Cyberpunk 2077

Are any chooms still playing this game? I see the Steam score is still slowly decreasing, but now with more cohorent reviews.

This roadmap,

https%3A%2F%2Fspecials-images.forbesimg.com%2Fimageserve%2F6000470449e9538e99453e22%2FCyberpunk-Roadmap%2F960x0.jpg%3Ffit%3Dscale


is as good as Star Citizen's roadmap. I don't know about your eye-sight, but it seems that we have missed the DLC drops... last month on the 19th,


so when? On the way is such a loose term.

Since the game's dev team had an overhaul with a new lead and creative team, the patching has slowed down. It could be good, it could be bad. From my view, CDPR has moved on to something new.

All I would like to see is new content, and BTW, some skills in this game is still broken and outright useless... Why they haven't catered to this since release I don't know, it is stupid to be honest.

Every time a new mod comes out or an existing mod is upgraded people come back to the game, they don't come back because it is being enhanced by CDPR, they come back because it is being enhanced by the community.
 
Are any chooms still playing this game?

No, never gone past the beginning. Tested every single update/patch for performance.

I was the guy that said before launch that cdpr would not fsck it up, I was very wrong.

The game still runs like dogschit, technically it's nothing spectacular. Even out in the desert it runs like crap.
The AI is atrocious, there are 10+yr old games with way better AI.
The world might look good but it's dead.
 
Not for months.
Finished the game with one ending and have no desire to see the others.

The open world is too lifeless for repeat playthroughs.
Maybe next year if there is nothing else.
 
CDPR seems to be more invested into their mobile game, The Witcher: Monster Slayer, than delivering on Cyberpunk 2077. It is very hard to raise issues with Cyberpunk 2077 as their community shuts every remark they perceive as negative, which is almost everything being shot down. The only two places to highlight issues without being damned are on their Steam Technical Discussion board, which isn’t even attended to any more, and within the modding communities.

At this time, I don’t even know what DLC drops CDPR can be planning, there are so many mods now addressing the game’s shortcomings. Almost the entire cosmetic assignment has been addressed by the modding community. The best CDPR can do is to enable the Steam workshop and allow the mods to be more accessible to those who don’t know how to install custom mods.

Since the release the game has been unbalanced, the skills are borked (some have been remedied) and others are unusable and some missions are still game breaking which may still hint to an issue within the save game data nodes. CDPR don’t care about the balancing issue because there is no online component… which I presume has been dropped in any case.

The game still needs work, but I cannot see how they will be planning DLC drops unless they will be appropriating the community’s mod work, meaning to monetise mods, hey Bethesda. They have missed their roadmap, by quite the distance, but that is why the roadmap was made deliberately vague as possible.

I am still in the view that the paid DLC will come sooner than expected, why else appoint a new creative team and lead... it is to make new sellable content.

Anyway, CDRP made their most money through GWENT though it isn't a statistic they parade since they don't do 'paid loot drops, amongst many other anti-consumer' things, /cough, so I can see how GWENT's success spawned The Witcher: Monster Slayer. People like to spend money on mobile gaming.


Free!
In-app products ($0.99 – $99.99 per item)

At least more competitively priced than GWENT, in-app products ($0.99 – $139.99 per item)

Gotto catch em all ;)

Look, companies evolve, but when you have promoted your grassroots as being the consumer's choice, and then deviate to maximise your income streams, at least keep the communication two-directional.
 
Are any chooms still playing this game? I see the Steam score is still slowly decreasing, but now with more cohorent reviews.

This roadmap,

https%3A%2F%2Fspecials-images.forbesimg.com%2Fimageserve%2F6000470449e9538e99453e22%2FCyberpunk-Roadmap%2F960x0.jpg%3Ffit%3Dscale


is as good as Star Citizen's roadmap. I don't know about your eye-sight, but it seems that we have missed the DLC drops... last month on the 19th,


so when? On the way is such a loose term.

Since the game's dev team had an overhaul with a new lead and creative team, the patching has slowed down. It could be good, it could be bad. From my view, CDPR has moved on to something new.

All I would like to see is new content, and BTW, some skills in this game is still broken and outright useless... Why they haven't catered to this since release I don't know, it is stupid to be honest.

Every time a new mod comes out or an existing mod is upgraded people come back to the game, they don't come back because it is being enhanced by CDPR, they come back because it is being enhanced by the community.
I'm hoping that patch's slowing down are an indication of the quality of the patch's going up rather than them moving on.
 
Not for months.
Finished the game with one ending and have no desire to see the others.

The open world is too lifeless for repeat playthroughs.
Maybe next year if there is nothing else.
Agreed. Save that second playthrough for a time when all DLC is out and they are done patching.
 
I'm hoping that patch's slowing down are an indication of the quality of the patch's going up rather than them moving on.

The old dev team is moving on, new creative team, new lead, and I see the game's senior gameplay designer also moved on last month,


Cyberpunk 2077 Senior Gameplay Designer Joins Fable Development Team​

Information about a new hire at Playground Games reveals that the Principal Gameplay Designer on Fable worked on Cyberpunk 2077's combat systems.

fable-cyberpunk-2077-designer.jpg

Which is probably the system which I deem as the most positive about CP2077 though it is unbalanced. Apparently, according to other articles, the same dev also worked on The Witcher 3's weapon system, so he will be at right at home with Fable.

But yeah, I hope the quality improves. CDPR needs to communicate.
 
The old dev team is moving on, new creative team, new lead, and I see the game's senior gameplay designer also moved on last month,




Which is probably the system which I deem as the most positive about CP2077 though it is unbalanced. Apparently, according to other articles, the same dev also worked on The Witcher 3's weapon system, so he will be at right at home with Fable.

But yeah, I hope the quality improves. CDPR needs to communicate.
Almost 1 year later and then one can ask what really changed between day 1 and day 365. So far it seems that my refund spent on rdr2 and other titles was far more of an improvement than waiting for soon2077.
 
The only reason I didn't immediately notice the radar being changed in the 1.3 update is because I patched it with a mod.

The Better Minimod mod downloads on Nexusmod seems to eerily coincide with the active player base.

At this point CDPR must enable the Steam workshop, clearly many people want mods, and now 1 patch is made accordingly, and I believe there is a mod which changes Angel and Skye around. Most who mod their game edit their skills in any case, or use the Respector mod.

I hope that patch 1.3 entails more than what is alluded to, otherwise it should be patch 1.24.
 
I must say, the upcoming patch details for 1.3 are a little disappointing.

A GPS improvement and a dating app improvement?

I hope there is more.

Also, if there is more (and there likely is), this strategy of announcing the announcement is not working well. Myself and a lot of other people, judging by the comments, are not impressed. They should rather have just released the patch notes as they stand today, in terms of improvements and bugfixes.
 
Highly unlikely that v1.3 consists of only those changes, there's likely a bunch of other bug fixes included, if not...
 
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