Fulcrum29
Honorary Master
Shame
Saw something funny on steam, someone trying to appeal a 2000+ day old vac ban. Starting every post my "dear friends" and the chaos that ensued was funny as hell. Regardless people getting banned for stupid stuff is not on.
Played a comp match last night, with a bunch of aim bots and wallers, that was fun. Pieces of human excrement of the highest caliber......... My team was squeaky clean. The amount of new accounts in casual that are instantly good the last few weeks is sus as hell...
I think Valve sits with a gigantic problem when it comes to cheating. Not only do some cheaters have massive Steam Community Market inventories, which may or may not link into third-party marketplaces, but they may have endorsed competitions where there may have been or not have been cheating involved. It is an iceberg.
You can’t chase cheaters to the courts, though you can chase those developing the cheats to courts. It is a costly exercise with little to no returns with a hard case which may go cold.
VACnet is clearly not all that well-trained, and VAC Live is exploitative.
It does question why other developers and anti-cheat developers are having realizable success in combating cheaters?
Valve's own community moderators have long held that cheating is a non-issue in CS. Valve themselves, never talks, except that they have covered at GDC in 2018 how they will use deep-learning to address cheating in their games.
In the end, the only way to contain this problem is to put these games into a container. I won't be surprised that cloud-gaming is actively pursued by developers to build their online games in. The problem is that only a minority have access and that cloud gaming cannot guarantee a standard at this time. Still many years to go, but clearly AMD and Nvidia are invested in this.

