Crystal Web (NEW ISP) ADSL Feedback

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Guys are you expecting the CW accounts to perform the same as the IS accounts from midnight tonight, because right now international on my CW account is still horribly borked

We've completed everything on our side, and the final installation and testing is underway. The latest update we had from the teams (yes, 3 other companies involved in getting this sorted) is that it should be sorted for Gauteng users by tomorrow.

We are now as anxious as you are. We've done our part, and our partners and suppliers are doing theirs, and I can only relay their latest updates to you all. Latest is that we're on track for 1 August resolution. Whether this happens at midnight or by midnight or not I cannot be sure, and nor can they.
 
Unfortunately it's a little more complex than port numbers. The port and packet headers come in to play. We can't prioritise all packets on port 443 for example as this is the default port for all https traffic, and 5223 is used by Apple for all notifications. People often assume that QoS is simply a matter of rate limiting ports and packets but it's far more complex in that the priorities as to how each packet enters and importantly EXITS a funnel in the QoS pools is vital.

In this case if it's peer-to-peer traffic it will assign it a low priority in that specific peer-to-peer pool. If it's on port 443 it makes it a little more complicated as we have mechanisms to attempt to put a stop to circumvention of default shaping policies on SSL traffic. In your case it may in fact be a discovery issue on udp ports rather than a tcp issue.

What you'll need to do is schedule some time with our network bloke who, with your permission, will monitor your connection during a game to see the traffic passing through on the required ports to see how it's passing through and if there are any issues. If there are no issues then it may in fact be other users on your network who have port forwarding issues. For example if another user or their ISP is blocking that specific traffic on UDP 3478 you won't be able to "discover" them and you'll not see them nor hear them in-game.

I'm unfortunately not a gamer (no Sinbad, I'm not :D ) and I'm not a network engineer either, so I'll have to get you on with the right guys at the right time to test this.

We just don't have the mechanisms to put together a gaming testing centre to monitor this traffic. Perhaps once we launch and you've all referred your brothers, aunties, uncles and friends, we'll look at setting aside a budget for this and employ a full-time gamer with a decent networking background to specifically prioritise gaming as a whole. Or we'll work with the MyGaming community to help out.

For now, our focus is on getting the core network running smoothly for as many users as possible, and thereafter we'll look into the finer specifics.

But bottom line is get in touch with support, ask them to refer your ticket to Shaun, and I'll arrange for you and the networking blokes to talk to see what we can do in the interim.

I reckon a bunch of these guys would do it for salary of a discounted connection and a slice of pizza. :p
 
We've completed everything on our side, and the final installation and testing is underway. The latest update we had from the teams (yes, 3 other companies involved in getting this sorted) is that it should be sorted for Gauteng users by tomorrow.

We are now as anxious as you are. We've done our part, and our partners and suppliers are doing theirs, and I can only relay their latest updates to you all. Latest is that we're on track for 1 August resolution. Whether this happens at midnight or by midnight or not I cannot be sure, and nor can they.

Awful when they keep you in the dark, hey? :p
 
I reckon a bunch of these guys would do it for salary of a discounted connection and a slice of pizza. :p

Sign me up. I don't eat much pizza though. Will do it for the salary of a connection and some coffee.
 
We've completed everything on our side, and the final installation and testing is underway. The latest update we had from the teams (yes, 3 other companies involved in getting this sorted) is that it should be sorted for Gauteng users by tomorrow.

We are now as anxious as you are. We've done our part, and our partners and suppliers are doing theirs, and I can only relay their latest updates to you all. Latest is that we're on track for 1 August resolution. Whether this happens at midnight or by midnight or not I cannot be sure, and nor can they.

okay, so does my IS account die as of midnight tonight?
 
Awful when they keep you in the dark, hey? :p

Well played. :D

I reckon a bunch of these guys would do it for salary of a discounted connection and a slice of pizza. :p

We'd actually happily host that sort of thing. Perhaps a gaming LAN that we monitor. Not sure. Willing to take some guidance on this from you guys.

Sign me up. I don't eat much pizza though. Will do it for the salary of a connection and some coffee.

Done. But we'll need to refine this into an actual business rule before we just start giving guys free accounts and hosting random gaming orgies. :D
 
Done. But we'll need to refine this into an actual business rule before we just start giving guys free accounts and hosting random gaming orgies. :D

All office gaming pcs fit with that new 46k gpu?
 
All office gaming pcs fit with that new 46k gpu?

Our current gaming rig will be shared amongst all users on a time-allocation basis.

It's a pentium 2, integrated on-board graphics, Soundblaster pro 2.0 sound and MIDI card, 128Mb RAM, 6GB 5400rpm hard-drive IDE, MS sidewinder joystick, 10/100 ethernet NIC, Windows 98 second edition, and it's even hooked up to a 16inch CRT monitor for your gaming pleasure.

You may want to put your applications in to use this machine early. There WILL be a queue.

Games available:

Lemmings
Duke Nukem 3D
Doom
Leisure Suite Larry
Sensible World of Soccer
Wolfenstein (in 3D)
And we recently got Half-Life installed.

Everything runs on high graphics.
 
Our current gaming rig will be shared amongst all users on a time-allocation basis.

It's a pentium 2, integrated on-board graphics, Soundblaster pro 2.0 sound and MIDI card, 128Mb RAM, 6GB 5400rpm hard-drive IDE, MS sidewinder joystick, 10/100 ethernet NIC, Windows 98 second edition, and it's even hooked up to a 16inch CRT monitor for your gaming pleasure.

You may want to put your applications in to use this machine early. There WILL be a queue.

Awesome, have little worries utilising DosBox then, sign me up!
 
Our current gaming rig will be shared amongst all users on a time-allocation basis.

It's a pentium 2, integrated on-board graphics, Soundblaster pro 2.0 sound and MIDI card, 128Mb RAM, 6GB 5400rpm hard-drive IDE, MS sidewinder joystick, 10/100 ethernet NIC, Windows 98 second edition, and it's even hooked up to a 16inch CRT monitor for your gaming pleasure.

You may want to put your applications in to use this machine early. There WILL be a queue.

Games available:

Lemmings
Duke Nukem 3D
Doom
Leisure Suite Larry
Sensible World of Soccer
Wolfenstein (in 3D)
And we recently got Half-Life installed.

Everything runs on high graphics.

i came a little ;)
 
Unfortunately it's a little more complex than port numbers. The port and packet headers come in to play. We can't prioritise all packets on port 443 for example as this is the default port for all https traffic, and 5223 is used by Apple for all notifications. People often assume that QoS is simply a matter of rate limiting ports and packets but it's far more complex in that the priorities as to how each packet enters and importantly EXITS a funnel in the QoS pools is vital.

In this case if it's peer-to-peer traffic it will assign it a low priority in that specific peer-to-peer pool. If it's on port 443 it makes it a little more complicated as we have mechanisms to attempt to put a stop to circumvention of default shaping policies on SSL traffic. In your case it may in fact be a discovery issue on udp ports rather than a tcp issue.

What you'll need to do is schedule some time with our network bloke who, with your permission, will monitor your connection during a game to see the traffic passing through on the required ports to see how it's passing through and if there are any issues. If there are no issues then it may in fact be other users on your network who have port forwarding issues. For example if another user or their ISP is blocking that specific traffic on UDP 3478 you won't be able to "discover" them and you'll not see them nor hear them in-game.

I'm unfortunately not a gamer (no Sinbad, I'm not :D ) and I'm not a network engineer either, so I'll have to get you on with the right guys at the right time to test this.

We just don't have the mechanisms to put together a gaming testing centre to monitor this traffic. Perhaps once we launch and you've all referred your brothers, aunties, uncles and friends, we'll look at setting aside a budget for this and employ a full-time gamer with a decent networking background to specifically prioritise gaming as a whole. Or we'll work with the MyGaming community to help out.

For now, our focus is on getting the core network running smoothly for as many users as possible, and thereafter we'll look into the finer specifics.

But bottom line is get in touch with support, ask them to refer your ticket to Shaun, and I'll arrange for you and the networking blokes to talk to see what we can do in the interim.
Thx.
Will give it another week and see how it goes. If it does not get better I will try the support route.
 
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