that increases your +healing based on your intellect (Lunar Guidance) ..... likewise there's talents on the resto tree the increase your mana regen (Intensity) .

So combining those i'm sure can lead to interesting stuff ;)
 
@Jase
I believe pre-BC the prime druid healing spec was dreamstate (balance/resto mix), and the healers would spam rank 3-4 healing touch and pretty much never struggle with mana. Nowadays, with the nerf to downranked spells, most resto druids push full resto builds completely ignoring the healing touch related talents. It is way to long a cast for not enough of a pay off and waayyy to much mana. Triple stack lifebloom, rejuv, regrowth, and NS/Swiftmend for spike damage.

This is the trend I've noticed, though I myself am not a resto druid. Please correct me if I'm wrong.
 
@Jase
I believe pre-BC the prime druid healing spec was dreamstate (balance/resto mix), and the healers would spam rank 3-4 healing touch and pretty much never struggle with mana. Nowadays, with the nerf to downranked spells, most resto druids push full resto builds completely ignoring the healing touch related talents. It is way to long a cast for not enough of a pay off and waayyy to much mana. Triple stack lifebloom, rejuv, regrowth, and NS/Swiftmend for spike damage.

This is the trend I've noticed, though I myself am not a resto druid. Please correct me if I'm wrong.

This is currently the way I am healing. I setup my mouseover macros which makes it nice an easy to get those heals off
 
Well obviously being able to move fast + casting cyclone/roots is required in pvp. Being a tree, you can't do any of that. I'd probably wager in alot of the raid encounters you can't go tree either, especially those with clouds of lightning bolts floating around or those "lets suck everyone to the middle and give them 5 seconds to run away or get aoe'ed for 10k damage"-fun events.

However as pointed in articles i've also read, look at the talents, there's a talent on the balance tree that increases your +healing based on your intellect (Lunar Guidance) ..... likewise there's talents on the resto tree the increase your mana regen (Intensity) .

So combining those i'm sure can lead to interesting stuff ;)

True but nowdays on vent, with raid warnings and mods I have enough time to just shift form to move away from those nice little summons and usually stick to the fringes unless otherwise dictated. Not that I do not die .. often ... :o
 
jase said:
This is currently the way I am healing. I setup my mouseover macros which makes it nice an easy to get those heals off

Yea, i've noticed this is the primary way to heal as a resto druid. Somewhere in the wow forums someone actually went and made calculations with how much healing a druid
using lifebloom + rejuv can do vs. a holy paladin spamming their normal stuff (taking in consideration the mana cost). Quite insane stuff there.

If a druid takes 2/3 targets , stack 3 lifeblooms on each and just keep the stack up [rotating targets] , throw in a rejuv and use swiftmend [converts the HoT into an instant heal] for dam spikes , and considering the mana you'll be using [very little] and the amount of healing that ticks off the target...crazy .


EDIT : Found a piece of it : search for "Evolution of healing" .
http://forums.wow-europe.com/thread...BD0951C273F.app03_01?topicId=2062226343&sid=1
A three stacked trinketed Lifebloom ticks for 888. Over a 6 second cycle it ticks six times for a total of 5328 healed. In addition during that cycle Rejuvenation will tick two times, adding 932 healed each tick, for a six second total of 7192 raw healing. To maintain this costs the Druid 176 mana for the Lifebloom, and 332 mana every 12 seconds for Rejuvenation, coming out to an average of 342 mana every six seconds.

In a 6 second cycle a Paladin can cast four Flash of Lights. On average this Flash of Light will heal for around 1725. One of these casts will crit and heal for 2588 instead. Over the six second cycle this will total 7763 raw healing. Each cast of Flash of Light is 180 mana, and the critical refunds 60% of its cost for a total of 612 mana spent every six seconds.


In addition to being able to move freely while the Paladin is stuck in place spamming and being in danger of losing casting time or being interrupted, the Druid can do the exact same healing to another target fully doubling his output to 14384 healing (85% more than the Paladin) over 6 seconds for 684 mana. It is also worth noting that this difference of mana spent between the two, 72 mana over 6 seconds, when converted to a five second cycle is 60mp5, a difference of base while casting mana regen often made up by Druids through spirit itemization and the 15% mana regeneration talent.

Scary.
 
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Nice link thanks!

I like my role in raids whereby I look after the raid. My HoT's become really handy when cycling through the various party members and their pets.

I am only really getting into raids now but I have picked up patterns in certain guildies and can almost (need a few more runs) predict when they are going to get hit. Added to that is the fact that I am also understanding the mobs a lot more so I can also predict spike damage or AOE.

Still new stuff to me, but will settle into nicely.

But we digress, as this topic in on Boomkins and not Boompies!
 
Moonkin excell in world pvp.

Your still a druid, you just cant heal or do effective melee dps, or really 'tank' properly only persistantly pull agro ( generally a bad idea ). You get cat form at what level 20, cat form has stealth and track humanoids... Awesome for tracking someone that may be near or excaping from people with sptint stealthing and following them again untill ready to ideally get them killed by mobs. Repair costs ftw! Stalking a ganker is quite rewarding.

Take a look at wild moonkin. I personally wouldnt do any quests involving killing moonkin. Those wild moonkin are a retarded breed driven insane from constant attack and theft of their eggs! Personally im half tempted to go attack people there now and cyclone moonkin to protect them from harm : [ Partial due to the lack of any amazing powers i enjoy playing moonkin due to their downtrodden past and enjoy my victories more for the challenge.

1v1 moonkin own. Watch tradix 4, that guy owns to put it midly. I would advice being an engineer too because half of what he can do is down to that extra element of control grenades bring as well as masterful use of all forms and stuns snares etc to defeat vitually every class in that respect he is one of the druid greats. Sadly resto to be competitive.

Alternately Skinning and mining or enchanting are all good skills to make gold. Allows for gold and mats to train a new profession.

Moonkin sadly cant mount or heal in forms. We can run from mobs etc tho. personally id stay feral untill you get a mount and moonkin form as for speed cat form is miles ahead. Moonkin become exciting imo in outlands from lvl 58 blue cloth is equal to bwl drops the likes of which were unavailble to all but the moonkin elite. Those clever few that knew to downrank and not run out of mana.

Melee in moonkin form regens based mana on attack power and speed of weapons. Slow weapon with alot of str (str =2 ap in moonkin form!) on it is good to use. This cuts down time if you dot and melee a mob when low on mana, then cast natures grasp run back and bandage then continue killing mobs. This will cut down time alot, and timing trees for this stops any slowing of dps and avoid wasting them when not needed.

Edit.
Play on a pvp server! Moonkin are best at attacking in wooded areas, Starfires from nowhere then an enraged group of trees swarming people ftw. Also as a druid until level 60 and outlands you can heal or tank anything in the appropriate gear. I was healing when needed on this toon as feral in 50% devout gear untill i got a corncob looking staff and the new starfire from aq 20, then it was on! Thinking back that color looked pimp much better than mooncloth... wish i still had it now : [
 
Boomkins FTW

Hi guys,

I have read the forums here for ages but only now decided to join to add my 2 cents.

First of all a bit of my WoW history, I have been playing WoW for around 2 years now with some long breaks in between. I have played a Druid and only a Druid that entire time, 0-40 I was feral and the second I could get Moonkin form I got it and have been a Boomkin ever since. Pre TBC I raided MC, AQ20, AQ40 and Ony. In TBC I have done Gruul, Maggy, SSC (6/6) TK (4/4) altho the Kael kill is recent and just got my MH and BT attunement to head there. I have the advantage of being the only Boomkin in one of the better Alliance raiding guilds on my server (Bladefist EU - Fairly low pop).

Now to the post. In 25 man raids I have topped the damage meters before on trash even though my gear is not as good as some in the guild (and almost always in the top 5), I have some T4 and the rest are badge epics, some craftable epics (I am LW and Engineer) and Kara/TK/SSC epics while a lot of them have T5. I personally can get up to 1700 +spell dmg (with procs) but my base is only around 1000-1100 depending on gear while a decent raiding mage/lock has +1500. For any boomkin the most important thing to know is: Spell hit > Spell dmg > Spell Crit > Spell Penetration. You will need 152 +spell hit (the hit cap) before you even think about that great new +dmg enchant or +crit. You will need at least (rep wise) Aldor/Scryers exalted for the shoulder enchant (altho that applies for most classes afaik) and Sha'tar revered for the head slot enchant.

On bosses, however, it is extremely difficult for a boomkin to top the dmg meters for 2 simple reasons:

1) In most boss fights (unless ofc they are on farm status) ppl make silly mistakes and it is your job to CR the 1 person who's death could cause a wipe, running around to res and getting back into position are usually enough to put you out of the top 10.

2) If you have enough mp5 and use your mana pots wisely you should often have an innervate handy for healers which you will be asked to use which often involves running all over the map to find them, this also takes time off your dps and you will drop down the metes too.

Of course living in SA doesnt help with our dodgy internet causing us to lose even more precious time between casts.

A lot of good guilds see the value in a boomkin and will take 1 along to raids, but as someone above quite rightly suggested, they will never take more then 1. Your value is also in the extra +crit you give to the casters and as stated above a well-timed tranq when you are in the aoe group can be vital to a raid success (or hurricane helps up your dps too :P).

Being a druid in a raid in general has other advantages too, I get to roll on so many offspec items per evening raiding it is frightening, I almost always get at least 1 epic per raid and have got up to 5 in one night before. Even tho I have the best tanking staff and belt in game amongst plenty of epics for resto, feral dps and bear tank I still love being a boomkin for its all around fun.

Another thing that no-one has mentioned is the Panzerkin build which is essentially a moonkin caster tank spec and can have crit immunity and 27k armor in moonkin form while still dpsing a fair amount, I am working on this atm and have tanked some bosses in Kara but think it is a fair way off before I can tank anything higher then that. But essentially the boomkin is a tanking mage (I have 16k armor in my pve gear and 18k in my pvp gear), which is why I avoid cloth items at all costs, leather +spell dmg are not as frequently found but you can put together a decent enough set.

I would suggest giving it a try if you have only ever played feral or resto but my suggestion: gear up for boomkin before you change spec, nothing is more frustrating then being the best tank around and trying boomkin and being very average and will force you to quickly change back. Anyway I think I am just rambling now but hopefully I have given some useful info.
 
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