Diablo 4 - Official

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Seems like we are at the least, two years or so away, and no doubt this was rushed after the Immortal fiasco. That being said, I would hope that the company has at least realised what the core Diablo fan-base want, in a general sense (in relation to D3: grittier, less focus on that set bullshit, a broader endgame and deeper character customisation and build diversity, etc).

Personally, I'd really just appreciate a new entrant into the ARPG market. In recent history, the only ARPGs I've truly derived enjoyment from have been modded D2, Grim Dawn and PoE. I did enjoy D3 for a while, and it had some enjoyable moments, but no depth or longevity at all, for me (especially as I have absolutely no competitive desires when it comes to games like this).

If there are any other ARPGs I should be trying, let me know (although I am pretty sure I've given everything available a bash, as it's my favourite genre of game).
 
Seems like we are at the least, two years or so away, and no doubt this was rushed after the Immortal fiasco. That being said, I would hope that the company has at least realised what the core Diablo fan-base want, in a general sense (in relation to D3: grittier, less focus on that set bullshit, a broader endgame and deeper character customisation and build diversity, etc).

Personally, I'd really just appreciate a new entrant into the ARPG market. In recent history, the only ARPGs I've truly derived enjoyment from have been modded D2, Grim Dawn and PoE. I did enjoy D3 for a while, and it had some enjoyable moments, but no depth or longevity at all, for me (especially as I have absolutely no competitive desires when it comes to games like this).

If there are any other ARPGs I should be trying, let me know (although I am pretty sure I've given everything available a bash, as it's my favourite genre of game).
Wolcen isnt bad, nice gfx if nothing else, but very much a work in progress still
 
Diablo 3 was released in 2012 and still costs $40 for the game and expansions 7 years later, around R600. Yeah, Diablo 4 is going to cost an arm and a leg.

I wanted to dabble with Diablo 3 a bit a few months ago but R600 for a game released in 2012 is a bit much so I skipped it.

It's really nothing like the game released 2012
 
Wolcen isnt bad, nice gfx if nothing else, but very much a work in progress still

Yeah - I already own it, but in the current state with release being early next year, I am not confident it's going to be more than a pretty distraction for a while. I very much hope to be wrong about this, of course.
 
Diablo 3 was released in 2012 and still costs $40 for the game and expansions 7 years later, around R600. Yeah, Diablo 4 is going to cost an arm and a leg.

I wanted to dabble with Diablo 3 a bit a few months ago but R600 for a game released in 2012 is a bit much so I skipped it.

Diablo 3 was nearly R900 when it was first released. It was well worth it for the upgraded game AND the Reaper of Souls Expansion at R600. And I definitely got my money's worth out of it.....

I just added up all my hours of gameplay in Diablo 3... and it comes to 666 hours!!!! :oops:
 

We’re very excited to reveal one of our most eagerly anticipated projects and have you all take a closer look at what’s next for Diablo.

This comes with a caveat; we’re still a way out from launch. Because we’re heads down in development, we’re not launching a dedicated forum for Diablo IV yet.
However, we still want you to feel welcome to discuss the game amongst yourselves. While we may not be able to answer all your burning questions, we are committed to sharing updates with the community and participating when we can.
Beginning next year, we will be providing quarterly updates regarding the progress of Diablo IV’s development. This might take the form of a blog or a developer post here, which we’ll sticky and leave open for ongoing discussion until the next update is available.
We’ll also keep an updated table of contents of all updates in this post so you’ll have a convenient place to refer to them over the course of development. We’ve included all the news coming out of this weekend so far to get you started.
Thanks for patiently awaiting this next chapter, and we’ll see you in Hell!
 
Remember when D3 was announced and it felt heavy and gritty - you could climb ladders, bosses could tear you apart (18 minute mark in the vid) and all that?

 
Can't wait. probably going to be a long wait knowing Blizzard.
 
I was pretty sure they were going to release something in this vein this year after the fiasco that was Blizzcon 2018.

I guess the question on everyone's lips is... Do you have a computer monitor?
 
Loved Diablo 2, Missed out on Diablo 3 but judging from reviews I guess i was lucky, Might hop on the train for Diablo 4 as I really miss the franchise
 
I watched a few more reveals during the weekend. It looks and plays very much like Diablo 3 with improved textures. Seems a bit too similar to the current game to get too excited. They even have the same classes with the same skills as Diablo 3. It's almost like an expansion to D3 with enhanced textures and new story plus a new class (Druid). It's like their aim was not to make a new game and instead just make a better D3.

There is the new skill tree like Diablo 2 which is the main difference but the skills/passives seem to be very simple in design. The skill tree reveal was the only thing that got the crowd a little excited in the entire presentation so many feel the same way. Looks like the skill system will still be nowhere near the level of customization that Path of Exile has where each skill can have 5 different support gems (sometimes more) that modify the skill in different ways.

There are a ton of different skills and supports too:

 
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Loved D1 and D2. Skipped 3 due to price and internet required thing at a time I did not have that kind of access. Not sure about 4, will probably wait and see and then decide. Blizzard pricing is brutal though, even D1 on GOG you never see marked down much.
 
There is the new skill tree like Diablo 2 which is the main difference but the skills/passives seem to be very simple in design. The skill tree reveal was the only thing that got the crowd a little excited in the entire presentation so many feel the same way. Looks like the skill system will still be nowhere near the level of customization that Path of Exile has where each skill can have 5 different support gems (sometimes more) that modify the skill in different ways

So D4 won't give 40% more damage to skills? ;) :p

Personally, I don't need a complex game, I need a game with depth. Depth of character development but also depth when it comes to actual combat. And I think complexity is a crutch for trying to achieve depth.
 
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