Doom Eternal


"Contrarians will say that it's not Doom because of the colourful item pickups, the cinematics, or some other nonsense that their echo-chamber on their discord server frequently tells them. But these are the kind of people whose parents don't love them, and that have an adverse allergy to fun, along with sunlight."
 

"Contrarians will say that it's not Doom because of the colourful item pickups, the cinematics, or some other nonsense that their echo-chamber on their discord server frequently tells them. But these are the kind of people whose parents don't love them, and that have an adverse allergy to fun, along with sunlight."

Contrarians, there will always be contrarians and some are more right than others because they don't know how to play the ball. Anyhow, LGR says it is the most authentic Doom since Doom II,


but I guess those contrarians have never played any doom prior to Doom 3 which wasn't precisely even a Doom-esque experience other than the IP.

Sadly, no deathmatch... yet.
 
Contrarians, there will always be contrarians and some are more right than others because they don't know how to play the ball. Anyhow, LGR says it is the most authentic Doom since Doom II,


but I guess those contrarians have never played any doom prior to Doom 3 which wasn't precisely even a Doom-esque experience other than the IP.

Sadly, no deathmatch... yet.

Heh, I played the doom 1 demo as it arrived at top cd (menlyn) back in the day...
 
The IPX and serial days. To think that I still have all those hardware, peripherals and cables (and terminators :love:).

This is what I want in Doom Eternal:

And sometimes you went in with:

[X] screen
[X] box
[X] mouse + keyboard
[X] speakers/headphones
[X] cables
[X] food/drinks
[ ] terminator

fuuuuuuuuuuuuuuuuuuuuu. haha.
 
Ah, I see Bethesda is employing contrarians,


Doom Eternal Removes Deathmatch Because It Doesn't Feel Like Doom Anymore
Ahead of Doom Eternal's release, Bethesda's Pete Hines has said that Doom may have invented deathmatch, but it's not necessary for the new game on PC, PS4, Xbox One, Stadia, and Switch.

Now, in an interview with Shacknews, Bethesda VP of public relations Pete Hines has explained why Doom Eternal has done away with deathmatch. Hines gave a decisive answer when asked if he was "concerned" about the mode not being in the game: "No. That mode is eons old."

Hines recalls how deathmatch in Doom 2016 was handled by another studio, and ultimately did not fit with the tone of the game: "(It) felt really disconnected from the base game that everybody loved." Hines indicated that there was a disparity between single-player and multiplayer in that game. ""Whether you're playing by yourself or with others, we want it to feel like you're all playing the same game." That's as opposed to, "I'm a badass demon slayer in single-player, but when I go over to multiplayer, there are no demons, and it's just deathmatch.""

"I don't know what that has to do with [Doom] other than that, well, a couple of decades ago we had that, so we should just have that again," he says.

Hines believes that Battle Mode is a much better fit for what Doom has become. "For the Doom Slayer, it's the same experience you know [from the campaign] with the added complexity of playing against humans who are controlling the arena and adding to the challenges you have," he says. "There's still an AI element, obviously, but what a player can come up with and throw at you can be far more interesting."

I will say why Hines said this because they don't want to dilute Quake Live and Quake Champions. Bethesda being Bethesda though I can understand why. Apply enough pressure and it will have Deathmatch sooner than later, and though Quake Champions are a good game it doesn't reward enough player base sustainability.

Going by what the early Doom Eternal reviewers had to say, multiplayer is still disabled at the time prior to launch, but that two additional, non-deathmatch, modes will be coming in addition to Battle Mode.

"That mode is eons old", Pete Hines you chop.

EDIT:

This is what Bethesda said close to a year ago,


...

As cool as battle mode looks – and it really does – this is a bold decision. Doom literally invented the deathmatch, successors such as Quake continued to give us the finest deathmatch modes in gaming, and FPS fans of a certain generation will baulk at the idea of an id shooter without one.

Doom’s 2016 reboot caught some flak for its multiplayer, and this is what the devs cite for their decision. “It didn’t have any of the components of Doom that people loved from the campaign,” says Stratton. “It didn’t have the slayer or demons in a meaningful way. It just kind of fell flat.” Creative director Hugo Martin adds that 2016’s multiplayer too often came down to “twitch skills vs twitch skills”.

I get the logic, but personally my issues with Doom 2016’s multiplayer were more to do with its addition of preset weapon and perk loadouts clearly inspired by Call of Duty 4: Modern Warfare to a formula that predated that game. I felt this undermined the skill of controlling your gear through map knowledge, which offered a way to counteract twitch skills.

As Jim Sterling always ask, does Bethesda playtest their own games? Just add classic deathmatch like it still is in Quake.
 
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Pre-loading is now open on Steam

I am holding back a bit, going to purchase it ones the DLCs are becoming available. I haven't seen or read a single bad review, but do tell us about your experiences once playable.
 
Hell yeah (no pun intended)
Going to play this flat out during the next week as I am on standby at home for the next week!

No work -CHECK
UberEats -CHECK
Toiletpaper -CHECK
Infect family with COVID so they go to quarantine -PLANNING PHASE ;)
 
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