Crysis Warhead your thoughts?

HideInLight

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Can't find a review since I'm on local only atm.

So anyone being playing it? Will it run fine on my 8800gt e6600 3Gig ram like the original crysis or worse? How's the multiplayer? Will my 384 be able to handle the multiplayer? Can people with warhead play with people on normal crysis? Will there be a server? Will someone actually pay attention to it? Will I actually have people to play with etc.
 
Review -

Crysis Warhead is the videogame equivalent of a summer action movie, and while it's more action-heavy than its highly acclaimed predecessor, it still retains its brains. Like Crysis, Warhead is a sandbox shooter that gives you large amounts of freedom as to how you approach each tactical situation. And there are plenty of tactical situations, because Warhead seems aimed at those who felt that Crysis was a bit too slow-paced and cerebral at times. But while it doesn't quite match the over-the-top insanity of a Call of Duty game, Warhead does prove that Crytek can deliver an intense action game.

The opening cinematic establishes the kind of character Psycho is, and the kind of game Warhead will be. With aplomb, he leaps off of cliffs into moving trucks, manhandles North Koreans, and generally sneers at danger. Warhead is a much more cinematic game than its predecessor, partly due to third-person cutscenes (they were totally absent in Crysis), but also because it feels like Crytek openly borrowed a page or two from director Michael Bay. This goes right down to the overwrought emotional scenes to the driving musical score full of Japanese takio drums and soaring movements.

Like Crysis, the heart of Warhead is its combination of sandbox gameplay with the nanosuit, the high-tech body armor that can give you superhuman strength or speed, or cloak you from detection. Used correctly, the nanosuit lets you basically be the alien Predator from the movies, and the open nature of the levels means that you can dictate the terms of the battle. It's a blast to hurl grenades at long range at a squad of bad guys, then use speed to close the distance, strength to pick up a survivor and hurl him into his buddies, and then to finish them off with a few rounds of rifle fire. You can cloak and sneak right up to your opponents, or have them follow you only to cloak and then change direction. It's all up to you. Combine that ad lib style of gameplay with the generally smart AI, and each play through of Warhead can be completely different.



The emphasis is on large battles, whether you're assaulting a beach resort full of North Korean troops, barreling down a road in an APC and shooting up the villages you drive through, or defending a group of soldiers from alien assault. Crytek reduced the downtime between battles to a bare minimum; you're often no sooner out of a fight before stumbling into another one. And sometimes, you might even drag one fight into another. That happened quite a bit during the alien levels, when the aliens attacked me with numbers that forced me to engage in a running battle. I'd have one group chasing me only to stumble into another. And, yes, the alien battles in Warhead are a lot tougher than they are in Crysis. Gone are the short, linear sequences; now you're in the sandbox with the aliens, so it's a fast-paced cat-and-mouse game of shoot, move, and cover. The aliens dart around; they like to pelt you from a distance. There are also some new alien types, including a new shield alien that protects his buddies; you have to take him out first in a fight, which isn't easy.

You get some new toys; my favorite is the six-shot grenade launcher that provides some personal artillery, as well as a submachine gun and equipment like antitank mines. Still, for the most part, many of the weapons remain the same, though the lower difficulty levels now allow you to automatically pick up ammo by walking over it, which is more user friendly. And your most potent weapon remains your nanosuit; used smartly, you can survive just about any situation.



While shorter and slightly less epic than Crysis, Warhead still provides a fun ride. Crytek definitely learned some lessons and have applied them to Warhead. I also like how Crytek have a lot more fun with the frozen paradise that the island becomes once the aliens freeze it. There are definitely some memorable scenes, like when you're piloting a hovercraft and hitting jumps off of frozen waves. Or how the brittle, iced-over jungle shatters when the bullets fly in a firefight.

While shorter and slightly less epic than Crysis, Warhead still provides a fun ride. Crytek definitely learned some lessons and have applied them to Warhead. I also like how Crytek have a lot more fun with the frozen paradise that the island becomes once the aliens freeze it. There are definitely some memorable scenes, like when you're piloting a hovercraft and hitting jumps off of frozen waves. Or how the brittle, iced-over jungle shatters when the bullets fly in a firefight.



The Crysis Wars levels that I played were beautiful and varied, from a vertical assault on a mountain peak in the harsh morning light to a foggy battle in a graveyard. While most of the maps that we saw were infantry-only, there was one vehicle map that was a blast, with plenty of tanks and APCs and helicopters to play with, but also enough anti-vehicle weaponry that infantry can also play a crucial role. Hopefully Crytek delivers on the promise to add new content to Crysis Wars over time, because only one vehicle map is definitely not enough. About the only thing missing from multiplayer but found in a lot of new games is some kind of persistent stat tracking. It'd be nice if you could keep track of your kill/death ratio, your success with various weapons, and if you take the idea further, introduce medals and unlocks to reward long-term play.

Finally, we get to the part of the review everyone wants to know about: performance. Crytek claims that Warhead is better optimized than Crysis, and everything I experienced confirms this. In fact, what's amazing is that Warhead not only runs better than Crysis, it looks better than Crysis. Keep in mind, a year has passed since Crysis shipped and there still isn't a non-Crytek game that approaches it in terms of visuals. Warhead features more definition to the terrain, and the lighting and particle effects have gotten big boosts. I found myself walking through jungle with the morning light piercing the canopy and had to stop and just absorb the moment. It had a level of atmosphere that I can't recall from the first game.



I played Warhead on a high-end machine with a quad core CPU and the latest Nvidia graphics card at high resolution (1680x1050) with all the details set to Enthusiast, which is essentially very high. It looked cutting edge and the frame rate was solid. Next, I checked the game on a slightly older PC with a two-year old 8800GTS and I was still able to crank it to Enthusiast settings and the same resolution and get solid results. Finally, I checked it out on the "$700 PC" that Crytek and EA have been touting. It really is a $700 machine built on the latest mainstream parts (the video card is a 9800GT), and I was able to play the final boss battle at the same resolution and at Enthusiast settings and get solid frame rates. I also tried it the Gamer setting, which is essentially high, and the frame rate was buttery smooth. You do lose some visual quality stepping down from Enthusiast, but even at Gamer Warhead still looks better than almost every game out there.



Closing Comments
For $30, Crysis Warhead is an incredible value, and you’d be hard pressed to find a better shooter on the PC this year. The single-player campaign is tight and superb, and the multiplayer portion delivers something that you can just in and play and have fun with. I love the intelligent gameplay of Warhead; this isn’t a game where you simply react to highly scripted events, but one where you have to think on your feet, and you’re rewarded for doing so. Crytek once again proves that its one of the premiere shooter developers in the industry, even if it does get an unfair rep as being “just” a technology company. Comments like that make it seem as if the Crytek had a chip on its shoulder, because it addressed almost every complaint about Crysis and then some. I found Warhead to be challenging, exciting, wild, and, yes, very much full of swagger and fury.

9.0 Presentation
The story is a bit overwrought at times, but in Warhead action is more important than words. The atmosphere is better than before, and it's still great to tweak graphics settings in mid-game.
10 Graphics
Crysis Warhead raises the bar that its predecessor established while at the same time offering better performance.The visuals remain unmatched.
9.0 Sound
The voice work and sound are on par with the first game, and the driving musical score will make you think Hollywood.
9.5 Gameplay
The gameplay still rewards thinking on your feet, but it ramps up the intensity with a lot more action. Warhead still has the capability to surprise you, too, with some cool sequences.
9.0 Lasting Appeal
The sandbox gameplay and the nanosuit offer plenty of replay value, and the multiplayer is a lot more engaging than before.
9.4 OVERALL
Outstanding


Specs -

Crysis Warhead System Requirements Revealed

The Crysis Warhead system requirements have been revealed at the EA Store. As expected they are pretty much the same as the Crysis system requirements, the only difference is the required HDD space:

CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
RAM: 1GB (1.5GB on Windows Vista)
Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
VRAM: 256MB of Graphics Memory
Storage: 15GB
Sound Card: DirectX 9.0c Compatible
ODD: DVD-ROM
OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
DirectX: DX9.0c or DX10
 
I bought a topup (1GB) for my Telkomsa account, so i think i'm going to try and download this with the 10gb local i get ;)
 
unfortunately due to budget constraints and too many other good games coming out, I won't be getting it now ........ I don't wanna spend R300 on a short game right now thanks.
 
I'll get this next week after payday. After playing the first game, I'm an instant and undying fan of the series.
 
And here I thought Psycho was sipping mojitos on the other side of the island while Nomad was blowing it up :)

Can you set the detail to very high/enthusiast in XP without having to hack it this time?

I wonder if they "incorporated" the natural mod's look to the game.
 
Just keep in mind that the game contains DRM. Look at the reviews on Amazon UK for the rundown...

That's why I use game-fix cracks on purchased games :sick:

I'm only buying EA distributed games if they are really worth while e.g. Crysis and supposedly (don't quote me on this) Diablo3 is going to be EA distributed :sick:
 
Activision Blizzard is a publisher, why would they want to publish anything through their biggest competition?
 
Looking forward to the game. 3 problems though.

1)DRM, obviously

2)More action orientated, often translates to dumbed down for the lemming action junkies

3)Price, it should be sold for R200 because it's an equivalent to a episode of Half Life 2 in length

Other than that it's gonna be great :cool:
 
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