Druids only guild :)

Petruz

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Well i gave my other guild Thralls Elite Guard Unit too a friend i still kept my alts in it but since i am not gone be there alot i had to make someone els GM well i still help him out with managing the guild.

But i started a new guild Druids Only
Guild name=Druid Guardians
Server= EU Twigth Ligth Hammer Horde
Guild Master=Boomrooker
Goals=to show the server druid can do it alone

Well just started and i already have druid begging to join :) growing at rapid rate and i have 7 SA guys in guild out of the 14 members note i started guild yesterday :) was suprised how many SA guys roll druid :)
.
Were gone try and do instances and raids with just druid Resto=healing
Ballance=dps and feral=tanks and 5 battle rez in one party can make us imortall :)
 
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Were gone try and do instances and raids

Good luck!

Not sure how far you'll get in terms of raiding (not saying it cant be done), its just that, if leather/any druid equip drops, every druid will want it, not to mention the amount of other buffs you'll be missing from all the other classes... If only druid buffs stacked =/
 
Good luck!

Not sure how far you'll get in terms of raiding (not saying it cant be done), its just that, if leather/any druid equip drops, every druid will want it, not to mention the amount of other buffs you'll be missing from all the other classes... If only druid buffs stacked =/

The leather thing is gone be trouble some as far as buffs go moonkin form gives a buff for spell crits while feral gives a mellee crit buff well that enougth buffs for me.And there is sure to be someone with improved mark of the wild.

I am still gone try.
Wanna see if its do able had this idea for long time :)
 
Only problem with druids-only is the lack of CC. Everything Heroic and up [raids] require SERIOUS cc'ing . And druid's best form of CC is probably to actually [off]tank it....which means you're gimping your DPS .
 
Only problem with druids-only is the lack of CC. Everything Heroic and up [raids] require SERIOUS cc'ing . And druid's best form of CC is probably to actually [off]tank it....which means you're gimping your DPS .

One bad thing is that roots our main cc cant be used indoors.
i am not too warried about dungeons my biggest problem gone be keeping my druids from being jacked by other guild.
 
lol, nice :D I had this idea before as well...but I don't have a Druid, so could not implement it untill I have leveled mine :p

I think it should work :)

Good luck!
 
Ok thx for the input if you guys can think of anymore pros and cons ill be facing with this setup pls do tell i would like to be prepare.

Were hybrids so i know well wont be the best with anything but we got a few oh **** butons=inervate combat rez aoe healing(tranquility) thats imba but long cd.

I really want too see the allies faces when they get raided by a druids only moonkins ferals and trees coming at them and if i have more than one boomkin througing force of nature at the same time it could be nasty :)

Anyways i know ill have hard time keeping my guild togther cause people will leave to play with friends from other classes.

Ok what lvl 70 Instances are great for druid items ?
 
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Druid CC, ever heard of chain cyclone?
So CC is more difficoult but 3 druids can keep any npc CC'ed for a very long time.
As for gearing up, I sugest do Karazhan and any heroic that you can do, save up the badges and turn them in for nice gear when 2.4 hits
 
Druid CC, ever heard of chain cyclone?
So CC is more difficoult but 3 druids can keep any npc CC'ed for a very long time.
As for gearing up, I sugest do Karazhan and any heroic that you can do, save up the badges and turn them in for nice gear when 2.4 hits

I have not learned cyclone yet and i am lvl 67 :(.

Thx for advice.
 
Does Cyclone still have diminishing effects?

if so... Cyclone is hardly usable in pve (6sec first cast, 3 sec the next, immune from there on)
 
Does Cyclone still have diminishing effects?

if so... Cyclone is hardly usable in pve (6sec first cast, 3 sec the next, immune from there on)

Diminshing returns is only in PVP for cyclone afaik? But then again we never had to use this as a reliable CC method...
 
Reason i ask is...

1. Ive never seen a druid go out of a shapeshift form for more than 30% of anything instance related
2. Ive never seen a druid use Cyclone in pve
 
Cyclone duration is too short to effectively use in PvE . The amount of energy required to keep cyclone up for 30 seconds [compared to shackles/polymorph/frost trap/sap ] will mean that druid won't be able to do much else.

The druid who will be cycloning ALSO will need to be your healer or boomkin [because your feral can't cyclone in cat/bear form and expecting them to shift out to do that is rather crazy]. So now you will not only sit with a rather distracted healer/dps-er but they will be burning their mana like crazy [cyclone = 8% of base mana] . So i wouldn't want my healer to spam this....
 
Cyclone duration is too short to effectively use in PvE . The amount of energy required to keep cyclone up for 30 seconds [compared to shackles/polymorph/frost trap/sap ] will mean that druid won't be able to do much else.

The druid who will be cycloning ALSO will need to be your healer or boomkin [because your feral can't cyclone in cat/bear form and expecting them to shift out to do that is rather crazy]. So now you will not only sit with a rather distracted healer/dps-er but they will be burning their mana like crazy [cyclone = 8% of base mana] . So i wouldn't want my healer to spam this....
Well then i think iff things get too crowdy ill just bring in second bear and healer bear dps is not all bad i topped dps meters in mana tombs more than once :)
 
That was the reason I said 3 druids. Cyclone have a 6 sec duration and 30? sec before you can use it again. You thus cast it and when your CD is over you cast it again, druid 2 cast when yours break and then when his CD is up again, druid 3 does the same :D mob is loose for under 2 sec at a time and cant do anything.
For 28 seconds the druid can go back to what he was doing.
Can only cyclone in humanoid form afaik? But then I am only thinking of CC in situations where you really would like to have it like Moroes.

CC for this particular group may be important as none of them are wearing tierd gear yet leader is 67? With T4/T5/T6 gear you hardly need any CC and just take the beating.
 
That was the reason I said 3 druids. Cyclone have a 6 sec duration and 30? sec before you can use it again. You thus cast it and when your CD is over you cast it again, druid 2 cast when yours break and then when his CD is up again, druid 3 does the same :D mob is loose for under 2 sec at a time and cant do anything.
For 28 seconds the druid can go back to what he was doing.
Can only cyclone in humanoid form afaik? But then I am only thinking of CC in situations where you really would like to have it like Moroes.

CC for this particular group may be important as none of them are wearing tierd gear yet leader is 67? With T4/T5/T6 gear you hardly need any CC and just take the beating.

I it sound like youll need good team work to keep those cc going.
Like you said will only try it when we absolutely have to have cc i rather throw in a extra bear :) .
Ill probably always have 2 ferals one can go cat if not needed for large groups of mobs.One Resto and 2 ballance druid for dps and back up healing on bosses Butt with 3X inervate well hardly go oom i say 3X cause tank and healer wont be able to inervate on boss figths.
 
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Yea, can't cyclone in tree/bear/cat forms (so your tree-druid is also out). And there isn't a cooldown afaik. So you can spam it, but can only have 1 cyclone active per time [so basically you can recast everytime it comes off] .

Sure , 3 druids can be cycloning 1 target ...but i can guarantee you the amount of coordination required will be close to formidable . Heck people struggle to keep their DoTs on targets [you have to keep reminding the priests/locks to recast their stuff], nevermind expecting druids to recast cyclone ;) :

Two considerations
a] The druids doing cyclone are there to either dps or heal as primary focus and cyclone requires an extremely regular recast which could've gone into a heal or dps .
b] 1.5 sec recast time for a 6 second max cc time = you will need to be very quick if cyclones comes off . We're talking one-shot death if mob reach you....[on heroics anyway]

A Druid outside of bear form dies just as fast as any other squishy [no matter what you're wearing] , 1 cyclone missed or resisted and that mob is on you..bam dead as fast a mage/lock .

Also keep in mind, having multiple off-tanks = they need healing. So mana is going to be an issue. Every healer will be healing alot. Normal cc means a mob is out of the battle and not doing damage = healers can focus on the maintank.

Finally, cyclone makes the target invulnerable....i can already see the problems for the tank trying to pick up a cycloned target -BEFORE- it goes directly for the healer. With a sheep, the tank can nicely run there, hit the sheep and grab aggro before it makes a b-line for the mage that sheeped it..cyclone hmm sounds tricky.

Annyway, just playing devil's advocate here. I am a druid and just found it very hard to use cyclone in a 5-man situation.

Other useful CCs that i forgot : Hibernate , but only works on certain mobs . If you can use that, it works wonders.
 
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I can see it working for a few places in pre-tbc (eg Mara), whereas in tbc its alot more instance orientated (10lvls, an instance to go to each lvl), it will get alot harder

As for the CC, werries stated above, its possible with 3 druids... but thats your entire dps of the group if it was used, not to mention its 1 mob? /feelsyourpaininSH
 
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