Disney+ data usage on different video quality settings tested

The number of folks who subscribe to streamers with data issues is becoming more of a minority these days surely.
 
The number of folks who subscribe to streamers with data issues is becoming more of a minority these days surely.
Not really I mean there are times you are out and about using mobile.
 
You waiting on a delivery for a shield?
A Shield would great if it did HDR on YouTube as well.

A bonus would be AV1 support and a double bonus would be if Disney+ streams started supporting AV1, much like Netflix and YouTube
 

In a developing country like ours, I think it's even more than 30% on mobile devices
According to the chart in your link, 13% watch Netflix on phones and 7% on tablets, so only 20%.
 
When we tested data saving settings on other prominent streaming services, DStv went as low as 258.5 MB for two hours of streaming in its 360p mode — nearly 5 times less than Disney+ uses.

There's a good reason for that looking at DSTV's streaming quality even on the high end. :ROFL:

Bitrate is key here. A high bitrate 720p stream will look better than a 1080p with the same, or lower bitrate. Variable vs fixed bitrate also plays a big role in how efficiently data is consumed.

With a variable bitrate, scenes with less motion and changes will consume less data, but the picture quality during faster motion scenes or frequent changes will suffer a little. With a fixed bitrate, the overall quality will remain the same throughout, but the data usage will be higher compared to a variable bitrate stream with the same max bitrate.

Most of these streaming services use variable bitrate because it makes the most sense from a network traffic perspective, but the minimum and maximum bitrate will vary from one platform to another.
 
According to the chart in your link, 13% watch Netflix on phones and 7% on tablets, so only 20%.
And 26% on laptops, which is also mobile.

So, at this stage (2 years after local launch) it was just over 50% on TVs
 
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And 26% on laptops, which is also mobile.

So, at this stage it was just over 50% on TVs
They just say "PC" so it's not necessarily laptops and/or mobile.

Not sure where your 60 million figure came from or what it pertained to but Netflix only had 2.6million subscribers in Africa at the end of 2021.
 
They just say "PC" so it's not necessarily laptops and/or mobile.

Not sure where your 60 million figure came from or what it pertained to but Netflix only had 2.6million subscribers in Africa at the end of 2021.
I took the headline below and took that percentage from the (official) global subscribers.

"Most Netflix subscribers sign up on phones or computers. But 70 percent of viewing happens on TVs"

Either way, it's hardly a minority or very niche case situation with just more than 50% using TVs

PS I can get that most the 26% are laptops based on sales of laptop vs pc nowadays
 
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Disney+ data usage tested — with surprising results

MyBroadband has tested how much data Disney+ consumes in South Africa and found that the video streaming service's "Data Saver" mode does not work.

We previously tested the data consumption of various streaming services in South Africa.
To see what resolution you are viewing long press the quality button to enable stats for nerds ;)
 
Well, for one, while the data saver is not working, the Disney+ or Hotstar app on Android does not work properly.
Video progress is not saved (Even DSTV got that right), and I can only watch for 10 minutes, before the app freezes and FC's. (Force close)

I think they have a memory leak in their code, *** poor code quality and memory management, all written in Kotlin/Swift (Android-Kotlin, iOS-Swift?)

I think they rolled their own video encoding/decoding framework, because it all has to do with the app stuttering on the video, shortly before it locks up and FCs.

Implementing your own video encoder/decoder framework is a big no-no, at least for new in the market streaming platform. It's the same as rolling your own cryptographic algorithms, which is not recommended.
Lots of unknown bugs to chase down, instead of using a known player framework that is known to work.
 
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