CSGO Sticky thread


CSGO players outraged as Valve ignores Trusted Mode problems​

Nearly 12 months after Trusted Mode in CS:GO, players are still having trouble with the problematic system. It comes after Valve closed down a “loophole” that allowed streamers to launch OBS and play ⁠— one of the programs now blocked by Trusted Mode.

Trusted Mode was added to CS:GO back in July 2020 in a major crackdown on cheaters. The system forced players using third-party programs in the background while playing CS:GO to either close them, or get blocked from playing in official servers.

However, the system has been flawed since Day 1. It took less than 24 hours for hackers to get a workaround, while legitimate players using even the most mundane software couldn’t launch CS:GO without problems.

Now, the community has had enough. The straw that broke the camel’s back was Valve patching out a useful loophole that permitted streamers to use OBS and play CS:GO without issues.

Valve response to CS:GO Trusted Mode “loophole” angers players​

Reddit user ‘LuaStoned’ created an OBS plugin that allowed players to capture CS:GO with Trusted Mode enabled. Streamers have been unable to stream CS:GO with OBS since Trusted Mode launched without encountering major performance issues.

Hours after the plugin went viral, developer John McDonald closed it down, threatening players with VAC bans if they tried to use it.

“I highly recommend against using this, or any other Trusted Mode injection bypass. Using any method to bypass Trusted Mode protections that result in third party code being injected into CS:GO can and will catch you a VAC ban, which absolutely will not be rescinded,” he stated.

The suggested solution was to use a launch option to allow third party software, which automatically disables Trusted Mode and forces players into low-priority queues.

I agree with the community here. I know there is another workaround not named in the article which is also a bit glitchy as it seems to only work on some MM servers which allows the bypass.

It is a stupid move by Valve. To this day they maintain that cheating is not an issue in CSGO :rolleyes:

Time to remove this restriction.
 
Lol, to quote the dev,

We will close down this particular loophole because (per the FAQ) one of the goals of Trusted mode is to make it trivial to VAC ban someone who has software inside the process when they have claimed to be running without having any third party software injected into the CS:GO game process. Trusted Mode has been extremely successful in this regard.

I highly recommend AGAINST using this, or any other Trusted Mode injection bypass. Using any method to bypass Trusted Mode protections that result in third party code being injected into CS:GO can and will catch you a VAC ban, which absolutely will not be rescinded.

If you want to stream while playing CS:GO, simply add the launch option

-allow_third_party_software

OBS will happily inject in the normal way once you've done that.

I see he did mention the workaround. As I said it does not work on all MM servers.

Also, this anti-cheat patch note didn't age well,

[ ANTI-CHEAT ]
– Users can now report players from their own recently played matches provided the demo is viewed from the Watch Tab.
Matchmaking has been adjusted to increase the weight of Trust Factor. Users with High Trust who experience cheating in their matches going forward should report those experiences to [email protected] with the subject “Cheating in High Trust Matches.” Please include a link to your steam community profile, approximate time of your match and which game mode you were playing.
– Overwatch users should experience significantly fewer obvious spinbot cases.

almost every Overwatch I do involves a spinbot. I have seen spinbots the other day in casual.

I have reported two players to that email address. No VAC to date and they are still cheating. I know they have a small team, but it is a big issue when a small CSGO community like ours have cheaters with high ranks blocking progress.
 
I am not having a particularly fun time playing CS today. Last night was ok. Lots of fair games. Today its just purely hell. Lots of new accounts and obvious cheaters that don't care
 
The game is starting to infuriate me. Sunday played a few games, all went well. Good teams and no major issues. Last night played, good teams, but enemies kept shutting me down. Playing non existent angles. Just purely infuriating. First round Dust 2 enemies stay in T spawn for a minute then push after I cleared uppers and proceed to one tap me. Also unable to download demos for some reason
 
Remember when I said many pages ago in this thread that Trust Factor isn't working. I am glad Valve acknowledged it.


If you've had bad matches recently, it may have been because Trust wasn't working right. We fixed it yesterday and confirmed that it is now working as intended. Thanks to everyone who provided useful feedback.

As code diggers discovered, it was deliberately disabled, and not even recently so as Valve makes it out to be. Generally I believe that Valve wanted their F2P onboarding experience to be more positively received. The problem now is that the game is littered with cheaters and I don't believe that Valve's own stance will hold tight any more.

Anyway...

In other news those who had a bad game experience it could have been possibly due to this now remedied Windows issue,


Microsoft fixed the Windows 10 game performance issue​


by Martin Brinkmann on April 24, 2021 in Windows, windows 10 - Last Update: April 24, 2021 - 19 comments
Some Windows users reported game performance issues after installation of the Windows 10 updates KB5000842 and KB5001330. The updates were released in March and April of 2021 to devices running Windows 10 version 2004, 20H2 and 21H1.

Ashwin wrote about the game performance issues caused by KB5001330, stating that users reported game performance drops after installation of recent Windows 10 updates.

Microsoft confirmed the problems later on. The known issues section of the updates in question contain the following description:

"A small subset of users have reported lower than expected performance in games after installing this update. Most users affected by this issue are running games full screen or borderless windowed modes and using two or more monitors."

Games can be run in the three game modes full screen, borderless window or windowed.

Microsoft has a fix for the issue which will be deployed automatically to "consumer devices and non-managed business devices". The company is using a new feature, called Known Issue Rollback (KIR) to fix the issue on affected devices. The feature enables Microsoft to "quickly revert a single, targeted fix to a previously released behavior if a critical regression is discovered".

people tested the above and the issue seemed to be occurring in multiple display set-ups, the more monitors the worse the experience. It also seemed to have had quite the impact on CSGO.

So when do we try again, @Neoprod @Cav5034?
 
Remember when I said many pages ago in this thread that Trust Factor isn't working. I am glad Valve acknowledged it.




As code diggers discovered, it was deliberately disabled, and not even recently so as Valve makes it out to be. Generally I believe that Valve wanted their F2P onboarding experience to be more positively received. The problem now is that the game is littered with cheaters and I don't believe that Valve's own stance will hold tight any more.

Anyway...

In other news those who had a bad game experience it could have been possibly due to this now remedied Windows issue,




people tested the above and the issue seemed to be occurring in multiple display set-ups, the more monitors the worse the experience. It also seemed to have had quite the impact on CSGO.

So when do we try again, @Neoprod @Cav5034?
That would explain why I'm back to difficult matches against very good players. Can't even cry about dodgy shots anymore. They are just better and I can see that
 
Been playing on my alt account to learn some more maps. MG1 and MG2 is very bad. Tempers running high, lots of shooting and missing. Just a sad time to be honest. I now have a new found respect for LE and LEM teams as well as the trash talking that happens
 
I see Valve has opened themselves up to hell since their Twitter statement. Their Steam community moderator had a pinned thread, to quote,

Myth: VAC does not work. Valve doesn't do anything against cheaters.

Reality: The simple fact is, for all intents and purposes VAC does work. Even community measured metrics like steamdb[steamdb.info] (outdated) and steamid[steamid.uk] (delayed) show that, relative to the growth of Steam and the popular games, so have the amount of cheat bans. The real number is likely even bigger.

In-depth answer: So why do I feel it doesn't?

Besides the social engineering taking (1) place by cheatmakers, there is also a lot of misinformation out there, or simple knowledge of the subject.

Simply put, VAC detects when someone is cheating on a VAC-protected server (2). This works delayed to catch more cheaters, because otherwise one person could just use one singular account till he finds a way to bypass VAC and then spread it. With it being more unclear what triggered it, and in what time frame, results in more cheaters getting banned and keeps them on their toes.

Of course, due to it being detection based, something has to actually take place before it can be actioned. To compensate for the limitations this brings (both being delayed and detection based), there is Overwatch which doesn't look so much at WHAT someone is cheating with, but IF someone is cheating and gets power to the community to get people banned by simply reporting and peer reviewing (Overwatch FAQ).

So, what more is Valve doing to curb cheating? They've of course Prime, Trust Factor, and many other changes (for example: limits on gifting, and no big sales) that make it harder for recurring accounts to come back and cheat, all the while making it not too hard for new players to come and join the game - which is a careful and delicate balance, because without new blood a game is ultimately just going to die.

They've also taken steps to reduce the ability to cheat, as very simply put the way cheats work is just reading the data that the server sends your client (PC) to make the game work (the positions of enemies) and acting on that. By limiting the amount of data send, or the data that is processed on the server, they've reduced wallhacks and so-called no-spread cheats.

Besides the last (limiting cheats at it's core), ultimately thsoe are just reactionary methods, and they get you in an cat and mouse game with no end. Which brings me to another big step they took, called VACnet (4), which aims at looking at what the cheaters have in common , which is of course cheating and which has some very clear telltales. They are teaching computers to discern the differences of what is possible and thus detect the cheating itself, not the specific cheat used.

--

This post is part of a series of myths and recurring threads we hope to answer once and for all, or at least provide the community with the opportunity to keep the discussion centralized and not have to answer the same topic time and time again. This way making the forums a more useful place.

Does VAC work?

Reality: The simple fact is, for all intents and purposes VAC does work. Even community measured metrics https://steamdb.info/stats/bans/, relative to the growth of Steam and the popular games, so have the amount of cheat bans. The real number is likely even bigger.

This same mod argued the percentages in another thread which I have discussed many moons ago in this thread. Basically, it came down that Valve is in the view that there is not a cheating problem, but people are perceiving that they are playing against cheaters.

Now that Valve has made an indirect recognition that there is a cheating problem which was only due to CSGO caster JustHarry highlighting the issue on social media which garnered traction, everyone with a willing keyboard is digging into the mod.

It also doesn't help the mod's argument that the stats he is pointing to in order to prove his point has been invalidated because Valve culled the API a long time ago already, almost all ban data is now a manual input.

Good. Now give us a VAC wave and reset the ranks!!!
 
I see Valve has opened themselves up to hell since their Twitter statement. Their Steam community moderator had a pinned thread, to quote,



This same mod argued the percentages in another thread which I have discussed many moons ago in this thread. Basically, it came down that Valve is in the view that there is not a cheating problem, but people are perceiving that they are playing against cheaters.

Now that Valve has made an indirect recognition that there is a cheating problem which was only due to CSGO caster JustHarry highlighting the issue on social media which garnered traction, everyone with a willing keyboard is digging into the mod.

It also doesn't help the mod's argument that the stats he is pointing to in order to prove his point has been invalidated because Valve culled the API a long time ago already, almost all ban data is now a manual input.

Good. Now give us a VAC wave and reset the ranks!!!
If you want to know whether or not there is a cheating problem you should check out Noobdog's videos. He makes the only decent CSGO content I'll watch these days but it wouldn't be possible if VAC wasn't so bad.

One of the videos on his channel:

 
Top
Sign up to the MyBroadband newsletter
X