Frost spec now best mage DPS?

Frost mage was Criptonite to me when i was playing WOTLK, i had Full Wrathful gear and they still pwn'd me, freeze then frostbolt, again when you charge and hamstring and bladestorm, they freeze themselves, to me, it was impossible to beat a frost mage who knows what he's/she's doing
 
*offtopic*
I heard there are quite a few South Africans in RMWP, any still playing atm?
Yeah, still a bunch of us. Around 7 active Saffies in the guild, but the guild is pretty active and large. The more South African guild on our server is Ire Infernus.

Im very happy with the Pinks though :D
 
I can't play Fire...

I just have so much more control with Frost.

Especially when the group wipes and I pop all my CD's and solo the last 10% of the boss (which actually happens often)

Tailing is 513, so I can craft the 2 epics for me soon :) (Ilvl is 338)

Anyone care to post their Fire Rotation? thanks! :)
 
I play fire :D Because I love it :p

Rotation:
Living bomb and keep it up (refresh after explosion)
Flame Orb whenever possible
Pyro when it procs
Use Scorch as 'n filler (spec so that it's free...saves a hell of a lot of mana)
Use Combustion on boss fights (or long fights if you know you won't need it again before CD). Use Combustion Helper to assist (check curse.com).
If Fireblast procs, make sure you have Living Bomb up on your target and then use it. This way you spread all the DoT's incl Living Bomb to nearby mobs :D Big DPS increase :)

For this you get the best mobility of all the specs (Scorch is castable while moving) and really decent damage :)

Get lots of crit though :p
 
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I play fire :D Because I love it :p

Rotation:
Living bomb and keep it up (refresh after explosion)
Flame Orb whenever possible
Pyro when it procs
Use Scorch as 'n filler (spec so that it's free...saves a hell of a lot of mana)

For this you get the best mobility of all the specs (Scorch is castable while moving) and really decent damage :)

Get lots of crit though :p

Your missing the most important spell used and the most important time! Combustion! don't use combustion just because its off CD it will be a instant dps loss, only use it when u have all fire dots proc'd ,ignite, living bomb, Frostfire(if your using it), and pyroblast tick. using "Combustion helper" will assist u with using combustion at the perfect time.

http://elitistjerks.com/f75/t110326-cataclysm_fire_mage_compendium/#Playing_a_Fire_Mage Go to point number 6 to read detailed explanation of combustion and read the complete topic if u have any interest playing fire.
 
Your missing the most important spell used and the most important time! Combustion! don't use combustion just because its off CD it will be a instant dps loss, only use it when u have all fire dots proc'd ,ignite, living bomb, Frostfire(if your using it), and pyroblast tick. using "Combustion helper" will assist u with using combustion at the perfect time.

http://elitistjerks.com/f75/t110326-cataclysm_fire_mage_compendium/#Playing_a_Fire_Mage Go to point number 6 to read detailed explanation of combustion and read the complete topic if u have any interest playing fire.

I only mentioned the general rotation.

Combustion should only be used on bosses. Mobs die too quickly.

Oh, I need to include something...will add it in my reply above :p
 
If Fireblast procs, make sure you have Living Bomb up on your target and then use it. This way you spread all the DoT's incl Living Bomb to nearby mobs :D Big DPS increase :)

Holy hell it spreads your dots to nearby mobs? I seriously didn't know that. I must admit I'm loving my mage again for the first time since TBC. Love the fact that they fixed fire and it's viable dps for raids again:D
 
Holy hell it spreads your dots to nearby mobs? I seriously didn't know that. I must admit I'm loving my mage again for the first time since TBC. Love the fact that they fixed fire and it's viable dps for raids again:D

Just remember living bomb has a maximum of 3 targets, ignite and other dots dont matter, but living bomb is only 3, so for example u have 4 targets and it has living bomb on spreading dots to other targets using fireblast will remove the living bomb off your target and spread it to the 3 other targets, it will also not detonate on the target it is removed from ( info taken from elitist jerks)
 
Just remember living bomb has a maximum of 3 targets, ignite and other dots dont matter, but living bomb is only 3, so for example u have 4 targets and it has living bomb on spreading dots to other targets using fireblast will remove the living bomb off your target and spread it to the 3 other targets, it will also not detonate on the target it is removed from ( info taken from elitist jerks)

hmm...I'm sure it can be placed on more than 3 targets. Will check tonight. I've tab-Living Bombed many mobs and often they exceed 3 targets.


Holy hell it spreads your dots to nearby mobs? I seriously didn't know that. I must admit I'm loving my mage again for the first time since TBC. Love the fact that they fixed fire and it's viable dps for raids again:D

Yep, I love my mage at the moment :) Fire is awesome!
 
I think he meant it's a 3 target max when applied via fireblast proc. I'm used to tabbing through grps and applying LB on all of them that's why I'm so exited about the fireblast proc:D
 
This was taken from elitist jerks and i have actually not tested it myself, both my pve and pvp speccs are frost and will respec one to test it out. u can get the info here:

http://elitistjerks.com/f75/t110326-cataclysm_fire_mage_compendium/ then select topic 14 under "current fire Concerns"

Living Bomb: Refresh Refreshing Living Bomb on a target will remove the current Living Bomb without an explosion. If you clip your Living Bomb reapplication, even if by only by a split second, you lose the explosion completely. This is very frustrating to players.

Living Bomb: Target Cap Living Bomb was given a cap of 3 targets during Cataclysm Beta. This was due to how Overpowered Impact could be when used with an uncapped Living Bomb. However, the cap now causes frustration when Living Bomb interacts with Impact, as outlined in the point below. Simply increasing the Living Bomb cap to 4 or 5 would alleviate this from occuring in most realistic circumstances. This is because pulls with 4-5 mobs are common, but 6 and above aren't. Having the Cap set at three just seems a little too low. 4-5 would make much more practical sense.

Living Bomb: Impact Interaction Players find this very frustrating. If you have 4 mobs, with Living Bomb on one, using Impact will result in Living Bomb being spread to the other 3 targets - while the original Living Bomb will actually be removed completely from your original target. This occurs whether you wanted it to happen or not. Furthermore, there is no explosion when it's removed. Mages do not like having such a powerful debuff removed from their primary target automatically.
 
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