Dota 2

Mirana aghs gives a passive starfall every 0.8 seconds. This is insanity. No Icefrog... why are you doing this to us? :(
 
Shadow Fiend

Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
Requiem of Souls Starting Width increased from 75/100/125 to 125
Requiem of Souls End Width rescaled from 400/425/450 to 425
Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46

The scepter upgrade scares me
 
That will be fixed soon since enchs max damage should be limited to 285, regardless how far away you are.
 
holy cow 6.87 is basically Dota 3 that's how many changes there are :eek:
 
They say change is good :D

You either embrace it and move forward, or ignore it and fall behind.

Heck I'm still playing most heroes like I did back in Dota 1, so what do I know :p
 
They say change is good :D

You either embrace it and move forward, or ignore it and fall behind.

Heck I'm still playing most heroes like I did back in Dota 1, so what do I know :p
I changed the way I play bloodseeker. I had to when they basically changed everything about him.

I may actually start playing bloodseeker again now with this new aghs. Three charges is insanity.
 
Im playing on my smurf account just to see how it is, if its messed up then im not playing it on my main account.
 
Dammit.....with Rikki buffed again will be pub cancer.

And poor OD....he had a good run.
 
How was she attacking from base?

Hurricane Pike
New item formed from Force Staff, Dragon Lance, and a Recipe
- Hide Details
Requires:
Force Staff (2225)
Dragon Lance (1900)
Recipe (250)
Total: 4375
Provides:
+ 20 Agility
+ 15 Strength
+ 10 Intelligence
+ 4 HP Regeneration
+ 130 Attack Range (ranged heroes only, does not stack)
Active: When used on an enemy, it pushes you both away from each other 450 units each, and allows you to attack that target without range restrictions for 4 attacks for a maximum of 5 seconds [?]. Does not give vision over the enemy. Works normally like Force Staff when used on self or allies.
Cooldown: 14 [?]
Cast range: 400 when used on enemies, 800 on allies or self.

That's how..
 
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