CSGO Sticky thread

This is said to be the biggest, uhm, second biggest, ban wave in CSGO history:


CS have been here with ban waves. This time around it is said to have targeted all the legit cheaters. No recoil, spread, etc. the not too noticeable aim hacks.

This ban wave could outgrow the previous spike. Nice cleanup, many unhappy cheaters :thumbsup:
 
This is said to be the biggest, uhm, second biggest, ban wave in CSGO history:


CS have been here with ban waves. This time around it is said to have targeted all the legit cheaters. No recoil, spread, etc. the not too noticeable aim hacks.

This ban wave could outgrow the previous spike. Nice cleanup, many unhappy cheaters :thumbsup:

It's why I haven't been playing *cough*...didn't wanna lose my default inventory :p
 
It's why I haven't been playing *cough*...didn't wanna lose my default inventory :p

It is about time, but I have an idea that some insiders knew this was coming. It is no secret that Valve works with both pros and retired pros to improve the game. Hints were made on social media.

I think some players might be panicking now. The cheat dev communities are all telling their users to disable their cheats. I can only hope that Valve has something that will stick now, the last time they said they reduced spinbots it only got worse. This better be VACnet at work.
 

Release Notes for 5/22/2024
[ GRAPHICS ]
  • Added support for AMD Anti-Lag 2.

It is said to be native Anti-Lag support, the same as Nvidia. No more injections. It is good news because now AMD can implement it formally into other games too.
 
He should test it against Nvidia Reflex, using competitive video cards from each brand.


From what I have seen, the results are very similar. A person tested it with a 7700X/RT 7900 XTX and found that it slightly reduced latency while also being more consistent. Far better than AMD's first iteration.

As with all these things, it won't make you a better player, it just makes for a better gaming experience in which you may time from time come out ahead.
 
He should test it against Nvidia Reflex, using competitive video cards from each brand.


From what I have seen, the results are very similar. A person tested it with a 7700X/RT 7900 XTX and found that it slightly reduced latency while also being more consistent. Far better than AMD's first iteration.

As with all these things, it won't make you a better player, it just makes for a better gaming experience in which you may time from time come out ahead.

I did a quick comparison in CS2 with Nvidia Frameview and enabling reflex is a whole 0.4ms slower than leaving it off (8.2ms PC latency vs 8.6ms). Negligible but I was expecting the opposite direction.

DLSS is kind of easy to understand how to use and when to use it but Reflex and I'm guessing anti-lag are going to be one of those "it depends" situations.
 
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I did a quick comparison in CS2 with Nvidia Frameview and enabling reflex is a whole 0.4ms slower than leaving it off (8.2ms PC latency vs 8.6ms).

DLSS is kind of easy to understand how to use and when to use it but Reflex and I'm guessing anti-lag are going to be one of those "it depends" situations.

I don't have access to Reflex, so I won't be able to say. I guess it is an implementation which must be observed over a length of time, and as you said, situationally. What I can say is that you with and without Reflex still had better latency than the person with the before mentioned AMD system. LOL.

According to this Dexerto article:


Counter-Strike 2 Nvidia Reflex tested: Is it good for CS2?​

If you have an Nvidia GPU, there is very little reason why you should not enable it in CS2. In our testing using a PC equipped with an AMD Ryzen 7 5800X3D and RTX 4080, we shaved our render latency from 2.1ms to just 1.4ms with the feature enabled.

That is good! At that latency, all delays are almost isolated to your input devices. If it is true that the new Ryzen might implement a ladder form of instruction set for its architecture then it could possibly reach 1ms (or lower)...

I don't trust gaming media, impartiality went out of the window a long time ago. Far too much influence.
 
I don't have access to Reflex, so I won't be able to say. I guess it is an implementation which must be observed over a length of time, and as you said, situationally. What I can say is that you with and without Reflex still had better latency than the person with the before mentioned AMD system. LOL.

According to this Dexerto article:




That is good! At that latency, all delays are almost isolated to your input devices. If it is true that the new Ryzen might implement a ladder form of instruction set for its architecture then it could possibly reach 1ms (or lower)...

I don't trust gaming media, impartiality went out of the window a long time ago. Far too much influence.

That's basically the most reliable, least complicated way to reduce latency...throw better hardware at it.

I'm guessing there's also issues about testing methodology to consider - on the software side, there's Rivatuner, Nvidia Frameview, Intel Presentmon and probably other tools I'm not aware of and then others might be using Nvidia's LDAT device. People might not be measuring the same apples for all we know.

And yes, that article does read like a sponsored piece.
 
Don't think cheat devs even try to hide their cheats anymore. It seems like cheat devs is busy winning the war
 
Don't think cheat devs even try to hide their cheats anymore. It seems like cheat devs is busy winning the war

Not much gaming devs can do about it. In the end, cheating in games is a lucrative business for cheat developers. I have always been in the opinion that the prevalence thereof is downplayed. It is just that cheaters flock together, and that any evidence of them cheating could have severe repercussions. Valve is also in the predicament of having a Steam marketplace. It makes them loads of cash, but it is filled by gamblers, bad actors, etc. Many of whom have significant investments in digitally licensed assets within that ecosystem. In some sense, it is a 'crypto' exchange. Valve needs to be careful of how they navigate these intricacies.

Progress has been made. The case won by Bungie does establish a precedent, but its impact is somewhat limited in scope. It will help to fight cheat developers who actively work against your fair use/play policy and EULA.

The only real solution is to play games, competitively, in the cloud. Unfortunately, the world isn't ready for it, and won't be anytime soon. Not even this will be a condition immune to cheating, and in time it will become a target for hackers.

From the data I have seen over the years, more and more players are cheating (and gambling). Maybe fixing the issue of cheating needs to start at home, but who am I to say.
 
Is the audio streamed from in-game or externally? That bass, lol.
no idea...I'm watching in bed on a tablet. Pretty good game so far but still not a fan of how banana plays out.

Starcraft 2 semis and finals also being streamed at the same time.
 
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