Elite Dangerous

I have been playing since Gamma started. Stuff isn't quite balanced yet and some things are pretty buggy, e.g. when you get a choice to change your mission from an NPC at a USS, but been having lots of fun. I need to hook it up to my TV and see what it is like in 3D.

I wiped my save a few days ago and am busy trying out the new Adder, seems like quite a nice little ship, though the view is quite restricted.
 
I've been curious about this...

I read a while back that they removed the offline mode, how playable is it from SA?
 
I have been playing since Gamma started. Stuff isn't quite balanced yet and some things are pretty buggy, e.g. when you get a choice to change your mission from an NPC at a USS, but been having lots of fun. I need to hook it up to my TV and see what it is like in 3D.

I wiped my save a few days ago and am busy trying out the new Adder, seems like quite a nice little ship, though the view is quite restricted.

Rudimental do you use mouse and Keyboard or controller? I tried the mouse and keyboard and battled a bit, but with the controller its easier to control the ship but alot of the controls still sit on the keyboard.

.QQ. i havent been in any fights yet, i think Rudi will be better qualified to answer that question.
 
With this and star citizen it's probably worth picking up a hotas.
 
With this and star citizen it's probably worth picking up a hotas.

I'm hoping Elite can fill the gap until SC is further along, the DFM doesn't interest me much.

How far along is the game play in Elite, how much is there to do?
 
Rudimental do you use mouse and Keyboard or controller? I tried the mouse and keyboard and battled a bit, but with the controller its easier to control the ship but alot of the controls still sit on the keyboard.

.QQ. i havent been in any fights yet, i think Rudi will be better qualified to answer that question.

Neither. I have a Logitech 3D Pro Joystick. You should be able to pick it up for <R400 at Kalahari/Raru/Loot. Needed to adjust the deadzone a little and invert the throttle, but otherwise it has worked great. Haven't used a joystick since I had a Saitek one for X-wing/Tie Fighter, though. You will need the keyboard for some stuff still, though, unless you get a throttle with loads of buttons.

As for the online, I do not know exactly how it works. I play Solo Online and I haven't experienced any lag with NPCs, or docking or anything like that. I do not know about playing with other people, though, sorry. I'm on an unshaped IS capped account.

As for what to do, well it is really a sandbox game that doesn't guide you too much. Here a rough description of some of the stuff. There are 3 main endeavors: Combat, Trading and Scouting. You get ranks in all of these, from things like Harmless to Elite for combat. So if you want, you can pick one and try to max out your rank. For combat, you can be a bounty hunter by attacking wanted ships and taking some missions to kill pirates to get credits and influence. You can also be a pirate and attack 'clean' NPCs and players, with some missions to kill clean traders or bounty hunters, though you will get a bounty and if you die you will have to pay it off. You can also go to some of the war zones and fight for a faction (more on the factions below) by participating in large battles.

For trading, you can just haul stuff from one station to another, the classic 'buy low sell high', though it can be hard to tell where things are in demand (someone has made a nice program for this on the official forums). You also get missions to haul stuff from one station to another or to bring needed goods to that station. Some stations also have a black market where you can sell stolen or illegal goods, but for larger stations you will have to smuggle them past the security ships, which is hard and there are massive penalties for being caught with stolen or illegal goods. Luckily, some smaller stations without security ships have black markets, so you can go there to hawk your stolen goods (anything you pick up in space that isn't yours is considered stolen, even if you just find it floating there).

For exploration, you find systems that need to be explored. They are usually the ones that have weird names that look more like categorisations than real names like Alrai BV-2 ML3 (I cannot remember them exactly). You have a basic scanner that you can use as you fly around that will detect objects within a fairly small radius, with more expensive ones scanning a larger area. Once you use that and spot planets, moons, asteroid belts and stars, you then focus on them to scan and identify them. If you want a better scan, then you need a Detailed Surface Scanner. Depending on what you scan, you make more or less money by selling the data to Universal Cartographics (but you have to travel a certain distance away from the system to sell the data). The most money is for metal-rich planets, afaik. This is probably the least fleshed-out of the 3. There are no exploration missions and you can spend a lot of time scanning a system and not get much return if it only has ice planets, for example.

There is also a reputation system and 3 main factions: Federation, Alliance and Empire with an ongoing story that people can influence depending on how they act, but I'm not sure exactly how it works. There are also loads of smaller factions, and changing influence in a system can lead to civil war, independence, and so on. At the moment, there is some political turmoil in the Empire, which has lead to a warzone in one of the systems where you can fight for a slave rebellion or the people putting it down, I think since I haven't been there. Not exactly sure how that will play out, though. There are also some players trying to trigger a civil war for independence in a few systems by supporting an independent faction and doing missions for it.

There is a lot to do, but the game really does not hold your hand or guide you at all, so it can be frustrating if you do not know why you are not making money exploring or cannot find the pirates you need to kill or cannot find the Non-lethal Weapons that a station is asking for. Some of the penalties for doing things wrong are very harsh. If you loiter too long in a station (there is a timer) then the station will open fire and destroy you. If you like sandbox games that let you do lots of different things and like having to read up and delve into things to find out just how they work, then you should enjoy this game, but if you just want space dog-fighting, it might be a little frustrating. There is also a bunch of stuff I haven't talked about, like ship modules and what combat it like, and supercruise and hyperspace jumps, plus flight-assist off mode for more accurate light physics, etc... Best thing to do if you are interested is to check out videos and articles.
 
I've been curious about this...

I read a while back that they removed the offline mode, how playable is it from SA?

this, and how disorienting is it?

played starpoint gemini, nexus Jupiter incident, and it was quite disorienting, incredibly hard to find up and down.
nexus was too complex with 15 million different ship systems.

also how easy is it to navigate?, played homeworld at the time and found that hard to fathom how things work.
is this easy enough to pick up?
 
Sorry to bring another game into the thread, but how does it compare to Roberts Space Industries

I understand Elite has far better physics and real star mapping, but what about playability ?

Personally I'd go for Elite simply because I played Frontier way back
 
I understand Elite has far better physics

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Not so then ?

What I read was that (e.g.) orbiting of solar bodies would be scientifically correct.

What's more important is the ships themselves. In SC Depending on where your ship gets hit it will handle differently. If you get hit on a thruster, that specific thruster will stop working.

I recommend you watch a few of these:

[video=youtube_share;znxm9bFAH5Q]http://youtu.be/znxm9bFAH5Q?list=PLVct2QDhDrB2LmbRq06t8sChjbU3SsDe M[/video]
 
What's more important is the ships themselves. In SC Depending on where your ship gets hit it will handle differently. If you get hit on a thruster, that specific thruster will stop working.

I recommend you watch a few of these:

[video=youtube_share;znxm9bFAH5Q]http://youtu.be/znxm9bFAH5Q?list=PLVct2QDhDrB2LmbRq06t8sChjbU3SsDe M[/video]

Thanks
 
Sorry, bit lazy to do proper homework, but it seems RSI will turn out the more affordable option ?
 
Sorry to bring another game into the thread, but how does it compare to Roberts Space Industries

I understand Elite has far better physics and real star mapping, but what about playability ?

Personally I'd go for Elite simply because I played Frontier way back

As far as flight physics go, Elite is designed more for fun than for accuracy. You can turn Flight Assist Off mode for a more accurate physics-based flight mode, but mostly it is like a flight sim in space.

You are right about the stellar body mapping. Every known star, planet, nebula, etc... is accurately mapped, with procedural generation used to fill in what we cannot see, which is in fact most of the galaxy! Planets orbit around suns, moons around planets, and stations around whatever they are orbiting. Planets also rotate on their axes, afaik, and gas giants have changing storms I think. I suppose I should actually fly up to some planets and watch them.

Elite does have module damage. Hit the cargo door, for example, and you can make someone drop their cargo. Shoot out their windshield and they lose that part of their hud and go onto emergency oxygen supply. Shoot thrusters to leave them stranded, and so forth.
 
As far as flight physics go, Elite is designed more for fun than for accuracy. You can turn Flight Assist Off mode for a more accurate physics-based flight mode, but mostly it is like a flight sim in space.

You are right about the stellar body mapping. Every known star, planet, nebula, etc... is accurately mapped, with procedural generation used to fill in what we cannot see, which is in fact most of the galaxy! Planets orbit around suns, moons around planets, and stations around whatever they are orbiting. Planets also rotate on their axes, afaik, and gas giants have changing storms I think. I suppose I should actually fly up to some planets and watch them.

Elite does have module damage. Hit the cargo door, for example, and you can make someone drop their cargo. Shoot out their windshield and they lose that part of their hud and go onto emergency oxygen supply. Shoot thrusters to leave them stranded, and so forth.

Thanks Rudimental
 
Rudimental, another question for a new player. I am not yet sure what happens if your ship gets destroyed? do you start from scratch again? do you pay a "death Penalty" and continue with the same ship? i would google it but work has blocked almost everything so i keep hitting blocked pages
 
Rudimental, another question for a new player. I am not yet sure what happens if your ship gets destroyed? do you start from scratch again? do you pay a "death Penalty" and continue with the same ship? i would google it but work has blocked almost everything so i keep hitting blocked pages

Well you respawn at the last docked spacestation. There is some sort of insurance, you can replace your ship with all previous equipment, or take basic free ship. If it changes depending on what ship you have, no idea, but it is very simple.

On another note, I did some exploring in my sidewinder, I was cruising in front of a sun scooping up some fuel, when some bastard interdicted me with the escape vector towards the sun :S I crashed out of supercruise as the sun pulled me out of it and he started shooting at me, I got away with 22% hull and 7 minutes of oxygen -.-
I have to say, I was freaking out! So far I am totally getting into this game.

I am still on the fence about getting a joystick/HOTAS as it is expensive, and I tried with my broken Cyborg X (Yaw is broken) and a simple joystick won't do for me personally. A HOTAS might work because of the separate throttle but it is so expensive :(
 
Rudimental, another question for a new player. I am not yet sure what happens if your ship gets destroyed? do you start from scratch again? do you pay a "death Penalty" and continue with the same ship? i would google it but work has blocked almost everything so i keep hitting blocked pages

As the previous poster stated, you have two options. One is to pay your insurance fee, which is a percentage of the value of your ship and its modules, and respawn at the last docked station in the same ship you had (all the same upgrades, but you lose any cargo, and if that cargo was given to you for a mission you will fail that mission, you also lose any bounties for killing wanted ships, and I think also any exploration data that you had). If you cannot pay your insurance fee (you can get up to 200 000cr on loan to pay it iirc), or for some reason do not want to, then you can respawn in the basic Sidewinder starter ship for free. If you do the latter option, then I'm not sure if you respawn at the last docked station or your original starting station, since it has been a while since I last died and I haven't played that much since launch.

You always want to keep enough money to pay your insurance. People have gone on huge rants on the official forums after getting expensive ships and putting all their money in cargo only to die and basically have to start all over again because they cannot pay the insurance.
 
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