Do you think that VR will become mainstream?

Do you think that VR will become mainstream?

  • Yes

    Votes: 52 32.3%
  • No

    Votes: 93 57.8%
  • Other

    Votes: 16 9.9%

  • Total voters
    161
Like I said above, the Quest out sold the latest xbox so make of that what you want.

I have had the quest 2 since lockdown and I first bought it just for excercise(VR boxing aka. "Thrill of the fight" when we were stuck in the apartment) but then I got into Half life Alyx which was mind blowing and then started playing games like the latest MS Flight sim.
Once you realize that that is the closest to real life flying or gun fights you will get in this week it can become a bit addictive.

Better FPS multiplayer games will help since most of them are a bit of a miss.

Using the Netflix app or Youtube is like sitting in your own cinema. Thats pretty cool too.
There are apps where you can explore different places in the world that was recorded with 360 degree cams.
Horizon Venues had One FC fights that you can watch as if you are at the cage as well as live music performances. Have not been in that app for a while.

So as someone who actually use VR and have seen some of the cool and immersive stuff you can do, I do believe it will become mainstream.

Still believe the tech needs evolving. Another thing is native built in connection functionality to whichever drm you choose. SteamVR will probably get a competitor one day.

It’s mainstream among my peers but the general public doesn’t give a crap.
 
Reading all the comments, it seems that most people here don't have VR headsets and are going by what they've heard/read.

As for the motion sickness - for most people it just takes some getting used to.
Starting off, when I stood in my VR area it felt very nauseating to move around with a joystick while standing still IRL. I was worried that perhaps I'll never get used to it.

Some games have a slider to adjust the anti-nausea - which basically narrows your field of view significantly when moving around which helps a lot.
Your brain no longer feels like it's really you moving around, or atleast, much less. Same as sitting in a cockpit and flying around - that feels natural.

Took me about a month going from nausea to natural. (And over that month period, only spending very little time trying nausea inducing games).

As for content, there is more than enough for me as an avid gamer.
I spend about 0.5-1hr a day in VR competing against friends and getting exercise, or jam SP games like Walking Dead / Into the Radius when solo.
Then when tired there's still all the other "normal" PC games to tackle.

Lastly, the cost to entry has been steadily dropping and I no longer see that as a huge deterrent.
It's cheaper for someone to buy a 10k Quest headset than a full gaming system, and for those with full gaming systems - they can stream/cable PC VR to the headset.
Yeah, I am streaming most games from my pc to the quest since most of the VR games are way cheaper on steam than on the Quest store although a lot of the Quest games you cant find on steam. Also if latency is an issue like with Beat saber then I would rather get it on the Quest itself.

I never really felt the nausea thing myself but I heard that the fps upgrade from 60 to 120 made a very big difference.
 
Reading all the comments, it seems that most people here don't have VR headsets and are going by what they've heard/read.

As for the motion sickness - for most people it just takes some getting used to.
Starting off, when I stood in my VR area it felt very nauseating to move around with a joystick while standing still IRL. I was worried that perhaps I'll never get used to it.

Some games have a slider to adjust the anti-nausea - which basically narrows your field of view significantly when moving around which helps a lot.
Your brain no longer feels like it's really you moving around, or atleast, much less. Same as sitting in a cockpit and flying around - that feels natural.

Took me about a month going from nausea to natural. (And over that month period, only spending very little time trying nausea inducing games).

As for content, there is more than enough for me as an avid gamer.
I spend about 0.5-1hr a day in VR competing against friends and getting exercise, or jam SP games like Walking Dead / Into the Radius when solo.
Then when tired there's still all the other "normal" PC games to tackle.

Lastly, the cost to entry has been steadily dropping and I no longer see that as a huge deterrent.
It's cheaper for someone to buy a 10k Quest headset than a full gaming system, and for those with full gaming systems - they can stream/cable PC VR to the headset.
I have several different headsets. Some games/programs make me almost instantly nauseous; Population: One for instance. Some more gradually. VR chat I last about 30 minutes before it sets in. It has a lot to do with FPS but also a lot with how the 3DOF is handled inside the game mechanics.
Then, Quest tethered is very janky still. Not smooth play at against HMD's like the Focus for instance. Different price bracket though. Let's see what Quest 3 brings. I think Apple is going to change the game here.
 
I have several different headsets. Some games/programs make me almost instantly nauseous; Population: One for instance. Some more gradually. VR chat I last about 30 minutes before it sets in. It has a lot to do with FPS but also a lot with how the 3DOF is handled inside the game mechanics.
Then, Quest tethered is very janky still. Not smooth play at against HMD's like the Focus for instance. Different price bracket though. Let's see what Quest 3 brings. I think Apple is going to change the game here.

I use the HP G2 as my primary headset and the gf's got the Quest 2. The Quest 3 might be just the right balance with a res close to that of the G2.

If you can get around the 90hz/90fps range it helps significantly. I'm waiting for a 5080/5090 next year, or AMD, if they decide to support VR again after skipping it for the 7000 series...
 
Yeah, I am streaming most games from my pc to the quest since most of the VR games are way cheaper on steam than on the Quest store although a lot of the Quest games you cant find on steam. Also if latency is an issue like with Beat saber then I would rather get it on the Quest itself.
During loadshedding for me is the best time to play though (as long as there's adequate lighting) which is also when my desktop is offline, so I've found it worth it to pay the price premium. Do wait for sales though - you can setup ODeals to ping you about price drops for specific apps.

Since my main interest is rhythmn games latency is a major issue. That said, as someone who owns both PC + Quest versions of Beat Saber, it's the one rhythm game I play the PC version of as the moddability is so much higher there and to conserve space on my headset. Most rhythm games on Quest seem to natively support custom songs added, where Beat Saber is the exception. (Incidentally, I've seen Boombox drop as low as 3USD for the Quest-native version if you're looking for something cheap and similar to Beat Saber - and Synth Riders has a demo in app lab which lets you play a limited number of songs if you want to test it out for free).
 
Then, Quest tethered is very janky still. Not smooth play at against HMD's like the Focus for instance. Different price bracket though. Let's see what Quest 3 brings. I think Apple is going to change the game here.
I play to get a Quest 3 ASAP as soon as they're available, but I still feel a little confused by Apple's headset.

Apple has enough of a track record that I won't count them out just yet but as a VR gamer the lack of haptic feedback from the (lack of) hand controls leaves me disinterested, especially at the price point.
Haven't seen much discussion of PSVR here, though personally I find it hard to get interested given how signficantly the platform is locked down (and lack of wire-free play). Suppose it'd be good if you like racing games though.


On a different note, if you're looking for cheap PC-less VR gaming, are people here familiar with Team Beef game ports? Basically they're rebuilding older games as VR-native titles - just need the game data for the games in question that you can get from a PC install from, e.g., Steam. Steam summer sale starts in 2 hours or so, so titles they've reworked to run as VR games on quest (e.g. Doom 3, Return to Castle Wolfenstein, Jedi Knight 2: Jedi Outcast) will likely be available for less than R50 during the same. The ports are generally available free (after initial release only to Patreon subs) - takes a bit more work to install than Meta store purposes but I think that Meta has committed to keeping sideloading as a supported option.
 
Will we be having sex like this?

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I also had a Quest 2 since lockdown, I will in all likelihood I will get a Quest 3 if the price isn't outrageous. I still use my Quest 2 multiple times a week, for exercise and just general gaming -I never had any kind of motion sickness and yes, HL Alyx is cool, Thrill of the Fight is invaluable for fitness and working out, Blade and Sorcery is more fun than a barrel of monkeys. The big screen experiences of Netflix, Youtube and Bigscreen rock.
The fact remains that VR isn't going to become mainstream soon unless the experience becomes less cumbersome and there are still the real world limitations of not being able to use these devices effectively in small homes or outdoors.
As enthusiasts of this platform we are a lot more forgiving than the average person who will struggle to use and navigate VR worlds in their current state.
 
Honestly never actually owned a VR headset but I'd guess yes. Possibly not for every application but it'll be mainstream enough an iteration or two down the line.
 
Depends on what is meant by "mainstream". If decent VR systems become more affordable, then I suppose it will become more popular as a gaming system. As for non-gaming, I think it has potential.

I cannot afford top of the line VR systems, but I absolutely love my PSVR. So does my entire family. I know PSVR has it's limits, but I enjoy the heck out of it.
 
We all say not in the current state but the quest headsets sold like wildfire. Youngsters (despite the problem i think it can have on brain development.) and adults alike are getting exposed to the tech more and more. At least in other nations. The VR arena might now be as mainstream as PC gaming was 20 years back.
 
VR's main use case will be gaming.

AR has much more utility, and will likely grow faster until the barrier of entry to VR comes down.
 
Nope, not yet anyway.

As a family man I definitely don't have the luxury of putting on a headset and ignoring the outside world.
 
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