Cyberpunk 2077's patch 1.2 arrives

Hanno Labuschagne

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Cyberpunk 2077's patch 1.2 arrives

Players of Cyberpunk 2077 can finally download a major patch which aims to fix many of the game's bugs and performance issues.

Developers CD Projekt Red claimed patch 1.2 resolved a myriad of issues related to gameplay, quests, UI, cinematics, environments, graphics, audio, animation, and performance.

The latter category includes improved stability and performance of the engine and the rendering engine as well as memory optimisations and memory management improvements - both of which reduce the number of random crashes.
 
33.6GB in size on PC, 44.1GB on PlayStation, and 40.3GB on Xbox.

Goeie genade.
Jy kan dit weer se.

I downloaded it last night and restarted my game completely. On PC it runs really well now on my 980ti with high settings.

Bugs were almost non existing for 3 hours now. I had one clipping issue where Jackie clipped through my car in a cutscene
 
Will try out the Ray Tracing tonight with my 6800 XT - wonder how massive of a performance dip that's going to cause!
 
Will try out the Ray Tracing tonight with my 6800 XT - wonder how massive of a performance dip that's going to cause!
So RT takes a massive hit to the performance, and people generally enable DLSS on it. The fact that AMD doesnt support DLSS is a bit of a problem. Please let me know how it goes. I cant seem to find stock of a 3080 and i might just buy a 6800xt in stead. My whole machine is new except for the GPU
 
So RT takes a massive hit to the performance, and people generally enable DLSS on it. The fact that AMD doesnt support DLSS is a bit of a problem. Please let me know how it goes. I cant seem to find stock of a 3080 and i might just buy a 6800xt in stead. My whole machine is new except for the GPU
The game does support AMD's FidelityFX, so will see if that might be required to get decent frames with RT.
 
So RT takes a massive hit to the performance, and people generally enable DLSS on it. The fact that AMD doesnt support DLSS is a bit of a problem. Please let me know how it goes. I cant seem to find stock of a 3080 and i might just buy a 6800xt in stead. My whole machine is new except for the GPU
AMD has their own version of DLSS in the works. Hoping it can release this year and we can see some major FPS bumps
 
Overall the game's performance isn't that great on my machine on v1.2. RT works though, and drops frames by around 10 - 20 fps. FidelityFX is a bit bugged, but does help at around 75% resolution (I play at 1080p).

My 2700X is however not very happy with this game, needs more IPC!
 
Still too expensive. Will wait another year or two before I even try the game :)
 
As I said in the other thread, bought the game at launch and decided to wait for a few patches as I was playing something else anyway.

Restarted yesterday and there is a huge new bug many are experiencing. Crash to desktop as you get into the game. At first, it was only doing this when I was tinkering with graphics settings but last night it did it straight from launch. Restarted and it let me in fine? Hoping its the thing of the past but it happened 4 times yesterday.
 
All the patches in the word is not going to change the problems with the core gameplay experience.

The narrative progression is fine.

The open world sucks.
Can't patch that.
 
All the patches in the word is not going to change the problems with the core gameplay experience.

The narrative progression is fine.

The open world sucks.
Can't patch that.
It can be patched, but it won't as that will take way too much development time.
 
Personally I feel that the design is fine, it's just not being utilized fully due to a lack of content which would require further development.
Compare NPC interaction and reaction in Cyberpunk with RDR 2

No comparison.

NPC's in Cyberpunk either run or freeze in a crouch position.
No interaction at all.

That is a design fault and cannot be changed. It needs to be reworked from the ground up.
 
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